//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/chaingun.h $ // $Revision:: 9 $ // $Author:: Jimdose $ // $Date:: 11/18/98 6:12p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/chaingun.h $ // // 9 11/18/98 6:12p Jimdose // fix problems with gravaxis // // 8 9/21/98 4:50p Markd // Fixed projectile owner // // 7 8/29/98 5:27p Markd // added specialfx, replaced misc with specialfx where appropriate // // 6 8/18/98 8:12p Aldie // Added dual mode weapons to base class // // 5 8/06/98 10:53p Aldie // Added weapon tweaks and kickback. Also modified blast radius damage and rocket // jumping. // // 4 6/10/98 2:10p Aldie // Updated damage function. // // 3 6/09/98 12:54p Aldie // Added grenade launcher alternate use function // // 2 5/11/98 11:24a Markd // First time // // 1 5/11/98 11:13a Markd // // 1 5/11/98 9:55a Markd // // DESCRIPTION: // High Velocity Gun // #ifndef __CHAINGUN_H__ #define __CHAINGUN_H__ #include "g_local.h" #include "item.h" #include "weapon.h" #include "bullet.h" #include "specialfx.h" class EXPORT_FROM_DLL Grenade : public Projectile { public: CLASS_PROTOTYPE( Grenade ); virtual void Explode( Event *ev ); virtual void Grenade_Touch( Event *ev ); void Setup( Entity *owner, Vector pos, Vector forward, Vector up, Vector right ); }; class EXPORT_FROM_DLL ChainGun : public BulletWeapon { public: CLASS_PROTOTYPE( ChainGun ); ChainGun::ChainGun(); virtual void Shoot( Event *ev ); }; #endif /* ChainGun.h */