//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/box.h $ // $Revision:: 6 $ // $Author:: Markd $ // $Date:: 9/29/98 5:58p $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/box.h $ // // 6 9/29/98 5:58p Markd // put in archive and unarchive // // 5 8/09/98 6:11p Aldie // New box behavior // // 4 4/08/98 4:19p Jimdose // Converted to Q2 // // 2 10/30/97 7:42p Jimdose // Created file // // DESCRIPTION: // Explodable box that falls when boxes below it are destroyed. // #ifndef __BOX_H__ #define __BOX_H__ #include "g_local.h" #include "entity.h" class EXPORT_FROM_DLL Box : public Entity { private: float movetime; str items; qboolean setangles; public: CLASS_PROTOTYPE( Box ); Box(); void StartFalling( void ); void Falling( Event *ev ); void TellNeighborsToFall( void ); virtual void Killed( Event *ev ); virtual void Archive( Archiver &arc ); virtual void Unarchive( Archiver &arc ); }; inline EXPORT_FROM_DLL void Box::Archive ( Archiver &arc ) { Entity::Archive( arc ); arc.WriteFloat( movetime ); arc.WriteString( items ); arc.WriteBoolean( setangles ); } inline EXPORT_FROM_DLL void Box::Unarchive ( Archiver &arc ) { Entity::Unarchive( arc ); arc.ReadFloat( &movetime ); arc.ReadString( &items ); arc.ReadBoolean( &setangles ); } #endif /* box.h */