//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/testweapon.h $ // $Revision:: 3 $ // $Author:: Jimdose $ // $Date:: 5/25/98 6:47p $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/testweapon.h $ // // 3 5/25/98 6:47p Jimdose // Made animateframe, prethink and posthink into functions built into the base // entity class // // 2 4/14/98 9:58p Jimdose // Created file // // DESCRIPTION: // Weapon for testing view models // #ifndef __TESTWEAPON_H__ #define __TESTWEAPON_H__ #include "g_local.h" #include "item.h" #include "weapon.h" class EXPORT_FROM_DLL TestWeapon : public Weapon { public: CLASS_PROTOTYPE( TestWeapon ); TestWeapon(); virtual void Prethink( void ); virtual void Shoot( Event *ev ); virtual void Done( Event *ev ); }; #endif /* testweapon.h */