//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/ctf_turret.h $ // $Revision:: 6 $ // $Author:: Aldie $ // $Date:: 3/19/99 5:13p $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/ctf_turret.h $ // // 6 3/19/99 5:13p Aldie // Made turret non-droppable // // 5 3/05/99 5:51p Markd // made vehicles respawn in CTF, fixed up turrets a bit more // // 4 2/26/99 7:42p Markd // Fixed turrets some more // // 3 2/26/99 5:53p Markd // Fixed up turrets a lot more // // 2 2/19/99 7:49p Markd // implemented turret for CTF // // 1 2/19/99 6:03p Markd // // 8 10/06/98 10:52p Aldie // Moved bubble trail to client // // 7 9/21/98 4:50p Markd // Fixed projectile owner // // 6 8/29/98 5:27p Markd // added specialfx, replaced misc with specialfx where appropriate // // 5 4/04/98 6:12p Jimdose // Created file // // DESCRIPTION: // Fires a spear. Used by Seabonites. // #ifndef __CTF_TURRET_H__ #define __CTF_TURRET_H__ #include "g_local.h" #include "vehicle.h" #include "heligun.h" #include "bullet.h" #include "sentient.h" class EXPORT_FROM_DLL CTFTurret : public DrivableVehicle { public: CLASS_PROTOTYPE( CTFTurret ); CTFTurret (); virtual void DriverUse( Event *ev ); virtual float SetDriverPitch( float pitch ); }; class EXPORT_FROM_DLL CTFTurretGun : public HeliGun { public: CLASS_PROTOTYPE( CTFTurretGun ); CTFTurretGun(); virtual void Shoot( Event *ev ); qboolean IsDroppable( void ); }; class EXPORT_FROM_DLL CTFDrivableTurret : public DrivableVehicle { private: Vector baseangles; float maxpitch; float maxyaw; float entertime; float exittime; int lastbutton; float shotdamage; Sentient *gunholder; BulletWeapon *gun; public: CLASS_PROTOTYPE( CTFDrivableTurret ); CTFDrivableTurret (); virtual qboolean Drive( usercmd_t *ucmd ); virtual void Postthink( void ); virtual void Fire( void ); virtual float SetDriverPitch( float pitch ); virtual void DriverUse( Event *ev ); }; #endif /* ctfturret.h */