//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/areaportal.h $ // $Revision:: 5 $ // $Author:: Markd $ // $Date:: 9/29/98 5:58p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/areaportal.h $ // // 5 9/29/98 5:58p Markd // put in archive and unarchive // // 4 5/20/98 11:12a Markd // removed char * dependency // // 3 3/23/98 1:33p Jimdose // Revamped event and command system // // 2 3/11/98 2:25p Jimdose // Created file // // DESCRIPTION: // #ifndef __AREAPORTAL_H__ #define __AREAPORTAL_H__ #include "g_local.h" #include "entity.h" extern Event EV_AreaPortal_Open; extern Event EV_AreaPortal_Close; void SetAreaPortals( const char *name, qboolean open ); class EXPORT_FROM_DLL AreaPortal : public Entity { private: int portalstate; int portalnum; public: CLASS_PROTOTYPE( AreaPortal ); AreaPortal(); void SetPortalState( qboolean state ); qboolean PortalOpen( void ); void Open( Event *ev ); void Close( Event *ev ); virtual void Archive( Archiver &arc ); virtual void Unarchive( Archiver &arc ); }; inline EXPORT_FROM_DLL void AreaPortal::Archive ( Archiver &arc ) { Entity::Archive( arc ); arc.WriteInteger( portalstate ); arc.WriteInteger( portalnum ); } inline EXPORT_FROM_DLL void AreaPortal::Unarchive ( Archiver &arc ) { Entity::Unarchive( arc ); arc.ReadInteger( &portalstate ); arc.ReadInteger( &portalnum ); } #endif