//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/arcade_comm.h $ // $Revision:: 3 $ // $Author:: Jimdose $ // $Date:: 2/16/99 8:38p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/arcade_comm.h $ // // 3 2/16/99 8:38p Jimdose // moved sin arcade comm stuff to client // // 2 12/14/98 5:55p Aldie // First version of arcade communications // // DESCRIPTION: // Arcade Communications Functions #ifndef __ARCADE_COMM_H__ #define __ARCADE_COMM_H__ #ifdef __cplusplus extern "C" { #endif void ARCADE_SetupCommunications( void ); void ARCADE_CloseCommunications( void ); qboolean ARCADE_ComWriteByte( byte b ); #ifdef __cplusplus } #endif #endif