//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/ammo.h $ // $Revision:: 19 $ // $Author:: Aldie $ // $Date:: 10/24/98 2:09p $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/ammo.h $ // // 19 10/24/98 2:09p Aldie // Moved pickupable out of ammo // // 18 10/21/98 10:39p Aldie // Added spears // // 17 10/21/98 5:29p Aldie // Added a pickupable function to ammo which restricts mutants // // 16 6/28/98 4:13p Markd // simplified setup // // 15 6/25/98 8:48p Markd // Rewrote Item class, added keyed items to triggers, cleaned up item system // // 14 6/24/98 1:38p Aldie // Implementation of inventory system and picking stuff up // // 13 6/17/98 1:16a Jimdose // Moved setOwner to Item. // Added EV_Item_Pickup // // 12 6/10/98 1:18p Markd // Added SetAmmoAmount and SetAmmoName, also removed 357 bullets // // 11 6/08/98 7:22p Aldie // Added spidermines // // 10 5/26/98 4:44p Aldie // Added remove ammo // // 9 5/24/98 4:48p Jimdose // Made char *'s const // // 8 5/08/98 2:57p Markd // Added pickup sound // // 7 4/18/98 3:29p Markd // Added new shotgunclip ammo // // 6 4/07/98 9:19p Jimdose // Added rockets // // 5 3/30/98 2:31p Jimdose // Created file // // DESCRIPTION: // Base class for all ammunition for entities derived from the Weapon class. // #ifndef __AMMO_H__ #define __AMMO_H__ #include "g_local.h" #include "item.h" #include "sentient.h" #include "item.h" class EXPORT_FROM_DLL Ammo : public Item { protected: virtual void Setup( const char *model ); public: CLASS_PROTOTYPE( Ammo ); Ammo(); }; class EXPORT_FROM_DLL Bullet10mm : public Ammo { public: CLASS_PROTOTYPE( Bullet10mm ); Bullet10mm(); }; class EXPORT_FROM_DLL Bullet50mm : public Ammo { public: CLASS_PROTOTYPE( Bullet50mm ); Bullet50mm(); }; class EXPORT_FROM_DLL BulletPulse : public Ammo { public: CLASS_PROTOTYPE( BulletPulse ); BulletPulse(); }; class EXPORT_FROM_DLL BulletSniper : public Ammo { public: CLASS_PROTOTYPE( BulletSniper ); BulletSniper(); }; class EXPORT_FROM_DLL Rockets : public Ammo { public: CLASS_PROTOTYPE( Rockets ); Rockets(); }; class EXPORT_FROM_DLL Spears : public Ammo { public: CLASS_PROTOTYPE( Spears ); Spears(); }; class EXPORT_FROM_DLL ShotgunClip : public Ammo { public: CLASS_PROTOTYPE( ShotgunClip ); ShotgunClip(); }; class EXPORT_FROM_DLL SpiderMines : public Ammo { public: CLASS_PROTOTYPE( SpiderMines ); SpiderMines(); }; #endif /* ammo.h */