//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/rocketlauncher.h $ // $Revision:: 20 $ // $Author:: Markd $ // $Date:: 9/22/98 12:49p $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/rocketlauncher.h $ // // 20 9/22/98 12:49p Markd // Put in archive and unarchive functions // // 19 9/21/98 4:50p Markd // Fixed projectile owner // // 18 8/29/98 5:27p Markd // added specialfx, replaced misc with specialfx where appropriate // // 17 7/23/98 4:39p Markd // Got rid of smoke trail // // 16 4/28/98 5:33p Jimdose // Got rid of unused vars. // // 15 4/04/98 6:12p Jimdose // Changed Rocket into a projectile // // 14 3/30/98 2:36p Jimdose // Changed from subclass of Magnum to subclass of BulletWeapon // // 13 3/28/98 8:55p Jimdose // Testing smoke trail // // 12 3/23/98 1:33p Jimdose // Revamped event and command system // // 11 3/18/98 7:20p Jimdose // Made work with new animation system // added model // // 10 3/02/98 8:49p Jimdose // Changed CLASS_PROTOTYPE to only take the classname // // 9 2/19/98 2:35p Jimdose // Updated to work with Q2 based progs // // 7 12/15/97 12:48p Markd // added flydir // // 6 12/14/97 5:34p Markd // Tweaked Rocket // // 5 12/13/97 5:42p Markd // Added acceleration to RocketLauncher // // 4 12/12/97 2:11p Markd // Changed Rocket Launcher to new type // // 3 10/27/97 2:59p Jimdose // Removed dependency on quakedef.h // // 2 9/26/97 4:46p Jimdose // Added standard Ritual header // // DESCRIPTION: // Standard rocketlauncher, similar to the Quake and Doom rocketlaunchers. // #ifndef __ROCKETLAUNCHER_H__ #define __ROCKETLAUNCHER_H__ #include "g_local.h" #include "item.h" #include "weapon.h" #include "specialfx.h" class EXPORT_FROM_DLL Rocket : public Projectile { private: float speed; public: CLASS_PROTOTYPE( Rocket ); void Explode( Event *ev ); void Setup( Entity *owner, Vector pos, Vector dir ); virtual void Archive( Archiver &arc ); virtual void Unarchive( Archiver &arc ); }; inline EXPORT_FROM_DLL void Rocket::Archive ( Archiver &arc ) { Projectile::Archive( arc ); arc.WriteFloat( speed ); } inline EXPORT_FROM_DLL void Rocket::Unarchive ( Archiver &arc ) { Projectile::Unarchive( arc ); arc.ReadFloat( &speed ); } class EXPORT_FROM_DLL RocketLauncher : public Weapon { public: CLASS_PROTOTYPE( RocketLauncher ); RocketLauncher(); virtual void Shoot( Event *ev ); }; #endif /* rocketlauncher.h */