//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/magnum.h $ // $Revision:: 13 $ // $Author:: Jimdose $ // $Date:: 10/19/98 12:06a $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/magnum.h $ // // 13 10/19/98 12:06a Jimdose // made all code use fast checks for inheritance (no text lookups when // possible) // isSubclassOf no longer requires ::_classinfo() // added Drop // // 12 10/05/98 10:38p Aldie // Converted over to new silencer methods // // 11 6/17/98 10:56a Aldie // Moved some functions to silenced bulletweapon. // // 10 6/15/98 9:12p Aldie // Updated to silenced bullet // // 9 3/30/98 2:36p Jimdose // Changed from subclass of Magnum to subclass of BulletWeapon // // 8 3/23/98 1:33p Jimdose // Revamped event and command system // // 7 3/02/98 8:49p Jimdose // Changed CLASS_PROTOTYPE to only take the classname // // 6 2/19/98 2:35p Jimdose // Updated to work with Q2 based progs // // 4 11/18/97 5:30p Markd // Changed Fire to Shoot // got rid off a few thinking functions // // 3 10/27/97 2:59p Jimdose // Removed dependency on quakedef.h // // 2 10/24/97 8:13p Jimdose // Created file. // // DESCRIPTION: // Magnum. // #ifndef __MAGNUM_H__ #define __MAGNUM_H__ #include "g_local.h" #include "item.h" #include "weapon.h" #include "bullet.h" class EXPORT_FROM_DLL Magnum : public BulletWeapon { public: CLASS_PROTOTYPE( Magnum ); Magnum::Magnum(); virtual void Shoot( Event *ev ); virtual qboolean Drop( void ); }; #endif /* magnum.h */