//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/mutanthands.h $ // $Revision:: 5 $ // $Author:: Markd $ // $Date:: 9/22/98 12:49p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/mutanthands.h $ // // 5 9/22/98 12:49p Markd // Put in archive and unarchive functions // // 4 6/10/98 10:02p Markd // made mutant hands subclass of fists // // 3 5/16/98 5:00p Markd // Added flip variable // // 2 5/11/98 11:25a Markd // First time // // 1 5/11/98 10:18a Markd // // 1 5/11/98 9:55a Markd // // DESCRIPTION: // Mutant Hands // #ifndef __MUTANTHANDS_H__ #define __MUTANTHANDS_H__ #include "g_local.h" #include "item.h" #include "weapon.h" #include "fists.h" class EXPORT_FROM_DLL MutantHands : public Fists { public: CLASS_PROTOTYPE( MutantHands ); MutantHands::MutantHands(); }; #endif /* MutantHands.h */