79 lines
2.1 KiB
C
79 lines
2.1 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/chaingun.h $
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// $Revision:: 9 $
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// $Author:: Jimdose $
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// $Date:: 11/18/98 6:12p $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/chaingun.h $
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//
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// 9 11/18/98 6:12p Jimdose
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// fix problems with gravaxis
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//
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// 8 9/21/98 4:50p Markd
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// Fixed projectile owner
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//
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// 7 8/29/98 5:27p Markd
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// added specialfx, replaced misc with specialfx where appropriate
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//
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// 6 8/18/98 8:12p Aldie
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// Added dual mode weapons to base class
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//
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// 5 8/06/98 10:53p Aldie
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// Added weapon tweaks and kickback. Also modified blast radius damage and rocket
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// jumping.
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//
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// 4 6/10/98 2:10p Aldie
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// Updated damage function.
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//
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// 3 6/09/98 12:54p Aldie
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// Added grenade launcher alternate use function
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//
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// 2 5/11/98 11:24a Markd
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// First time
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//
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// 1 5/11/98 11:13a Markd
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//
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// 1 5/11/98 9:55a Markd
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//
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// DESCRIPTION:
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// High Velocity Gun
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//
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#ifndef __CHAINGUN_H__
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#define __CHAINGUN_H__
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#include "g_local.h"
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#include "item.h"
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#include "weapon.h"
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#include "bullet.h"
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#include "specialfx.h"
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class EXPORT_FROM_DLL Grenade : public Projectile
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{
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public:
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CLASS_PROTOTYPE( Grenade );
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virtual void Explode( Event *ev );
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virtual void Grenade_Touch( Event *ev );
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void Setup( Entity *owner, Vector pos, Vector forward, Vector up, Vector right );
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};
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class EXPORT_FROM_DLL ChainGun : public BulletWeapon
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{
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public:
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CLASS_PROTOTYPE( ChainGun );
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ChainGun::ChainGun();
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virtual void Shoot( Event *ev );
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};
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#endif /* ChainGun.h */
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