53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/* water quickc program
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by jim dose' 12/16/96
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copyright (c)1996 hipnotic interactive, inc.
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all rights reserved.
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do not distribute.
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*/
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void() bobbingwater_think =
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{
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local vector ang;
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self.count = self.count + self.speed * ( time - self.ltime );
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if ( self.count > 360 )
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{
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self.count = self.count - 360;
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}
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ang_x = self.count;
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ang_y = 0;
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ang_z = 0;
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makevectors( ang );
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self.origin_z = v_forward_z * self.cnt;
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setorigin( self, self.origin );
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self.ltime = time;
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self.nextthink = time + 0.02;
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};
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/*quaked func_bobbingwater (0 .5 .8) ?
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used to emulate water. to use, create a thin water brush and center it
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on the water line of the body of water to bob. the amount of the bob
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is the depth of the brush.
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"speed" is how long in seconds it takes the brush to do one full bob.
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*/
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void() func_bobbingwater =
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{
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self.angles = '0 0 0';
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self.movetype = movetype_step;
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self.solid = solid_not;
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setmodel (self,self.model);
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self.think = bobbingwater_think;
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self.count = 0;
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self.cnt = self.size_z / 2;
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if ( !self.speed )
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{
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self.speed = 4;
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}
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self.speed = 360 / self.speed;
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self.nextthink = time + 0.02;
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self.ltime = time;
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};
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