fakk2-sdk/fakk/maps/example/earthquake.map
2000-09-17 00:00:00 +00:00

100 lines
4.8 KiB
Text

{
"classname" "worldspawn"
// brush 0
{
( 64 64 0 ) ( -64 64 0 ) ( -64 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
( -64 -64 8 ) ( -64 64 8 ) ( 64 64 8 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
( -72 -64 8 ) ( 56 -64 8 ) ( 56 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
( 64 -64 8 ) ( 64 64 8 ) ( 64 64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
( 64 64 8 ) ( -64 64 8 ) ( -64 64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
( -64 64 8 ) ( -64 -64 8 ) ( -64 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
}
// brush 1
{
( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -256 -272 8 ) ( -256 264 8 ) ( -256 -272 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
}
// brush 2
{
( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 256 8 ) ( 264 256 8 ) ( -264 256 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
}
// brush 3
{
( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 256 264 8 ) ( 256 -272 8 ) ( 256 264 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
}
// brush 4
{
( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 -256 8 ) ( -264 -256 8 ) ( 264 -256 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
}
// brush 5
{
( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
( -264 264 256 ) ( -264 -272 256 ) ( 264 264 256 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
}
// brush 6
{
( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
( -264 264 0 ) ( 264 264 0 ) ( -264 -272 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
}
}
// entity 1
{
"wait" "5"
"classname" "trigger_multiple"
"target" "t1"
// brush 0
{
( 64 64 8 ) ( -56 64 8 ) ( -56 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
( -56 -64 192 ) ( -56 64 192 ) ( 64 64 192 ) common/trigger 0 0 0.00 1 1 0 128 0
( -56 -64 16 ) ( 64 -64 16 ) ( 64 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
( 64 -64 16 ) ( 64 64 16 ) ( 64 64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
( 64 64 16 ) ( -56 64 16 ) ( -56 64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
( -64 64 16 ) ( -64 -64 16 ) ( -64 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
}
}
// entity 2
{
"origin" "0 128 120"
"duration" "4"
"classname" "func_earthquake"
"targetname" "t1"
}
// entity 3
{
"classname" "light"
"light" "1000"
"origin" "0 0 128"
}
// entity 4
{
"classname" "info_player_start"
"angle" "90"
"origin" "0 -192 16"
}