100 lines
4.8 KiB
Text
100 lines
4.8 KiB
Text
{
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"classname" "worldspawn"
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// brush 0
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{
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( 64 64 0 ) ( -64 64 0 ) ( -64 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
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( -64 -64 8 ) ( -64 64 8 ) ( 64 64 8 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
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( -72 -64 8 ) ( 56 -64 8 ) ( 56 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
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( 64 -64 8 ) ( 64 64 8 ) ( 64 64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
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( 64 64 8 ) ( -64 64 8 ) ( -64 64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
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( -64 64 8 ) ( -64 -64 8 ) ( -64 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0
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}
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// brush 1
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{
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( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -256 -272 8 ) ( -256 264 8 ) ( -256 -272 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
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}
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// brush 2
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{
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( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 256 8 ) ( 264 256 8 ) ( -264 256 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
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}
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// brush 3
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{
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( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 256 264 8 ) ( 256 -272 8 ) ( 256 264 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
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}
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// brush 4
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{
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( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 -256 8 ) ( -264 -256 8 ) ( 264 -256 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
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}
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// brush 5
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{
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( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 264 256 ) ( -264 -272 256 ) ( 264 264 256 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0
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}
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// brush 6
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{
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( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
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( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
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( -264 264 0 ) ( 264 264 0 ) ( -264 -272 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0
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}
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}
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// entity 1
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{
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"wait" "5"
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"classname" "trigger_multiple"
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"target" "t1"
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// brush 0
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{
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( 64 64 8 ) ( -56 64 8 ) ( -56 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
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( -56 -64 192 ) ( -56 64 192 ) ( 64 64 192 ) common/trigger 0 0 0.00 1 1 0 128 0
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( -56 -64 16 ) ( 64 -64 16 ) ( 64 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
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( 64 -64 16 ) ( 64 64 16 ) ( 64 64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
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( 64 64 16 ) ( -56 64 16 ) ( -56 64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
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( -64 64 16 ) ( -64 -64 16 ) ( -64 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0
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}
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}
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// entity 2
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{
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"origin" "0 128 120"
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"duration" "4"
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"classname" "func_earthquake"
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"targetname" "t1"
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}
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// entity 3
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{
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"classname" "light"
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"light" "1000"
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"origin" "0 0 128"
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}
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// entity 4
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{
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"classname" "info_player_start"
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"angle" "90"
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"origin" "0 -192 16"
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}
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