{ "classname" "worldspawn" // brush 0 { ( 64 64 0 ) ( -64 64 0 ) ( -64 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0 ( -64 -64 8 ) ( -64 64 8 ) ( 64 64 8 ) eden/FL_underground 0 0 0.00 1 1 0 0 0 ( -72 -64 8 ) ( 56 -64 8 ) ( 56 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0 ( 64 -64 8 ) ( 64 64 8 ) ( 64 64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0 ( 64 64 8 ) ( -64 64 8 ) ( -64 64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0 ( -64 64 8 ) ( -64 -64 8 ) ( -64 -64 0 ) eden/FL_underground 0 0 0.00 1 1 0 0 0 } // brush 1 { ( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -256 -272 8 ) ( -256 264 8 ) ( -256 -272 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0 } // brush 2 { ( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 256 8 ) ( 264 256 8 ) ( -264 256 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0 } // brush 3 { ( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 256 264 8 ) ( 256 -272 8 ) ( 256 264 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0 } // brush 4 { ( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 -256 8 ) ( -264 -256 8 ) ( 264 -256 0 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0 } // brush 5 { ( -264 -272 264 ) ( -264 264 264 ) ( 264 264 264 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/bedroom 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 264 256 ) ( -264 -272 256 ) ( 264 264 256 ) eden/FL_edenhouse2 0 0 0.00 1 1 0 0 0 } // brush 6 { ( 264 264 -8 ) ( -264 264 -8 ) ( -264 -272 -8 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 -264 8 ) ( 264 -264 8 ) ( 264 -264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 -272 8 ) ( 264 264 8 ) ( 264 264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0 ( 264 264 8 ) ( -264 264 8 ) ( -264 264 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 264 8 ) ( -264 -272 8 ) ( -264 -272 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0 ( -264 264 0 ) ( 264 264 0 ) ( -264 -272 0 ) eden/FL_edenhouse2 0 0 0.00 0.500000 0.500000 0 0 0 } } // entity 1 { "wait" "5" "classname" "trigger_multiple" "target" "t1" // brush 0 { ( 64 64 8 ) ( -56 64 8 ) ( -56 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0 ( -56 -64 192 ) ( -56 64 192 ) ( 64 64 192 ) common/trigger 0 0 0.00 1 1 0 128 0 ( -56 -64 16 ) ( 64 -64 16 ) ( 64 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0 ( 64 -64 16 ) ( 64 64 16 ) ( 64 64 8 ) common/trigger 0 0 0.00 1 1 0 128 0 ( 64 64 16 ) ( -56 64 16 ) ( -56 64 8 ) common/trigger 0 0 0.00 1 1 0 128 0 ( -64 64 16 ) ( -64 -64 16 ) ( -64 -64 8 ) common/trigger 0 0 0.00 1 1 0 128 0 } } // entity 2 { "origin" "0 192 112" "classname" "func_exploder" "targetname" "t1" } // entity 3 { "classname" "light" "light" "1000" "origin" "0 0 128" } // entity 4 { "classname" "info_player_start" "angle" "90" "origin" "0 -192 16" }