319 lines
17 KiB
HTML
319 lines
17 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>ÜberTools Game Development Kit</title>
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<body>
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<a name="top"></a>
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<table width="702" border="0" align="center" cellpadding="0" cellspacing="0">
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<tr>
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<td colspan="3"><img src="images/header.jpg" width="702" height="101" border="0"></td>
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</tr>
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<tr>
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<td width=158 valign="top"><table border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td valign="top" class="menu">
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<!-- Keep all menus within masterdiv-->
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<div id="masterdiv">
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<img src="images/navigation.jpg" width="158" height="27"><br>
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UberTools GDK
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<div class="menutitle" onclick="SwitchMenu('sub0')">» Introduction & Contents</div>
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<span class="submenu" id="sub0">
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<a href="start.html">Introduction</a><br>
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<a href="start.html#2">Utilities</a><br>
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<a href="start.html#3">Source Files</a><br>
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</span>
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<br>Level Design<br>
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<div class="menutitle" onclick="SwitchMenu('sub1')">» Setting Up UberRadiant</div>
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<span class="submenu" id="sub1">
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<a href="content/radiant_setup.html">That Scary Error Msg</a><br>
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<a href="content/radiant_setup.html#2">General Tab</a><br>
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<a href="content/radiant_setup.html#3">Display Tab</a><br>
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<a href="content/radiant_setup.html#4">User Interface Tab</a><br>
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<a href="content/radiant_setup.html#5">Keyboard Shortcuts Tab</a><br>
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<a href="content/radiant_setup.html#6">Colors Tab</a><br>
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<a href="content/radiant_setup.html#7">Game / Paths Tab</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub2')">» Building Your First Room</div>
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<span class="submenu" id="sub2">
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<a href="content/radiant_firstroom.html">Editor Interface Basics</a><br>
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<a href="content/radiant_firstroom.html#2">Choosing Your Textures</a><br>
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<a href="content/radiant_firstroom.html#3">Building The Room</a><br>
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<a href="content/radiant_firstroom.html#4">Adding a Light</a><br>
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<a href="content/radiant_firstroom.html#5">Adding a Player Start</a><br>
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<a href="content/radiant_firstroom.html#6">Compiling Your Level</a><br>
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<a href="content/radiant_firstroom.html#7">Viewing the Level</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub3')">» Constructing Terrain</div>
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<span class="submenu" id="sub3">
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<a href="content/radiant_terrain.html">Setting up the Tools</a><br>
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<a href="content/radiant_terrain.html#2">Creating Terrain</a><br>
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<a href="content/radiant_terrain.html#3">Modifying the Textures</a><br>
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<a href="content/radiant_terrain.html#4">Adding More Terrain</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub4')">» Additional Reference</div>
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<span class="submenu" id="sub4">
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<a href="content/ldesign_lighting.html">Lighting System</a><br>
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<a href="content/ldesign_terrain.html">Terrain Texture Blending</a><br>
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</span>
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<br>Scripting<br>
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<div class="menutitle" onclick="SwitchMenu('sub5')">» Scripting Tutorials</div>
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<span class="submenu" id="sub5">
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<a href="content/scripting_syntax.html">Scripting Syntax</a><br>
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<a href="content/scripting_waves.html">Spawning Waves</a><br>
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<a href="content/scripting_flying.html">Creating Flying Creatures</a><br>
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<a href="content/scripting_tripwires.html">Setting Up Tripwires</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub6')">» Global Script Synopsis</div>
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<span class="submenu" id="sub6">
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<a href="content/scripting_globalscripts.html">Introduction</a><br>
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<a href="content/scripting_globalscripts_accelmove.html">global_accelerated</a><br>
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<a href="content/scripting_globalscripts_accelmove.html">Movement.scr</a><br>
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<a href="content/scripting_globalscripts_archetype.html">global_archetype.scr</a><br>
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<a href="content/scripting_globalscripts_array.html">global_array.scr</a><br>
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<a href="content/scripting_globalscripts_cinefx.html">global_cinematicFX.scr</a><br>
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<a href="content/scripting_globalscripts_common.html">global_common.scr</a><br>
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<a href="content/scripting_globalscripts_debug.html">global_debugUtils.scr</a><br>
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<a href="content/scripting_globalscripts_flyin.html">global_flyin.scr</a><br>
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<a href="content/scripting_globalscripts_math.html">global_math.scr</a><br>
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<a href="content/scripting_globalscripts_ploadout.html">global_playerLoadout.scr</a><br>
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<a href="content/scripting_globalscripts_soundpan.html">global_soundPan.scr</a><br>
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<a href="content/scripting_globalscripts_spawnwave.html">global_spawnWave.scr</a><br>
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<a href="content/scripting_globalscripts_transport.html">global_Transport.scr</a><br>
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<a href="content/scripting_globalscripts_tripwire.html">global_tripwire.scr</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub7')">» Classes Reference</div>
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<span class="submenu" id="sub7">
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<a href="allclasses_g.html">Game Module</a><br>
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<a href="allclasses_cl.html">Client Module</a><br>
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<a href="allclasses_cg.html">Client Game Module</a><br>
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</span>
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<br>Older Documentation<br>
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<div class="menutitle" onclick="SwitchMenu('sub8')">» Heavy Metal FAKK2</div>
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<span class="submenu" id="sub8">
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<a href="content/fakk2_camera.html">Camera Documentation</a><br>
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<a href="content/fakk2_clientsidecmds.html">Client Side Commands</a><br>
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<a href="content/fakk2_gui.html">GUI Documentation</a><br>
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<a href="content/fakk2_ingameutils.html">In-Game Utilities</a><br>
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<a href="content/fakk2_max2skl.html">MAX2SKL Reference</a><br>
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<a href="content/fakk2_shadermanual.html">Shader Manual</a><br>
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<a href="content/fakk2_soundsystem.html">Sound System</a><br>
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<a href="content/fakk2_tiki.html">TIKI Model System</a><br>
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</span>
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<br>Other<br>
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<div class="menutitle" onclick="SwitchMenu('sub9')">» Web Links & Credits</div>
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<span class="submenu" id="sub9">
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<a href="content/other_links.html">Web Links</a><br>
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<a href="content/other_credits.html">Credits</a><br>
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</span>
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</div>
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</td>
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</tr>
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</table></td>
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<td width="13" background="images/vert_line.jpg"><img src="images/vert_line.jpg" width="13" height="1"></td>
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<td valign="top" width="533"><p class="header"><br>
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Übertools gdk documentation</p>
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<p class="subheader">introduction</p>
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<p>Thanks for downloading the ÜberTools Game Development Kit!</p>
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<p>Ritual's ÜberTools for Quake III v4.0 offer a lot of potential for
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creating user made content. Whether you’re looking to create a total
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conversion, a player model, or a level, the ÜberTools provide you
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with lots of power and flexibility. There are so many features to cover
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that we just could not document them all, but we’ve tried to cover
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the major areas, and then provide you with ways on where to look to find
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some additional help. So sit back, relax, and welcome to the wonderfully
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magical world of the UberTools.. *insert wonderfully magical world music
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cue here*</p>
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<p>As with most GDKs, the ÜberTools are released as-is and are not
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an officially supported product by Ritual Entertainment or Activision.</p>
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<p>This documentation consists of four major sections:</p>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td width="28%" valign="top"><b>Level Design</b></td>
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<td valign="top">-</td>
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<td>Contains setup instructions and tutorials for ÜberRadiant,
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the latest generation of Ritual's in-house map editor.</td>
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</tr>
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<tr>
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<td valign="top"><b>Scripting</b></td>
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<td valign="top">-</td>
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<td>Contains tutorials and reference material for Ritual's scripting
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language. </td>
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</tr>
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<tr>
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<td valign="top"><b>Older Documentation</b></td>
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<td valign="top">-</td>
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<td>This section features documents that were originally written for
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Heavy Metal FAKK2, but which may still apply to newer generations
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of the ÜberTools.</td>
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</tr>
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<tr>
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<td valign="top"><b>Other</b></td>
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<td valign="top">-</td>
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<td>Contains web links and GDK credits.</td>
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</tr>
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</table>
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<p>In addition to the documentation and the utilities listed below, we've
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included two single player levels, a multiplayer map and one of the character
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models from the game. Examining those files should answer most of your
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questions not discussed in the documentation. </p>
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<p class="subheader"><a name="2"></a>Utilities</p>
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<p>The following is a list of tools and utilities included with the ÜberTools
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GDK. Some of these utilities are DOS-based and need to be executed from
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a command prompt. </p>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td valign="top" class="menu">\bspc.exe</td>
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<td valign="top">-</td>
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<td>Used to generate an .aas file for a multiplayer map. This enables
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bot support.</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\ubermap.exe</td>
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<td valign="top">-</td>
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<td>Compiles a .map source file into a .bsp file that can be loaded
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by the game engine (<a href="content/radiant_firstroom.html#6">more</a>).</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\radiant.exe</td>
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<td valign="top">-</td>
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<td>Map editor, used to create a .map level file.</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\UBER Tools EULA.doc</td>
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<td valign="top">-</td>
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<td>The GDK license agreement. Read this carefully to find out what
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you can and cannot legally do.</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Documentation\start.html</td>
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<td valign="top">-</td>
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<td>What you're reading right now.</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\dlgedit2.exe</td>
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<td valign="top">-</td>
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<td>Used to created graphical user interfaces that can be used by the
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game engine (<a href="content/fakk2_gui.html">more</a>).</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\fontgen.exe</td>
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<td valign="top">-</td>
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<td>Used to generate .ritualfont fonts that can be used by the game
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engine. </td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\LODTweak.exe</td>
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<td valign="top">-</td>
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<td>Used to edit level-of-detail distances in .tik files.</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\Lipsync\lipsync.exe</td>
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<td valign="top">-</td>
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<td>Used to generate lipsyncing files for characters.</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\Lipsync\mss32.dll</td>
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<td valign="top">-</td>
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<td>Sound driver required for lipsync.exe</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\MAXUtilities\max2skl.exe</td>
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<td valign="top">-</td>
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<td>Converts a 3DS MAX file to a skeleton-based model that can be loaded
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by the game engine (<a href="content/fakk2_max2skl.html">more</a>).</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\MAXUtilities\max2tan.exe</td>
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<td valign="top">-</td>
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<td>Converts a 3DS MAX file to a triangle-based model that can be loaded
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by the game engine (<a href="content/fakk2_max2skl.html">more</a>).</td>
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</tr>
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<tr>
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<td valign="top" class="menu">\Utilities\MAX4Plugins\</td>
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<td valign="top">-</td>
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<td>Contains plugins for MAX4/MAX5 that allow the loading and export
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of .tik models. Put all of these files into your 3DS MAX plugins directory.</td>
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</tr>
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</table>
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<p class="subheader"><a name="3"></a>Source Files</p>
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<table width="100%" border="0" cellspacing="4" cellpadding="0">
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<tr>
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<td class="menu">\base\maps\dm_ctf_station.map<br>
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\base\maps\m4l1a-attrexian_station.map<br>
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\base\maps\m10l1-romulan_installation.map</td>
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<td valign="top">-</td>
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<td valign="top">Map source files.</td>
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</tr>
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<tr>
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<td class="menu">\base\models\merc-female\body.tga<br>
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\base\models\merc-female\face-green-dark.tga<br>
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\base\models\merc-female\head.tga </td>
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<td valign="top">-</td>
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<td valign="top">Skin source files</td>
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</tr>
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<tr>
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<td class="menu">\base\models\merc-female\merc-female.max</td>
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<td valign="top">-</td>
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<td valign="top">3DS MAX model source file</td>
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</tr>
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</table>
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<p> </p>
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</td>
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</tr>
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<tr>
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<td colspan="3"><img src="images/footer.jpg" width="702" height="36" border="0" usemap="#Map"><br>
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<img src="images/hor_line.jpg" width="702" height="1"></td>
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</tr>
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<tr>
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<td colspan="3" class="legal"><table width="100%" border="0" cellspacing="0" cellpadding="4">
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<tr>
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<td class="legal"> Copyright ©2003 Ritual Entertainment, Inc. All rights reserved.<br>
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Please do not email Ritual Entertainment with questions about the
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UberTools Game Development Kit. It is provided as is and is not supported by Ritual Entertainment.</td>
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<td><a href="http://www.ritual.com/tech/overview.html" target="_blank"><img src="images/uber_logo.jpg" width="43" height="56" hspace="4" border="0"></a></td>
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<td><a href="http://www.ritual.com" target="_blank"><img src="images/ritual_logo.jpg" width="100" height="56" hspace="4" border="0"></a></td>
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</tr>
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</table>
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<p align="center"> </p></td>
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</tr>
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</table>
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<map name="Map">
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<area shape="rect" coords="601,10,693,28" href="#top">
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</map>
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</body>
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</html>
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