ef2-ubertools-gdk/Documentation/content/scripting_globalscripts_tripwire.html
2003-08-18 00:00:00 +00:00

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UberTools GDK
<div class="menutitle" onclick="SwitchMenu('sub0')">&raquo; Introduction &amp; Contents</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="../start.html">Introduction</a><br>
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<br>Level Design<br>
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<div class="menutitle" onclick="SwitchMenu('sub6')">&raquo; Global Script Synopsis</div>
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&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts.html">Introduction</a><br>
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global_tripwire.scr</p>
<p class="subheader">Dependencies</p>
<p> #include &quot;maps/global_scripts/global_common.scr&quot;</p>
<p class="subheader">Purpose</p>
<p> Creates a tripwire that moves back and forth along a path.</p>
<p class="subheader"> How To Use</p>
<p> The full explaination of how to setup a tripwire is written up in &quot;<a href="scripting_tripwires.html">Setting
Up Tripwires</a>&quot;.</p>
<p class="subheader">External Functions</p>
<p> <strong>globalTripwire_Setup( basename, thespeed ) </strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
To setup and bind together all the objects that make up a tripwire object</p>
</blockquote>
<ul type="square">
<strong>Parms:</strong>
<li> <strong>basename</strong> (string)<br>
The unique targetname indentifier used on the source object.<br>
<br>
</li>
<li> <strong>thespeed</strong> (float)<br>
The speed with which the tripwire will follow it's path.</li>
</ul>
<p> <strong>globalTripwire_Run( basename )</strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
If you desire the tripwire to follow a path comprised of info_notnull's,
use this function to start it going along the path.</p>
</blockquote>
<ul type="square">
<strong>Parms:</strong>
<li> <strong>basename</strong> (string)<br>
The unique targetname indentifier used on the source object.</li>
</ul>
<p> <strong>globalTripwire_Halt( basename )</strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
If you have a tripwire that is following a path comprised of info_notnull's,
use this function to stop it moving along the path. NOTE: you still
have to handle the trigger_hurt and the beam once you stop it (either
remove them, or make them both hidden and not-solid).</p>
</blockquote>
<ul type="square"><strong>Parms:</strong>
<li> <strong>basename</strong> (string)<br>
The unique targetname indentifier used on the source object.</li>
</ul>
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<td class="legal"> Copyright &copy;2003 Ritual Entertainment, Inc. All rights reserved.<br>
Please do not email Ritual Entertainment with questions about the
UberTools Game Development Kit. It is provided as is and is not supported by Ritual Entertainment.</td>
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