ef2-ubertools-gdk/Documentation/content/scripting_globalscripts_soundpan.html

253 lines
13 KiB
HTML
Raw Permalink Normal View History

2003-08-18 00:00:00 +00:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title><EFBFBD>berTools Game Development Kit</title>
<link rel="stylesheet" href="style.css">
<script type="text/javascript">
/***********************************************
* Switch Menu script- by Martial B of http://getElementById.com/
* Modified by Dynamic Drive for format & NS4/IE4 compatibility
* Visit http://www.dynamicdrive.com/ for full source code
***********************************************/
if (document.getElementById){ //DynamicDrive.com change
document.write('<style type="text/css">\n')
document.write('.submenu{display: none;}\n')
document.write('</style>\n')
}
function SwitchMenu(obj){
if(document.getElementById){
var el = document.getElementById(obj);
var ar = document.getElementById("masterdiv").getElementsByTagName("span"); //DynamicDrive.com change
if(el.style.display != "block"){ //DynamicDrive.com change
for (var i=0; i<ar.length; i++){
if (ar[i].className=="submenu") //DynamicDrive.com change
ar[i].style.display = "none";
}
el.style.display = "block";
}else{
el.style.display = "none";
}
}
}
</script>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
</head>
<body>
<a name="top"></a>
<table width="702" border="0" align="center" cellpadding="0" cellspacing="0">
<tr>
<td colspan="3"><img src="../images/header.jpg" width="702" height="101" border="0"></td>
</tr>
<tr>
<td width=158 valign="top"><table border="0" cellspacing="0" cellpadding="0">
<tr>
<td valign="top" class="menu">
<!-- Keep all menus within masterdiv-->
<div id="masterdiv">
<img src="../images/navigation.jpg" width="158" height="27"><br>
UberTools GDK
<div class="menutitle" onclick="SwitchMenu('sub0')">&raquo; Introduction &amp; Contents</div>
<span class="submenu" id="sub0">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="../start.html">Introduction</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="../start.html#2">Utilities</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="../start.html#3">Source Files</a><br>
</span>
<br>Level Design<br>
<div class="menutitle" onclick="SwitchMenu('sub1')">&raquo; Setting Up UberRadiant</div>
<span class="submenu" id="sub1">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html">That Scary Error Msg</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#2">General Tab</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#3">Display Tab</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#4">User Interface Tab</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#5">Keyboard Shortcuts Tab</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#6">Colors Tab</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_setup.html#7">Game / Paths Tab</a><br>
</span>
<div class="menutitle" onclick="SwitchMenu('sub2')">&raquo; Building Your First Room</div>
<span class="submenu" id="sub2">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html">Editor Interface Basics</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#2">Choosing Your Textures</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#3">Building The Room</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#4">Adding a Light</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#5">Adding a Player Start</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#6">Compiling Your Level</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_firstroom.html#7">Viewing the Level</a><br>
</span>
<div class="menutitle" onclick="SwitchMenu('sub3')">&raquo; Constructing Terrain</div>
<span class="submenu" id="sub3">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_terrain.html">Setting up the Tools</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_terrain.html#2">Creating Terrain</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_terrain.html#3">Modifying the Textures</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="radiant_terrain.html#4">Adding More Terrain</a><br>
</span>
<div class="menutitle" onclick="SwitchMenu('sub4')">&raquo; Additional Reference</div>
<span class="submenu" id="sub4">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="ldesign_lighting.html">Lighting System</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="ldesign_terrain.html">Terrain Texture Blending</a><br>
</span>
<br>Scripting<br>
<div class="menutitle" onclick="SwitchMenu('sub5')">&raquo; Scripting Tutorials</div>
<span class="submenu" id="sub5">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_syntax.html">Scripting Syntax</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_waves.html">Spawning Waves</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_flying.html">Creating Flying Creatures</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_tripwires.html">Setting Up Tripwires</a><br>
</span>
<div class="menutitle" onclick="SwitchMenu('sub6')">&raquo; Global Script Synopsis</div>
<span class="submenu" id="sub6">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts.html">Introduction</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_accelmove.html">global_accelerated</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_accelmove.html">Movement.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_archetype.html">global_archetype.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_array.html">global_array.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_cinefx.html">global_cinematicFX.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_common.html">global_common.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_debug.html">global_debugUtils.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_flyin.html">global_flyin.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_math.html">global_math.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_ploadout.html">global_playerLoadout.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_soundpan.html">global_soundPan.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_spawnwave.html">global_spawnWave.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_transport.html">global_Transport.scr</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="scripting_globalscripts_tripwire.html">global_tripwire.scr</a><br>
</span>
<div class="menutitle" onclick="SwitchMenu('sub7')">&raquo; Classes Reference</div>
<span class="submenu" id="sub7">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="allclasses_g.html">Game Module</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="allclasses_cl.html">Client Module</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="allclasses_cg.html">Client Game Module</a><br>
</span>
<br>Older Documentation<br>
<div class="menutitle" onclick="SwitchMenu('sub8')">&raquo; Heavy Metal FAKK2</div>
<span class="submenu" id="sub8">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_camera.html">Camera Documentation</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_clientsidecmds.html">Client Side Commands</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_gui.html">GUI Documentation</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_ingameutils.html">In-Game Utilities</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_max2skl.html">MAX2SKL Reference</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_shadermanual.html">Shader Manual</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_soundsystem.html">Sound System</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="fakk2_tiki.html">TIKI Model System</a><br>
</span>
<br>Other<br>
<div class="menutitle" onclick="SwitchMenu('sub9')">&raquo; Web Links &amp; Credits</div>
<span class="submenu" id="sub9">
&nbsp;&nbsp;&nbsp;&nbsp;<a href="other_links.html">Web Links</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;<a href="other_credits.html">Credits</a><br>
</span>
</div>
</td>
</tr>
</table></td>
<td width="13" background="../images/vert_line.jpg"><img src="../images/vert_line.jpg" width="13" height="1"></td>
<td valign="top" width="533"><p class="header"><br>
global_soundPan.scr</p>
<p class="subheader">Dependencies</p>
<p> None.</p>
<p class="subheader">Function</p>
<p> Randomly pick a sound from a passed in list, and then pan that sound
around as it plays.</p>
<p class="subheader"> How To Use</p>
<p> Call the Init function to initialize the system. Use the AddSound function
to input a list of sounds to choose from. YOU MUST ADD ALL THE SOUNDS
BEFORE RUNNING THE SYSTEM! If a sound is added after the system is running,
it could cause some timing issues and bork the whole thing. Then call
the start function to begin running the system, call the stop function
to hault the system.</p>
<p>There should only be ONE of these systems initialized / running per level!
Initializing / running multiple systems will cause weird and unexpected
behavior!</p>
<p class="subheader">External Functions</p>
<p> <strong>globalSoundPan_Init()</strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
Initializes the system so it can function</p>
<p><strong>Parms:</strong><br>
None.</p>
</blockquote>
<p> <strong>globalSoundPan_AddSound( _sound, _channel, _volume, _mindist,
_chance, _length, _offset, _pause )</strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
Add sounds into the system. Must be done BEFORE the system is running.</p>
</blockquote>
<ul type="square">
<strong>Parms:</strong>
<li> <strong>_sound</strong> (string)<br>
Path of the sound.<br>
<br>
</li>
<li> <strong>_channel</strong> (float)<br>
The channel to play the sound on, should be 5 for most cases.<br>
<br>
</li>
<li> <strong>_volume</strong> (float)<br>
0 - 1 scale of how loud it should play, 1 being the loudest.<br>
<br>
</li>
<li> <strong>_mindist</strong> (float)<br>
Distance before it starts to fall off.<br>
<br>
</li>
<li> <strong>_chance</strong> (float)<br>
0 - 1 chance of the sound playing when chosen, 1 means 'always'.<br>
<br>
</li>
<li> <strong>_length</strong> (float)<br>
Amount of time the panner should be moving (in general should match
the approx length of the sound file).<br>
<br>
</li>
<li> <strong>_offset</strong> (float)<br>
Distance for the panner to move.<br>
<br>
</li>
<li> <strong>_pause</strong> (float)<br>
Number of seconds to wait before choosing another sound.<br>
<br>
</li>
</ul>
<p> <strong>globalSoundPan_Start()</strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
Begins running the system</p>
<p><strong>Parms:</strong><br>
None.</p>
</blockquote>
<p> <strong>globalSoundPan_Stop() </strong></p>
<blockquote>
<p> <strong>Purpose:</strong><br>
Stops running the system</p>
<p><strong>Parms:</strong><br>
None.</p>
</blockquote>
<p>&nbsp;</p></td>
</tr>
<tr>
<td colspan="3"><img src="../images/footer.jpg" width="702" height="36" border="0" usemap="#Map"><br>
<img src="../images/hor_line.jpg" width="702" height="1"></td>
</tr>
<tr>
<td colspan="3" class="legal"><table width="100%" border="0" cellspacing="0" cellpadding="4">
<tr>
<td class="legal"> Copyright &copy;2003 Ritual Entertainment, Inc. All rights reserved.<br>
Please do not email Ritual Entertainment with questions about the
UberTools Game Development Kit. It is provided as is and is not supported by Ritual Entertainment.</td>
<td><a href="http://www.ritual.com/tech/overview.html" target="_blank"><img src="../images/uber_logo.jpg" width="43" height="56" hspace="4" border="0"></a></td>
<td><a href="http://www.ritual.com" target="_blank"><img src="../images/ritual_logo.jpg" width="100" height="56" hspace="4" border="0"></a></td>
</tr>
</table>
<p align="center">&nbsp;</p></td>
</tr>
</table>
<map name="Map">
<area shape="rect" coords="601,10,693,28" href="#top">
</map>
</body>
</html>