322 lines
16 KiB
HTML
322 lines
16 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title><EFBFBD>berTools Game Development Kit</title>
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<link rel="stylesheet" href="style.css">
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<script type="text/javascript">
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/***********************************************
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* Switch Menu script- by Martial B of http://getElementById.com/
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* Modified by Dynamic Drive for format & NS4/IE4 compatibility
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* Visit http://www.dynamicdrive.com/ for full source code
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***********************************************/
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if (document.getElementById){ //DynamicDrive.com change
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document.write('<style type="text/css">\n')
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document.write('.submenu{display: none;}\n')
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document.write('</style>\n')
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}
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function SwitchMenu(obj){
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if(document.getElementById){
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var el = document.getElementById(obj);
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var ar = document.getElementById("masterdiv").getElementsByTagName("span"); //DynamicDrive.com change
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if(el.style.display != "block"){ //DynamicDrive.com change
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for (var i=0; i<ar.length; i++){
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if (ar[i].className=="submenu") //DynamicDrive.com change
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ar[i].style.display = "none";
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}
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el.style.display = "block";
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}else{
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el.style.display = "none";
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}
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}
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}
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</script>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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</head>
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<body>
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<a name="top"></a>
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<table width="702" border="0" align="center" cellpadding="0" cellspacing="0">
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<tr>
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<td colspan="3"><img src="../images/header.jpg" width="702" height="101" border="0"></td>
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</tr>
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<tr>
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<td width=158 valign="top"><table border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td valign="top" class="menu">
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<!-- Keep all menus within masterdiv-->
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<div id="masterdiv">
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<img src="../images/navigation.jpg" width="158" height="27"><br>
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UberTools GDK
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<div class="menutitle" onclick="SwitchMenu('sub0')">» Introduction & Contents</div>
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<span class="submenu" id="sub0">
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<a href="../start.html">Introduction</a><br>
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<a href="../start.html#2">Utilities</a><br>
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<a href="../start.html#3">Source Files</a><br>
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</span>
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<br>Level Design<br>
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<div class="menutitle" onclick="SwitchMenu('sub1')">» Setting Up UberRadiant</div>
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<span class="submenu" id="sub1">
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<a href="radiant_setup.html">That Scary Error Msg</a><br>
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<a href="radiant_setup.html#2">General Tab</a><br>
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<a href="radiant_setup.html#3">Display Tab</a><br>
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<a href="radiant_setup.html#4">User Interface Tab</a><br>
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<a href="radiant_setup.html#5">Keyboard Shortcuts Tab</a><br>
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<a href="radiant_setup.html#6">Colors Tab</a><br>
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<a href="radiant_setup.html#7">Game / Paths Tab</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub2')">» Building Your First Room</div>
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<span class="submenu" id="sub2">
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<a href="radiant_firstroom.html">Editor Interface Basics</a><br>
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<a href="radiant_firstroom.html#2">Choosing Your Textures</a><br>
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<a href="radiant_firstroom.html#3">Building The Room</a><br>
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<a href="radiant_firstroom.html#4">Adding a Light</a><br>
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<a href="radiant_firstroom.html#5">Adding a Player Start</a><br>
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<a href="radiant_firstroom.html#6">Compiling Your Level</a><br>
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<a href="radiant_firstroom.html#7">Viewing the Level</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub3')">» Constructing Terrain</div>
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<span class="submenu" id="sub3">
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<a href="radiant_terrain.html">Setting up the Tools</a><br>
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<a href="radiant_terrain.html#2">Creating Terrain</a><br>
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<a href="radiant_terrain.html#3">Modifying the Textures</a><br>
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<a href="radiant_terrain.html#4">Adding More Terrain</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub4')">» Additional Reference</div>
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<span class="submenu" id="sub4">
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<a href="ldesign_lighting.html">Lighting System</a><br>
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<a href="ldesign_terrain.html">Terrain Texture Blending</a><br>
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</span>
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<br>Scripting<br>
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<div class="menutitle" onclick="SwitchMenu('sub5')">» Scripting Tutorials</div>
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<span class="submenu" id="sub5">
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<a href="scripting_syntax.html">Scripting Syntax</a><br>
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<a href="scripting_waves.html">Spawning Waves</a><br>
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<a href="scripting_flying.html">Creating Flying Creatures</a><br>
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<a href="scripting_tripwires.html">Setting Up Tripwires</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub6')">» Global Script Synopsis</div>
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<span class="submenu" id="sub6">
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<a href="scripting_globalscripts.html">Introduction</a><br>
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<a href="scripting_globalscripts_accelmove.html">global_accelerated</a><br>
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<a href="scripting_globalscripts_accelmove.html">Movement.scr</a><br>
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<a href="scripting_globalscripts_archetype.html">global_archetype.scr</a><br>
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<a href="scripting_globalscripts_array.html">global_array.scr</a><br>
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<a href="scripting_globalscripts_cinefx.html">global_cinematicFX.scr</a><br>
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<a href="scripting_globalscripts_common.html">global_common.scr</a><br>
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<a href="scripting_globalscripts_debug.html">global_debugUtils.scr</a><br>
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<a href="scripting_globalscripts_flyin.html">global_flyin.scr</a><br>
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<a href="scripting_globalscripts_math.html">global_math.scr</a><br>
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<a href="scripting_globalscripts_ploadout.html">global_playerLoadout.scr</a><br>
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<a href="scripting_globalscripts_soundpan.html">global_soundPan.scr</a><br>
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<a href="scripting_globalscripts_spawnwave.html">global_spawnWave.scr</a><br>
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<a href="scripting_globalscripts_transport.html">global_Transport.scr</a><br>
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<a href="scripting_globalscripts_tripwire.html">global_tripwire.scr</a><br>
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</span>
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<div class="menutitle" onclick="SwitchMenu('sub7')">» Classes Reference</div>
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<span class="submenu" id="sub7">
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<a href="allclasses_g.html">Game Module</a><br>
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<a href="allclasses_cl.html">Client Module</a><br>
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<a href="allclasses_cg.html">Client Game Module</a><br>
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</span>
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<br>Older Documentation<br>
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<div class="menutitle" onclick="SwitchMenu('sub8')">» Heavy Metal FAKK2</div>
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<span class="submenu" id="sub8">
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<a href="fakk2_camera.html">Camera Documentation</a><br>
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<a href="fakk2_clientsidecmds.html">Client Side Commands</a><br>
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<a href="fakk2_gui.html">GUI Documentation</a><br>
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<a href="fakk2_ingameutils.html">In-Game Utilities</a><br>
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<a href="fakk2_max2skl.html">MAX2SKL Reference</a><br>
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<a href="fakk2_shadermanual.html">Shader Manual</a><br>
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<a href="fakk2_soundsystem.html">Sound System</a><br>
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<a href="fakk2_tiki.html">TIKI Model System</a><br>
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</span>
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<br>Other<br>
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<div class="menutitle" onclick="SwitchMenu('sub9')">» Web Links & Credits</div>
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<span class="submenu" id="sub9">
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<a href="other_links.html">Web Links</a><br>
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<a href="other_credits.html">Credits</a><br>
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</span>
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</div>
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</td>
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</tr>
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</table></td>
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<td width="13" background="../images/vert_line.jpg"><img src="../images/vert_line.jpg" width="13" height="1"></td>
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<td valign="top" width="533"><p class="header"><br>
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GUI Documentation</p>
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<p class="subheader">DlgEdit</p>
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<p> This is the editor that allows you to create GUIs for the game. Right
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click the on the window to bring up the Menu Properties dialog. Here’s
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a description of the fields:</p>
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<ul type="square">
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<li><b>Menu Name</b><br>
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The name of the menu that you will reference it by in the game.<br>
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<br>
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</li>
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<li> <b>Motion Direction</b><br>
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This is the direction that the menu will appear from when toggled in
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the game. Choices are: <br>
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<br>
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<ul>
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<li> NONE (Default)</li>
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<li>FROM_TOP</li>
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<li>FROM_BOTTOM</li>
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<li>FROM_LEFT</li>
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<li>FROM_RIGHT.<br>
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<br>
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</li>
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</ul>
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</li>
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<li> <b>Time</b><br>
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This is the amount of time the menu takes to appear or disappear when
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toggled.<br>
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<br>
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</li>
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<li> <b>General Commands</b><br>
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You can add any of the appropriate layout commands mentioned below.</li>
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</ul>
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<p class="subheader">Creating A Widget</p>
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<p>To create a widget, just click the LMB anywhere in the background and
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drag out a region. This will define the frame of the widget. Double click
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in the frame of that widget to bring up the Widget Properties Dialog.
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Here’s a description of the fields:</p>
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<ul type="square">
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<li> <b>Name</b><br>
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Internal name of the widget. This really isn’t used much in the
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game and was added (just in case we need it).<br>
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<br>
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</li>
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<li> <b>Class</b><br>
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Defines the class of the widget (Button, Label, List, etc…).<br>
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<br>
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</li>
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<li> <b>Title</b><br>
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Title to be displayed for labels, buttons, etc..<br>
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<br>
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</li>
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<li> <b>Cmd</b><br>
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Stuff command to be put into the command buffer when the widget is activated
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(i.e. button is pressed).<br>
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<br>
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</li>
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<li> <b>Cvar</b><br>
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Name of the cvar to link this widget with. If the value of the widget
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changes, then this cvar will be updated with the appropriate value.<br>
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<br>
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</li>
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<li> <b>Border</b><br>
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Style of the border of the widget.<br>
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<br>
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</li>
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<li> <b>BGColor</b><br>
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Background color of the widget.<br>
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<br>
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</li>
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<li> <b>BGAlpha</b><br>
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Background alpha of the widget.<br>
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<br>
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</li>
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<li> <b>FGColor</b><br>
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Foreground color of the widget.<br>
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<br>
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</li>
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<li> <b>FGAlpha</b><br>
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Foreground alpha of the widget.<br>
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<br>
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</li>
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<li> <b>Position</b><br>
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Position of the widget ( x,y,width,height).<br>
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<br>
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</li>
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<li> <b>Class specific attributes</b><br>
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Extra information that applies to the widget. See the list of layout
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commands below.</li>
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</ul>
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<p class="subheader"> Layout commands</p>
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<ul type="square">
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<li> <b>align <left> <right> <top> <bottom></b><br>
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Aligns the widget to the specified directions (resolution independent)<br>
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<br>
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</li>
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<li> <b>shader <shadername></b><br>
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Sets the shader of the widget. This will be drawn stretched in the widget<br>
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<br>
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</li>
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<li><b> tileshader <shadername></b><br>
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Sets the shader of the widget. This will be drawn tiled in the widget<br>
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<br>
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</li>
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<li> <b>hovershader <shadername></b><br>
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Sets the shader that will be drawn when the mouse is hovering over the
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widget<br>
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<br>
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</li>
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<li> <b>additem <item></b><br>
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Adds the specified item to a list or listbox widget<br>
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<br>
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</li>
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<li> <b>setrange <min> <max></b><br>
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Sets the range of the slider from min to max<br>
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<br>
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</li>
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<li> <b>direction <from_left | from_right | from_top | from_bottom></b><br>
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Sets the direction of the shader when it appears on the screen. It will
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scroll in from that direction over time<br>
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<br>
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</li>
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<li> <b>slidertype <integer | float></b><br>
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Sets the type of the slider to either integral or floating value<br>
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<br>
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</li>
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<li> <b>fadein <time></b><br>
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Makes the widget fade in over the specified time<br>
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<br>
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</li>
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<li> <b>stopsound <soundname></b><br>
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Plays the sound specified when the widget stops moving<br>
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<br>
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</li>
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<li> <b>clicksound <soundname></b><br>
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Plays the sound specified when the widget is clicked<br>
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<br>
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</li>
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<li> <b>stretch < horizontal | vertical ></b><br>
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Stretch the widget horizontally or vertically across the whole screen
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(resolution independent )<br>
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<br>
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</li>
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<li> <b>initdata <data></b><br>
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Initializes the widget to data (used for sliders)<br>
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<br>
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</li>
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<li> <b>sliderstep <stepsize></b><br>
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Sets the stepsize for the slider</li>
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</ul>
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<p> </p></td>
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</tr>
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<tr>
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<td colspan="3"><img src="../images/footer.jpg" width="702" height="36" border="0" usemap="#Map"><br>
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|||
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<img src="../images/hor_line.jpg" width="702" height="1"></td>
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</tr>
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<tr>
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<td colspan="3" class="legal"><table width="100%" border="0" cellspacing="0" cellpadding="4">
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<tr>
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<td class="legal"> Copyright ©2003 Ritual Entertainment, Inc. All rights reserved.<br>
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Please do not email Ritual Entertainment with questions about the
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UberTools Game Development Kit. It is provided as is and is not supported by Ritual Entertainment.</td>
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<td><a href="http://www.ritual.com/tech/overview.html" target="_blank"><img src="../images/uber_logo.jpg" width="43" height="56" hspace="4" border="0"></a></td>
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<td><a href="http://www.ritual.com" target="_blank"><img src="../images/ritual_logo.jpg" width="100" height="56" hspace="4" border="0"></a></td>
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</tr>
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</table>
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<p align="center"> </p></td>
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</tr>
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</table>
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<map name="Map">
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|||
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<area shape="rect" coords="601,10,693,28" href="#top">
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|||
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</map>
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|||
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</body>
|
|||
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</html>
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