//----------------------------------------------------------------------------- // // $Logfile:: /Code/DLLs/game/gamecvars.h $ // $Revision:: 62 $ // $Date:: 10/13/03 8:54a $ // // Copyright (C) 1999 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // // DESCRIPTION: // #ifndef __GAMECVARS_H__ #define __GAMECVARS_H__ #include "g_local.h" extern cvar_t *developer; extern cvar_t *skill; extern cvar_t *password; extern cvar_t *g_needpass; extern cvar_t *filterban; //extern cvar_t *flood_msgs; //extern cvar_t *flood_persecond; //extern cvar_t *flood_waitdelay; extern cvar_t *maxclients; extern cvar_t *maxentities; extern cvar_t *nomonsters; extern cvar_t *precache; extern cvar_t *dedicated; extern cvar_t *detail; extern cvar_t *com_blood; extern cvar_t *whereami; extern cvar_t *bosshealth; extern cvar_t *bossname; extern cvar_t *sv_maxvelocity; extern cvar_t *sv_rollspeed; extern cvar_t *sv_showdamageshake; extern cvar_t *sv_rollangle; extern cvar_t *sv_cheats; extern cvar_t *sv_showbboxes; extern cvar_t *sv_showcameras; extern cvar_t *sv_showsplines; extern cvar_t *sv_showentnums; extern cvar_t *sv_showactnums; extern cvar_t *sv_showdamagecolors ; extern cvar_t *sv_waterfriction; extern cvar_t *sv_traceinfo; extern cvar_t *sv_drawtrace; extern cvar_t *sv_fps; extern cvar_t *sv_cinematic; //extern cvar_t *sv_maplist; extern cvar_t *sv_nextmap; extern cvar_t *sv_currentGravity; // New server cvars extern cvar_t *sv_maxspeed; extern cvar_t *sv_stopspeed; extern cvar_t *sv_friction; extern cvar_t *sv_gravity; extern cvar_t *sv_waterspeed; extern cvar_t *sv_wateraccelerate; extern cvar_t *sv_groundtracelength; extern cvar_t *sv_jumpvelocity; extern cvar_t *sv_crouchjumpvelocity; extern cvar_t *sv_edgefriction; extern cvar_t *sv_airmaxspeed; extern cvar_t *sv_airaccelerate; extern cvar_t *sv_crouchspeed; extern cvar_t *sv_noclipspeed; extern cvar_t *sv_accelerate; extern cvar_t *sv_defaultviewheight; extern cvar_t *sv_instantjump; extern cvar_t *sv_cancrouch; extern cvar_t *sv_useanimmovespeed; extern cvar_t *sv_defaultFov; extern cvar_t *sv_strafeJumpingAllowed; extern cvar_t *csys_posx; extern cvar_t *csys_posy; extern cvar_t *csys_posz; extern cvar_t *csys_x; extern cvar_t *csys_y; extern cvar_t *csys_z; extern cvar_t *csys_draw; extern cvar_t *g_showmem; extern cvar_t *g_timeents; extern cvar_t *g_showaxis; extern cvar_t *g_showgravpath; extern cvar_t *g_showplayerstate; extern cvar_t *g_showplayeranim; extern cvar_t *g_showplayerweapon; extern cvar_t *g_showbullettrace; extern cvar_t *g_showactortrace; extern cvar_t *g_showactorpath; extern cvar_t *g_legswingspeed; extern cvar_t *g_intermissiontime; extern cvar_t *g_endintermission; extern cvar_t *g_legclampangle; extern cvar_t *g_legclamptolerance; extern cvar_t *g_legtolerance; extern cvar_t *g_numdebuglines; extern cvar_t *g_playermodel; extern cvar_t *g_statefile; extern cvar_t *g_showautoaim; extern cvar_t *g_debugtargets; extern cvar_t *g_debugdamage; extern cvar_t *s_debugmusic; extern cvar_t *g_logstats; extern cvar_t *g_gametype; extern cvar_t *g_showaccuracymod; extern cvar_t *g_aimviewangles; extern cvar_t *g_debug; extern cvar_t *g_secretCount; //extern cvar_t *g_allowActionMusic; extern cvar_t *g_allowActionMusic; extern cvar_t *scr_maxerrors; extern cvar_t *scr_printfunccalls; extern cvar_t *scr_printeventcalls; extern cvar_t *ai_numactive; extern cvar_t *mp_gametype; extern cvar_t *mp_flags; extern cvar_t *mp_pointlimit; extern cvar_t *mp_timelimit; extern cvar_t *mp_itemRespawnMultiplier; extern cvar_t *mp_weaponRespawnMultiplier; extern cvar_t *mp_powerupRespawnMultiplier; extern cvar_t *mp_knockbackMultiplier; extern cvar_t *mp_damageMultiplier; extern cvar_t *mp_respawnInvincibilityTime; extern cvar_t *mp_warmUpTime; extern cvar_t *mp_minPlayers; extern cvar_t *mp_bigGunMode; extern cvar_t *mp_respawnTime; extern cvar_t *mp_intermissionTime; extern cvar_t *mp_bombTime; extern cvar_t *mp_maxVotes; extern cvar_t *mp_skipWeaponReloads; extern cvar_t *mp_minTauntTime; extern cvar_t *mp_useMapList; extern cvar_t *mp_mapList; extern cvar_t *mp_currentPosInMapList; extern cvar_t *sv_showinfo; extern cvar_t *sv_showinfodist; void CVAR_Init( void ); #endif /* !__GAMECVARS_H__ */