//g_items.h typedef enum { ITM_NONE, ITM_BORG_ASSIMILATOR_PICKUP, ITM_BORG_DRILL_PICKUP, ITM_BORG_TASER_PICKUP, ITM_BORG_WEAPON_PICKUP, ITM_COMPRESSION_RIFLE_PICKUP, ITM_DREADNOUGHT_PICKUP, ITM_GRENADE_LAUNCHER_PICKUP, ITM_IMOD_PICKUP, ITM_PHASER_PICKUP, ITM_QUANTUM_BURST_PICKUP, ITM_SCAVENGER_RIFLE_PICKUP, ITM_STASIS_PICKUP, ITM_TETRION_DISRUPTOR_PICKUP, ITM_TRICORDER_PICKUP, ITM_ISODESIUM_PICKUP, ITM_BOT_WELDER_PICKUP, ITM_CHAOS_PICKUP, ITM_BOT_ROCKET_PICKUP, ITM_FORGE_PROJ_PICKUP, ITM_FORGE_PSYCH_PICKUP, ITM_PARASITE_PICKUP, ITM_MELEE, ITM_STASIS_ATTACK, ITM_DN_TURRET_PICKUP, ITM_STARFLEET_HELMET, ITM_AMMO_CRYSTAL_BORG, ITM_AMMO_CRYSTAL_DN, ITM_AMMO_CRYSTAL_FORGE, ITM_AMMO_CRYSTAL_SCAVENGER, ITM_AMMO_CRYSTAL_STASIS, ITM_BLUE_HYPO, ITM_RED_HYPO, ITM_VOYAGER_HYPO, ITM_KLINGON_BLADE, ITM_IMPERIAL_BLADE, ITM_DESPERADO_WEAPON, ITM_PALADIN_WEAPON, ITM_PROTON_GUN_PICKUP, ITM_NUM_ITEMS };