#ifndef __GAMEINFO_H__ #define __GAMEINFO_H__ #include "../game/q_shared.h" #include typedef struct { int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode ); int (*FS_Read)( void *buffer, int len, fileHandle_t f ); void (*FS_FCloseFile)( fileHandle_t f ); void (*Cvar_Set)( const char *name, const char *value ); void (*Cvar_VariableStringBuffer)( const char *var_name, char *buffer, int bufsize ); void (*Cvar_Create)( const char *var_name, const char *var_value, int flags ); int (*FS_ReadFile)( const char *name, void **buf ); void (*FS_FreeFile)( void *buf ); void (*Printf)( const char *fmt, ... ); } gameinfo_import_t; void GI_Init( gameinfo_import_t *import ); #endif