// Filename: statindex.h // // accessed from both server and game modules #ifndef STATINDEX_H #define STATINDEX_H // player_state->stats[] indexes typedef enum { STAT_HEALTH, STAT_HOLDABLE_ITEM, STAT_WEAPONS, // 16 bit fields STAT_ARMOR, STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?) STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?) STAT_MAX_HEALTH // health / armor limit, changable by handicap } statIndex_t; #endif // #ifndef STATINDEX_H /////////////////////// eof /////////////////////