typedef enum //# characters_e { //HazTeam Alpha //CHARACTER_MUNRO = 0, CHARACTER_FOSTER = 0, CHARACTER_TELSIA, CHARACTER_BIESSMAN, CHARACTER_CHANG, CHARACTER_CHELL, CHARACTER_JUROT, //HazTeam Beta CHARACTER_LAIRD, CHARACTER_KENN, CHARACTER_OVIEDO, CHARACTER_ODELL, CHARACTER_NELSON, CHARACTER_JAWORSKI, CHARACTER_CSATLOS, //Senior Crew CHARACTER_JANEWAY, CHARACTER_CHAKOTAY, CHARACTER_TUVOK, CHARACTER_TUVOKHAZ, CHARACTER_TORRES, CHARACTER_PARIS, CHARACTER_KIM, CHARACTER_DOCTOR, CHARACTER_SEVEN, CHARACTER_SEVENHAZ, CHARACTER_NEELIX, //Other Crew CHARACTER_PELLETIER, //Generic Crew CHARACTER_CREWMAN, //CHARACTER_ENSIGN, CHARACTER_LT, CHARACTER_COMM, CHARACTER_CAPT, CHARACTER_GENERIC1, CHARACTER_GENERIC2, CHARACTER_GENERIC3, CHARACTER_GENERIC4, //# #eol CHARACTER_NUM_CHARS } characters_t; typedef struct { char *name; char *sound; sfxHandle_t soundIndex; } characterName_t;