// bg_local.h -- local definitions for the bg (both games) files #define TIMER_LAND 130 #define TIMER_GESTURE (34*66+50) #define OVERCLIP 1.001F // all of the locals will be zeroed before each // pmove, just to make damn sure we don't have // any differences when running on client or server typedef struct { vec3_t forward, right, up; float frametime; int msec; qboolean walking; qboolean groundPlane; trace_t groundTrace; float impactSpeed; vec3_t previous_origin; vec3_t previous_velocity; int previous_waterlevel; } pml_t; extern pmove_t *pm; extern pml_t pml; // movement parameters extern const float pm_stopspeed; extern const float pm_duckScale; extern const float pm_swimScale; extern const float pm_wadeScale; extern const float pm_accelerate; extern const float pm_airaccelerate; extern const float pm_wateraccelerate; extern const float pm_flyaccelerate; extern const float pm_friction; extern const float pm_waterfriction; extern const float pm_flightfriction; extern int c_pmove; void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ); void PM_AddTouchEnt( int entityNum ); void PM_AddEvent( int newEvent ); qboolean PM_SlideMove( qboolean gravity ); void PM_StepSlideMove( qboolean gravity );