// Copyright (C) 1999-2000 Id Software, Inc. // // // g_mem.c // #include "g_local.h" #define POOLSIZE (256 * 1024) static char memoryPool[POOLSIZE]; static int allocPoint; void *G_Alloc( int size ) { char *p; if ( g_debugAlloc.integer ) { G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) ); } if ( allocPoint + size > POOLSIZE ) { G_Error( "G_Alloc: failed on allocation of %u bytes\n", size ); return NULL; } p = &memoryPool[allocPoint]; allocPoint += ( size + 31 ) & ~31; return p; } void G_InitMemory( void ) { allocPoint = 0; } void Svcmd_GameMem_f( void ) { G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); }