/***************************************************************************** * name: botai.h * * desc: bot AI * * $Archive: /StarTrek/Code-DM/game/botai.h $ * $Author: Jmonroe $ * $Revision: 1 $ * $Modtime: 1/21/00 10:12p $ * $Date: 1/25/00 6:27p $ * *****************************************************************************/ //some maxs #define MAX_NETNAME 36 #define MAX_FILEPATH 144 //bot settings typedef struct bot_settings_s { char characterfile[MAX_FILEPATH]; int skill; char team[MAX_FILEPATH]; } bot_settings_t; #ifndef BSPTRACE #define BSPTRACE //bsp_trace_t hit surface typedef struct bsp_surface_s { char name[16]; int flags; int value; } bsp_surface_t; //remove the bsp_trace_s structure definition l8r on //a trace is returned when a box is swept through the world typedef struct bsp_trace_s { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position cplane_t plane; // surface normal at impact float exp_dist; // expanded plane distance int sidenum; // number of the brush side hit bsp_surface_t surface; // the hit point surface int contents; // contents on other side of surface hit int ent; // number of entity hit } bsp_trace_t; #endif // BSPTRACE // ai_main.c int BotAISetupClient( int client, bot_settings_t *settings ); // // imported functions used for the BotAI // // from the server /* void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ); void trap_Cvar_Update( vmCvar_t *cvar ); void trap_Cvar_Set( const char *var_name, const char *value ); int trap_Cvar_VariableIntegerValue( const char *var_name ); void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); void trap_GetConfigstring( int num, char *buffer, int bufferSize ); void trap_GetServerinfo( char *buffer, int bufferSize ); int trap_PointContents( const vec3_t point, int passEntityNum ); qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ); int trap_BotAllocateClient( void ); void trap_BotFreeClient( int clientNum ); */