// Copyright (C) 1999-2000 Id Software, Inc. // /***************************************************************************** * name: ai_dmnet.h * * desc: Quake3 bot AI * * $Archive: /StarTrek/Code-DM/game/ai_dmnet.h $ * $Author: Jmonroe $ * $Revision: 1 $ * $Modtime: 1/21/00 10:12p $ * $Date: 1/25/00 6:26p $ * *****************************************************************************/ #define MAX_NODESWITCHES 50 void AIEnter_Intermission(bot_state_t *bs); void AIEnter_Observer(bot_state_t *bs); void AIEnter_Respawn(bot_state_t *bs); void AIEnter_Stand(bot_state_t *bs); void AIEnter_Seek_ActivateEntity(bot_state_t *bs); void AIEnter_Seek_NBG(bot_state_t *bs); void AIEnter_Seek_LTG(bot_state_t *bs); void AIEnter_Seek_Camp(bot_state_t *bs); void AIEnter_Battle_Fight(bot_state_t *bs); void AIEnter_Battle_Chase(bot_state_t *bs); void AIEnter_Battle_Retreat(bot_state_t *bs); void AIEnter_Battle_NBG(bot_state_t *bs); int AINode_Intermission(bot_state_t *bs); int AINode_Observer(bot_state_t *bs); int AINode_Respawn(bot_state_t *bs); int AINode_Stand(bot_state_t *bs); int AINode_Seek_ActivateEntity(bot_state_t *bs); int AINode_Seek_NBG(bot_state_t *bs); int AINode_Seek_LTG(bot_state_t *bs); int AINode_Battle_Fight(bot_state_t *bs); int AINode_Battle_Chase(bot_state_t *bs); int AINode_Battle_Retreat(bot_state_t *bs); int AINode_Battle_NBG(bot_state_t *bs); void BotResetNodeSwitches(void); void BotDumpNodeSwitches(bot_state_t *bs);