// Copyright (C) 1999-2000 Id Software, Inc. // // cg_servercmds.c -- reliably sequenced text commands sent by the server // these are processed at snapshot transition time, so there will definately // be a valid snapshot this frame #include "cg_local.h" /* ================= CG_ParseScores ================= */ static void CG_ParseScores( void ) { int i, powerups; cg.numScores = atoi( CG_Argv( 1 ) ); if ( cg.numScores > MAX_CLIENTS ) { cg.numScores = MAX_CLIENTS; } cg.teamScores[0] = atoi( CG_Argv( 2 ) ); cg.teamScores[1] = atoi( CG_Argv( 3 ) ); memset( cg.scores, 0, sizeof( cg.scores ) ); for ( i = 0 ; i < cg.numScores ; i++ ) { cg.scores[i].client = atoi( CG_Argv( i * 10+ 4 ) ); cg.scores[i].score = atoi( CG_Argv( i * 10+ 5 ) ); cg.scores[i].ping = atoi( CG_Argv( i * 10+ 6 ) ); cg.scores[i].time = atoi( CG_Argv( i * 10+ 7 ) ); cg.scores[i].scoreFlags = atoi( CG_Argv( i * 10+ 8 ) ); powerups = atoi( CG_Argv( i * 10+ 9 ) ); // cg.scores[i].faveTarget = atoi( CG_Argv( i * 12+ 10) ); // cg.scores[i].faveTargetKills = atoi( CG_Argv( i * 12+ 11) ); cg.scores[i].worstEnemy = atoi( CG_Argv( i * 10+ 10) ); cg.scores[i].worstEnemyKills= atoi( CG_Argv( i * 10+ 11) ); cg.scores[i].faveWeapon = atoi( CG_Argv( i * 10+ 12) ); cg.scores[i].killedCnt = atoi( CG_Argv( i * 10+ 13) ); if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) { cg.scores[i].client = 0; } cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score; cgs.clientinfo[ cg.scores[i].client ].powerups = powerups; } } /* ================= CG_ParseTeamInfo ================= */ static void CG_ParseTeamInfo( void ) { int i; int client; numSortedTeamPlayers = atoi( CG_Argv( 1 ) ); for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) { client = atoi( CG_Argv( i * 6 + 2 ) ); sortedTeamPlayers[i] = client; cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) ); cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) ); cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) ); cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) ); cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) ); } } /* ================ CG_ParseServerinfo This is called explicitly when the gamestate is first received, and whenever the server updates any serverinfo flagged cvars ================ */ void CG_ParseServerinfo( void ) { const char *info; char *mapname; info = CG_ConfigString( CS_SERVERINFO ); cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) ); cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) ); cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) ); cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) ); cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) ); cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) ); cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); mapname = Info_ValueForKey( info, "mapname" ); Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname ); } /* ================== CG_ParseWarmup ================== */ static void CG_ParseWarmup( void ) { const char *info; int warmup; info = CG_ConfigString( CS_WARMUP ); warmup = atoi( info ); cg.warmupCount = -1; if ( warmup == 0 && cg.warmup ) { } else if ( warmup > 0 && cg.warmup <= 0 ) { trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER ); } cg.warmup = warmup; } /* ================ CG_SetConfigValues Called on load to set the initial values from configure strings ================ */ void CG_SetConfigValues( void ) { const char *s; cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); s = CG_ConfigString( CS_FLAGSTATUS ); cgs.redflag = s[0] - '0'; cgs.blueflag = s[1] - '0'; cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); } /* ================ CG_ConfigStringModified ================ */ static void CG_ConfigStringModified( void ) { const char *str; int num; num = atoi( CG_Argv( 1 ) ); // get the gamestate from the client system, which will have the // new configstring already integrated trap_GetGameState( &cgs.gameState ); // look up the individual string that was modified str = CG_ConfigString( num ); // do something with it if necessary if ( num == CS_MUSIC ) { CG_StartMusic(); } else if ( num == CS_SERVERINFO ) { CG_ParseServerinfo(); } else if ( num == CS_WARMUP ) { CG_ParseWarmup(); } else if ( num == CS_SCORES1 ) { cgs.scores1 = atoi( str ); } else if ( num == CS_SCORES2 ) { cgs.scores2 = atoi( str ); } else if ( num == CS_WARMUP ) { CG_ParseWarmup(); } else if ( num == CS_LEVEL_START_TIME ) { cgs.levelStartTime = atoi( str ); } else if ( num == CS_VOTE_TIME ) { cgs.voteTime = atoi( str ); cgs.voteModified = qtrue; } else if ( num == CS_VOTE_YES ) { cgs.voteYes = atoi( str ); cgs.voteModified = qtrue; } else if ( num == CS_VOTE_NO ) { cgs.voteNo = atoi( str ); cgs.voteModified = qtrue; } else if ( num == CS_VOTE_STRING ) { Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) ); } else if ( num == CS_INTERMISSION ) { cg.intermissionStarted = atoi( str ); } else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) { cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str ); } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) { if ( str[0] != '*' ) { // player specific sounds don't register here cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str ); } } else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) { CG_NewClientInfo( num - CS_PLAYERS ); } else if ( num == CS_FLAGSTATUS ) { // format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped cgs.redflag = str[0] - '0'; cgs.blueflag = str[1] - '0'; } } /* ======================= CG_AddToTeamChat ======================= */ static void CG_AddToTeamChat( const char *str ) { int len; char *p, *ls; int lastcolor; int chatHeight; if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) { chatHeight = cg_teamChatHeight.integer; } else { chatHeight = TEAMCHAT_HEIGHT; } if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) { // team chat disabled, dump into normal chat cgs.teamChatPos = cgs.teamLastChatPos = 0; return; } len = 0; p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; *p = 0; lastcolor = '7'; ls = NULL; while (*str) { if (len > TEAMCHAT_WIDTH - 1) { if (ls) { str -= (p - ls); str++; p -= (p - ls); } *p = 0; cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; cgs.teamChatPos++; p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; *p = 0; *p++ = Q_COLOR_ESCAPE; *p++ = lastcolor; len = 0; ls = NULL; } if ( Q_IsColorString( str ) ) { *p++ = *str++; lastcolor = *str; *p++ = *str++; continue; } if (*str == ' ') { ls = p; } *p++ = *str++; len++; } *p = 0; cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; cgs.teamChatPos++; if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight) cgs.teamLastChatPos = cgs.teamChatPos - chatHeight; } /* =============== CG_MapRestart The server has issued a map_restart, so the next snapshot is completely new and should not be interpolated to. A tournement restart will clear everything, but doesn't require a reload of all the media =============== */ static void CG_MapRestart( void ) { if ( cg_showmiss.integer ) { CG_Printf( "CG_MapRestart\n" ); } CG_InitLocalEntities(); CG_InitMarkPolys(); // make sure the "3 frags left" warnings play again cg.fraglimitWarnings = 0; cg.timelimitWarnings = 0; cg.intermissionStarted = qfalse; cgs.voteTime = 0; CG_StartMusic(); // we really should clear more parts of cg here and stop sounds // play the "fight" sound if this is a restart without warmup if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */) { trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER ); } } /* ================= CG_ServerCommand The string has been tokenized and can be retrieved with Cmd_Argc() / Cmd_Argv() ================= */ static void CG_ServerCommand( void ) { const char *cmd; cmd = CG_Argv(0); if ( !cmd[0] ) { // server claimed the command return; } if ( !strcmp( cmd, "cp" ) ) { CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.25, BIGCHAR_WIDTH ); return; } if ( !strcmp( cmd, "cs" ) ) { CG_ConfigStringModified(); return; } if ( !strcmp( cmd, "print" ) ) { CG_Printf( "%s", CG_Argv(1) ); return; } if ( !strcmp( cmd, "chat" ) ) { trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); CG_Printf( "%s\n", CG_Argv(1) ); return; } if ( !strcmp( cmd, "tchat" ) ) { trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); CG_AddToTeamChat( CG_Argv(1) ); CG_Printf( "%s\n", CG_Argv(1) ); return; } if ( !strcmp( cmd, "scores" ) ) { CG_ParseScores(); return; } if ( !strcmp( cmd, "awards" ) ) { AW_SPPostgameMenu_f(); return; } if ( !strcmp( cmd, "tinfo" ) ) { CG_ParseTeamInfo(); return; } if ( !strcmp( cmd, "map_restart" ) ) { CG_MapRestart(); return; } // loaddeferred can be both a servercmd and a consolecmd if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo CG_LoadDeferredPlayers(); return; } // clientLevelShot is sent before taking a special screenshot for // the menu system during development if ( !strcmp( cmd, "clientLevelShot" ) ) { cg.levelShot = qtrue; return; } CG_Printf( "Unknown client game command: %s\n", cmd ); } /* ==================== CG_ExecuteNewServerCommands Execute all of the server commands that were received along with this this snapshot. ==================== */ void CG_ExecuteNewServerCommands( int latestSequence ) { while ( cgs.serverCommandSequence < latestSequence ) { if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) { CG_ServerCommand(); } } }