// Copyright (C) 1999-2000 Id Software, Inc. // // cg_consolecmds.c -- text commands typed in at the local console, or // executed by a key binding #include "cg_local.h" void CG_TargetCommand_f( void ) { int targetNum; char test[4]; targetNum = CG_CrosshairPlayer(); if (!targetNum ) { return; } trap_Argv( 1, test, 4 ); trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) ); } /* ================= CG_SizeUp_f Keybinding command ================= */ static void CG_SizeUp_f (void) { trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10))); } /* ================= CG_SizeDown_f Keybinding command ================= */ static void CG_SizeDown_f (void) { trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10))); } /* ============= CG_Viewpos_f Debugging command to print the current position ============= */ static void CG_Viewpos_f (void) { CG_Printf ("%s (%i %i %i) : %i\n", cgs.mapname, (int)cg.refdef.vieworg[0], (int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2], (int)cg.refdefViewAngles[YAW]); } static void CG_ScoresDown_f( void ) { if ( cg.scoresRequestTime + 2000 < cg.time ) { // the scores are more than two seconds out of data, // so request new ones cg.scoresRequestTime = cg.time; trap_SendClientCommand( "score" ); // leave the current scores up if they were already // displayed, but if this is the first hit, clear them out if ( !cg.showScores ) { cg.showScores = qtrue; cg.numScores = 0; } } else { // show the cached contents even if they just pressed if it // is within two seconds cg.showScores = qtrue; } } static void CG_ScoresUp_f( void ) { cg.showScores = qfalse; cg.scoreFadeTime = cg.time; } static void CG_TellTarget_f( void ) { int clientNum; char command[128]; char message[128]; clientNum = CG_CrosshairPlayer(); if ( clientNum == -1 ) { return; } trap_Args( message, 128 ); Com_sprintf( command, 128, "tell %i %s", clientNum, message ); trap_SendClientCommand( command ); } static void CG_TellAttacker_f( void ) { int clientNum; char command[128]; char message[128]; clientNum = CG_LastAttacker(); if ( clientNum == -1 ) { return; } trap_Args( message, 128 ); Com_sprintf( command, 128, "tell %i %s", clientNum, message ); trap_SendClientCommand( command ); } typedef struct { char *cmd; void (*function)(void); } consoleCommand_t; static consoleCommand_t commands[] = { { "testgun", CG_TestGun_f }, { "testmodel", CG_TestModel_f }, { "nextframe", CG_TestModelNextFrame_f }, { "prevframe", CG_TestModelPrevFrame_f }, { "nextskin", CG_TestModelNextSkin_f }, { "prevskin", CG_TestModelPrevSkin_f }, { "viewpos", CG_Viewpos_f }, { "+info", CG_ScoresDown_f }, { "-info", CG_ScoresUp_f }, { "+zoom", CG_ZoomDown_f }, { "-zoom", CG_ZoomUp_f }, { "sizeup", CG_SizeUp_f }, { "sizedown", CG_SizeDown_f }, { "weapnext", CG_NextWeapon_f }, { "weapprev", CG_PrevWeapon_f }, { "weapon", CG_Weapon_f }, { "tell_target", CG_TellTarget_f }, { "tell_attacker", CG_TellAttacker_f }, { "tcmd", CG_TargetCommand_f }, { "loaddefered", CG_LoadDeferredPlayers } // spelled wrong, but not changing for demo... }; /* ================= CG_ConsoleCommand The string has been tokenized and can be retrieved with Cmd_Argc() / Cmd_Argv() ================= */ qboolean CG_ConsoleCommand( void ) { const char *cmd; int i; cmd = CG_Argv(0); for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { if ( !Q_stricmp( cmd, commands[i].cmd ) ) { commands[i].function(); return qtrue; } } return qfalse; } /* ================= CG_InitConsoleCommands Let the client system know about all of our commands so it can perform tab completion ================= */ void CG_InitConsoleCommands( void ) { int i; for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { trap_AddCommand( commands[i].cmd ); } // // the game server will interpret these commands, which will be automatically // forwarded to the server after they are not recognized locally // trap_AddCommand ("kill"); trap_AddCommand ("say"); trap_AddCommand ("say_team"); trap_AddCommand ("give"); trap_AddCommand ("god"); trap_AddCommand ("notarget"); trap_AddCommand ("noclip"); trap_AddCommand ("team"); trap_AddCommand ("follow"); trap_AddCommand ("levelshot"); trap_AddCommand ("addbot"); trap_AddCommand ("setviewpos"); trap_AddCommand ("vote"); trap_AddCommand ("callvote"); trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo }