stvoy-mp-sdk/Code-DM/cgame/cg_drawtools.c

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2000-12-11 00:00:00 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
#include "cg_local.h"
#define CHARMAX 256
/*
================
CG_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
#if 0
// adjust for wide screens
if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
*x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) );
}
#endif
// scale for screen sizes
*x *= cgs.screenXScale;
*y *= cgs.screenYScale;
*w *= cgs.screenXScale;
*h *= cgs.screenYScale;
}
/*
================
CG_FillRect
Coordinates are 640*480 virtual values
=================
*/
void CG_FillRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
CG_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_SetColor( NULL );
}
/*
================
CG_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
CG_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}
/*
===============
CG_DrawChar
Coordinates and size in 640*480 virtual screen size
===============
*/
void CG_DrawChar( int x, int y, int width, int height, int ch ) {
int row, col;
float frow, fcol;
float size,size2;
float ax, ay, aw, ah;
ch &= 255;
if ( ch == ' ' ) {
return;
}
ax = x;
ay = y;
aw = width;
ah = height;
CG_AdjustFrom640( &ax, &ay, &aw, &ah );
row = ch>>4;
col = ch&15;
frow = row*0.0625;
fcol = col*0.0625;
size = 0.03125;
size2 = 0.0625;
trap_R_DrawStretchPic( ax, ay, aw, ah,
fcol, frow,
fcol + size, frow + size2,
cgs.media.charsetShader );
}
/*
==================
CG_DrawStringExt
Draws a multi-colored string with a drop shadow, optionally forcing
to a fixed color.
Coordinates are at 640 by 480 virtual resolution
==================
*/
void CG_DrawStringExt( int x, int y, const char *string, const float *setColor,
qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars ) {
vec4_t color;
const char *s;
int xx;
int cnt;
if (maxChars <= 0)
maxChars = 32767; // do them all!
// draw the drop shadow
if (shadow) {
color[0] = color[1] = color[2] = 0;
color[3] = setColor[3];
trap_R_SetColor( color );
s = string;
xx = x;
cnt = 0;
while ( *s && cnt < maxChars) {
if ( Q_IsColorString( s ) ) {
s += 2;
continue;
}
CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
cnt++;
xx += charWidth;
s++;
}
}
// draw the colored text
s = string;
xx = x;
cnt = 0;
trap_R_SetColor( setColor );
while ( *s && cnt < maxChars) {
if ( Q_IsColorString( s ) ) {
if ( !forceColor ) {
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
color[3] = setColor[3];
trap_R_SetColor( color );
}
s += 2;
continue;
}
CG_DrawChar( xx, y, charWidth, charHeight, *s );
xx += charWidth;
cnt++;
s++;
}
trap_R_SetColor( NULL );
}
void CG_DrawBigString( int x, int y, const char *s, float alpha ) {
float color[4];
color[0] = color[1] = color[2] = 1.0;
color[3] = alpha;
CG_DrawStringExt( x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
}
void CG_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) {
CG_DrawStringExt( x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
}
void CG_DrawSmallString( int x, int y, const char *s, float alpha ) {
float color[4];
color[0] = color[1] = color[2] = 1.0;
color[3] = alpha;
CG_DrawStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
}
void CG_DrawSmallStringColor( int x, int y, const char *s, vec4_t color ) {
CG_DrawStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
}
/*
=================
CG_DrawStrlen
Returns character count, skiping color escape codes
=================
*/
int CG_DrawStrlen( const char *str ) {
const char *s = str;
int count = 0;
while ( *s ) {
if ( Q_IsColorString( s ) ) {
s += 2;
} else {
count++;
s++;
}
}
return count;
}
/*
=============
CG_TileClearBox
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) {
float s1, t1, s2, t2;
s1 = x/64.0;
t1 = y/64.0;
s2 = (x+w)/64.0;
t2 = (y+h)/64.0;
trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
}
/*
==============
CG_TileClear
Clear around a sized down screen
==============
*/
void CG_TileClear( void ) {
int top, bottom, left, right;
int w, h;
w = cgs.glconfig.vidWidth;
h = cgs.glconfig.vidHeight;
if ( cg.refdef.x == 0 && cg.refdef.y == 0 &&
cg.refdef.width == w && cg.refdef.height == h ) {
return; // full screen rendering
}
top = cg.refdef.y;
bottom = top + cg.refdef.height-1;
left = cg.refdef.x;
right = left + cg.refdef.width-1;
// clear above view screen
CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
// clear below view screen
CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
// clear left of view screen
CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
// clear right of view screen
CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
}
/*
================
CG_FadeColor
================
*/
float *CG_FadeColor( int startMsec, int totalMsec ) {
static vec4_t color;
int t;
if ( startMsec == 0 ) {
return NULL;
}
t = cg.time - startMsec;
if ( t >= totalMsec ) {
return NULL;
}
// fade out
if ( totalMsec - t < FADE_TIME ) {
color[3] = ( totalMsec - t ) * 1.0/FADE_TIME;
} else {
color[3] = 1.0;
}
color[0] = color[1] = color[2] = 1;
return color;
}
/*
================
CG_TeamColor
================
*/
float *CG_TeamColor( int team ) {
static vec4_t red = {1, 0.2, 0.2, 1};
static vec4_t blue = {0.2, 0.2, 1, 1};
static vec4_t other = {1, 1, 1, 1};
static vec4_t spectator = {0.7, 0.7, 0.7, 1};
switch ( team ) {
case TEAM_RED:
return red;
case TEAM_BLUE:
return blue;
case TEAM_SPECTATOR:
return spectator;
default:
return other;
}
}
/*
=================
CG_GetColorForHealth
=================
*/
void CG_GetColorForHealth( int health, int armor, vec4_t hcolor ) {
int count;
int max;
// calculate the total points of damage that can
// be sustained at the current health / armor level
if ( health <= 0 ) {
VectorClear( hcolor ); // black
hcolor[3] = 1;
return;
}
count = armor;
// kef -- FIXME ...not sure what's happening here, but a divide-by-zero would be bad
max = health;// * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
if ( max < count ) {
count = max;
}
health += count;
// set the color based on health
hcolor[0] = 1.0;
hcolor[3] = 1.0;
if ( health >= 100 ) {
hcolor[2] = 1.0;
} else if ( health < 66 ) {
hcolor[2] = 0;
} else {
hcolor[2] = ( health - 66 ) / 33.0;
}
if ( health > 60 ) {
hcolor[1] = 1.0;
} else if ( health < 30 ) {
hcolor[1] = 0;
} else {
hcolor[1] = ( health - 30 ) / 30.0;
}
}
/*
=================
CG_ColorForHealth
=================
*/
void CG_ColorForHealth( vec4_t hcolor ) {
CG_GetColorForHealth( cg.snap->ps.stats[STAT_HEALTH],
cg.snap->ps.stats[STAT_ARMOR], hcolor );
}
static int propMapTiny[CHARMAX][3];
static int propMap[CHARMAX][3];
static int propMapBig[CHARMAX][3];
static int propMapB[26][3] = {
{11, 12, 33},
{49, 12, 31},
{85, 12, 31},
{120, 12, 30},
{156, 12, 21},
{183, 12, 21},
{207, 12, 32},
{13, 55, 30},
{49, 55, 13},
{66, 55, 29},
{101, 55, 31},
{135, 55, 21},
{158, 55, 40},
{204, 55, 32},
{12, 97, 31},
{48, 97, 31},
{82, 97, 30},
{118, 97, 30},
{153, 97, 30},
{185, 97, 25},
{213, 97, 30},
{11, 139, 32},
{42, 139, 51},
{93, 139, 32},
{126, 139, 31},
{158, 139, 25},
};
#define PROPB_GAP_WIDTH 4
#define PROPB_SPACE_WIDTH 12
#define PROPB_HEIGHT 36
/*
=================
UI_DrawBannerString
=================
*/
static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
{
const char* s;
char ch;
float ax;
float ay;
float aw;
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
// draw the colored text
trap_R_SetColor( color );
// ax = x * cgs.screenXScale + cgs.screenXBias;
ax = x * cgs.screenXScale;
ay = y * cgs.screenYScale;
s = str;
while ( *s )
{
ch = *s & 255;
if ( ch == ' ' ) {
ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* cgs.screenXScale;
}
else if ( ch >= 'A' && ch <= 'Z' ) {
ch -= 'A';
fcol = (float)propMapB[ch][0] / 256.0f;
frow = (float)propMapB[ch][1] / 256.0f;
fwidth = (float)propMapB[ch][2] / 256.0f;
fheight = (float)PROPB_HEIGHT / 256.0f;
aw = (float)propMapB[ch][2] * cgs.screenXScale;
ah = (float)PROPB_HEIGHT * cgs.screenYScale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, cgs.media.charsetPropB );
ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);
}
s++;
}
trap_R_SetColor( NULL );
}
void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
const char * s;
int ch;
int width;
vec4_t drawcolor;
// find the width of the drawn text
s = str;
width = 0;
while ( *s ) {
ch = *s;
if ( ch == ' ' ) {
width += PROPB_SPACE_WIDTH;
}
else if ( ch >= 'A' && ch <= 'Z' ) {
width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
}
s++;
}
width -= PROPB_GAP_WIDTH;
switch( style & UI_FORMATMASK ) {
case UI_CENTER:
x -= width / 2;
break;
case UI_RIGHT:
x -= width;
break;
case UI_LEFT:
default:
break;
}
if ( style & UI_DROPSHADOW ) {
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawBannerString2( x+2, y+2, str, drawcolor );
}
UI_DrawBannerString2( x, y, str, color );
}
#define MAX_STRINGWIDTH 2048
/*
=================
UI_ProportionalSizeScale
=================
*/
int UI_ProportionalStringWidth( const char* str,int style )
{
const char * s;
int ch;
int charWidth;
int width;
char holdStr[2048];
Q_strncpyz( holdStr, str, MAX_STRINGWIDTH );
Q_CleanStr(holdStr);
if (style & UI_TINYFONT)
{
s = holdStr;
width = 0;
while ( *s )
{
ch = *s & 255;
charWidth = propMapTiny[ch][2];
if ( charWidth != -1 )
{
width += charWidth;
width += PROP_GAP_TINY_WIDTH;
}
s++;
}
width -= PROP_GAP_TINY_WIDTH;
}
else if (style & UI_BIGFONT)
{
s = holdStr;
width = 0;
while ( *s )
{
ch = *s & 255;
charWidth = propMapBig[ch][2];
if ( charWidth != -1 )
{
width += charWidth;
width += PROP_GAP_BIG_WIDTH;
}
s++;
}
width -= PROP_GAP_BIG_WIDTH;
}
else
{
s = holdStr;
width = 0;
while ( *s )
{
ch = *s & 255;
charWidth = propMap[ch][2];
if ( charWidth != -1 )
{
width += charWidth;
width += PROP_GAP_WIDTH;
}
s++;
}
width -= PROP_GAP_WIDTH;
}
return width;
}
static int specialTinyPropChars[CHARMAX][2] = {
{0, 0},
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{2,-3},{0, 0}, // 160
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{2, 0},{2,-3}, // 200
{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0,-1},{2,-3},{2,-3}, // 210
{2,-3},{3,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3}, // 220
{2,-3},{0,-1},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 230
{2, 0},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 240
{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3}, // 250
{2,-3},{2,-3},{2,-3},{0,-1},{2,-3} // 255
};
static int specialPropChars[CHARMAX][2] = {
{0, 0},
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{1, 1},{2,-2}, // 200
{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{2,-2},{2,-2}, // 210
{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{0, 0},{2,-2},{2,-2},{2,-2},{2,-2}, // 220
{2,-2},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 230
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 240
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 250
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0} // 255
};
static int specialBigPropChars[CHARMAX][2] = {
{0, 0},
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3, 1},{3,-3}, // 200
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3,-3},{3,-3}, // 210
{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3}, // 220
{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 230
{3, 1},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 240
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3}, // 250
{3,-3},{3,-3},{3,-3},{0, 0},{3,-3} // 255
};
/*
=================
UI_DrawProportionalString2
=================
*/
static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale,int style, qhandle_t charset,qboolean forceColor )
{
const char* s;
unsigned char ch;
float ax;
float ay,holdY;
float aw = 0; // stop compiler complaining about uninitialised vars
float ah;
float frow;
float fcol;
float fwidth;
float fheight;
vec4_t givenColor;
int colorI;
int special;
givenColor[0] = color[0];
givenColor[1] = color[1];
givenColor[2] = color[2];
givenColor[3] = color[3];
// draw the colored text
trap_R_SetColor( color );
// ax = x * cgs.screenXScale + cgs.screenXBias;
ax = x * cgs.screenXScale;
ay = y * cgs.screenYScale;
holdY = ay;
if (style & UI_TINYFONT)
{
s = str;
while ( *s )
{
// Is there a color character
if ( Q_IsColorString( s ) )
{
if (!forceColor)
{
colorI = ColorIndex( *(s+1) );
trap_R_SetColor( g_color_table[colorI] );
}
s += 2;
continue;
}
ch = *s & 255;
if ( ch == ' ' )
{
aw = (float)PROP_SPACE_TINY_WIDTH;
}
else if ( propMapTiny[ch][2] != -1 )
{
// Because some foreign characters were a little different
special = specialTinyPropChars[ch][0];
ay = holdY + (specialTinyPropChars[ch][1] * cgs.screenYScale);
fcol = (float ) propMapTiny[ch][0] / 256.0f;
frow = (float)propMapTiny[ch][1] / 256.0f;
fwidth = (float)propMapTiny[ch][2] / 256.0f;
fheight = (float)(PROP_TINY_HEIGHT + special) / 256.0f;
aw = (float)propMapTiny[ch][2] * cgs.screenXScale * sizeScale;
ah = (float)(PROP_TINY_HEIGHT + special) * cgs.screenYScale * sizeScale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset );
}
ax += (aw + (float)PROP_GAP_TINY_WIDTH * cgs.screenXScale * sizeScale);
s++;
}
}
else if (style & UI_BIGFONT)
{
s = str;
while ( *s )
{
// Is there a color character
if ( Q_IsColorString( s ) )
{
if (!forceColor)
{
colorI = ColorIndex( *(s+1) );
trap_R_SetColor( g_color_table[colorI] );
}
s += 2;
continue;
}
ch = *s & 255;
if ( ch == ' ' )
{
aw = (float)PROP_SPACE_BIG_WIDTH* cgs.screenXScale * sizeScale;
}
else if ( propMap[ch][2] != -1 )
{
// Because some foreign characters were a little different
special = specialBigPropChars[ch][0];
ay = holdY + (specialBigPropChars[ch][1] * cgs.screenYScale);
fcol = (float ) propMapBig[ch][0] / 256.0f;
frow = (float)propMapBig[ch][1] / 256.0f;
fwidth = (float)propMapBig[ch][2] / 256.0f;
fheight = (float)(PROP_BIG_HEIGHT+ special) / 256.0f;
aw = (float)propMapBig[ch][2] * cgs.screenXScale * sizeScale;
ah = (float)(PROP_BIG_HEIGHT+ special) * cgs.screenYScale * sizeScale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight,
charset );
}
else
{
aw = 0;
}
ax += (aw + (float)PROP_GAP_BIG_WIDTH * cgs.screenXScale * sizeScale);
s++;
}
}
else
{
s = str;
while ( *s )
{
// Is there a color character
if ( Q_IsColorString( s ) )
{
if (!forceColor)
{
colorI = ColorIndex( *(s+1) );
trap_R_SetColor( g_color_table[colorI] );
}
s += 2;
continue;
}
ch = *s & 255;
if ( ch == ' ' )
{
aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale * sizeScale;
}
else if ( propMap[ch][2] != -1 )
{
// Because some foreign characters were a little different
special = specialPropChars[ch][0];
ay = holdY + (specialPropChars[ch][1] * cgs.screenYScale);
fcol = (float)propMap[ch][0] / 256.0f;
frow = (float)propMap[ch][1] / 256.0f;
fwidth = (float)propMap[ch][2] / 256.0f;
fheight = (float)(PROP_HEIGHT+ special) / 256.0f;
aw = (float)propMap[ch][2] * cgs.screenXScale * sizeScale;
ah = (float)(PROP_HEIGHT+ special) * cgs.screenYScale * sizeScale;
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
}
else
{
aw = 0;
}
ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale);
s++;
}
}
trap_R_SetColor( NULL );
}
/*
=================
UI_ProportionalSizeScale
=================
*/
float UI_ProportionalSizeScale( int style )
{
if( style & UI_SMALLFONT )
{
return 1;
}
return 1.00;
}
/*
=================
UI_DrawProportionalString
=================
*/
void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color )
{
vec4_t drawcolor;
int width;
float sizeScale;
qhandle_t charset;
sizeScale = UI_ProportionalSizeScale( style );
switch( style & UI_FORMATMASK )
{
case UI_CENTER:
width = UI_ProportionalStringWidth( str, style ) * sizeScale;
x -= width / 2;
break;
case UI_RIGHT:
width = UI_ProportionalStringWidth( str,style ) * sizeScale;
x -= width;
break;
case UI_LEFT:
default:
break;
}
if (style & UI_TINYFONT)
{
charset = cgs.media.charsetPropTiny;
}
else if (style & UI_BIGFONT)
{
charset = cgs.media.charsetPropBig;
sizeScale = 1;
}
else
{
charset = cgs.media.charsetProp;
sizeScale = 1;
}
if ( style & UI_DROPSHADOW )
{
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale,style, charset,qtrue );
}
if ( style & UI_INVERSE )
{
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale,style, charset,qtrue );
return;
}
if ( style & UI_PULSE )
{
drawcolor[0] = color[0] * 0.8;
drawcolor[1] = color[1] * 0.8;
drawcolor[2] = color[2] * 0.8;
drawcolor[3] = color[3];
UI_DrawProportionalString2( x, y, str, color, sizeScale,style, charset,qtrue );
drawcolor[0] = color[0];
drawcolor[1] = color[1];
drawcolor[2] = color[2];
drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR );
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale,style,charset,qtrue );
return;
}
if ( style & UI_FORCECOLOR )
{
UI_DrawProportionalString2( x, y, str, color, sizeScale,style, charset,qtrue);
return;
}
UI_DrawProportionalString2( x, y, str, color, sizeScale,style, charset,qfalse);
}
/*
==============
CG_DrawNumField
Take x,y positions as if 640 x 480 and scales them to the proper resolution
==============
*/
void CG_DrawNumField (int x, int y, int width, int value,int charWidth,int charHeight,int style)
{
char num[16], *ptr;
int l;
int frame;
int xWidth;
if (width < 1) {
return;
}
// draw number string
if (width > 5) {
width = 5;
}
switch ( width ) {
case 1:
value = value > 9 ? 9 : value;
value = value < 0 ? 0 : value;
break;
case 2:
value = value > 99 ? 99 : value;
value = value < -9 ? -9 : value;
break;
case 3:
value = value > 999 ? 999 : value;
value = value < -99 ? -99 : value;
break;
case 4:
value = value > 9999 ? 9999 : value;
value = value < -999 ? -999 : value;
break;
}
Com_sprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
if (style & NUM_FONT_SMALL)
{
xWidth = 4 + 2;
}
else
{
xWidth = (charWidth/2) + 3;//(charWidth/6);
}
x += 2 + (xWidth)*(width - l);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
if (style & NUM_FONT_SMALL)
{
CG_DrawPic( x,y, charWidth, charHeight, cgs.media.smallnumberShaders[frame] );
}
else
{
CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[frame] );
}
x += (xWidth);
ptr++;
l--;
}
}
/*
================
CG_PrintInterfaceGraphics
================
*/
void CG_PrintInterfaceGraphics(int min,int max)
{
int i;
vec4_t drawcolor;
// Printing graphics
for (i=min;i<max;++i)
{
drawcolor[0] = colorTable[interface_graphics[i].color][0];
drawcolor[1] = colorTable[interface_graphics[i].color][1];
drawcolor[2] = colorTable[interface_graphics[i].color][2];
drawcolor[3] = colorTable[interface_graphics[i].color][3];
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED )
{
drawcolor[0] = 1;
}
else if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE )
{
drawcolor[2] = 1;
}
if (interface_graphics[i].type == SG_GRAPHIC)
{
trap_R_SetColor(drawcolor);
CG_DrawPic( interface_graphics[i].x,
interface_graphics[i].y,
interface_graphics[i].width,
interface_graphics[i].height,
interface_graphics[i].graphic);
}
else if (interface_graphics[i].type == SG_NUMBER)
{
if (interface_graphics[i].style & UI_PULSE)
{
drawcolor[3] = 0.5+0.5*sin(cg.time/PULSE_DIVISOR);
}
trap_R_SetColor( drawcolor);
CG_DrawNumField (
interface_graphics[i].x,
interface_graphics[i].y, 3,
interface_graphics[i].max,
interface_graphics[i].width,
interface_graphics[i].height,interface_graphics[i].style);
}
}
trap_R_SetColor(NULL);
}
/*
=================
CG_ParseFontParms
=================
*/
static char *CG_ParseFontParms(char *buffer,int propArray[CHARMAX][3])
{
char *token;
int i,i2;
while ( buffer )
{
token = COM_ParseExt( &buffer, qtrue );
// Start with open braket
if ( !Q_stricmp( token, "{" ) )
{
for (i=0;i<CHARMAX;++i)
{
// Brackets for the numbers
token = COM_ParseExt( &buffer, qtrue );
if ( !Q_stricmp( token, "{" ) )
{
;
}
else
{
trap_Print( va( S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i));
return(NULL);
}
for (i2=0;i2<3;++i2)
{
token = COM_ParseExt( &buffer, qtrue );
propArray[i][i2] = atoi(token);
}
token = COM_ParseExt( &buffer, qtrue );
if ( !Q_stricmp( token, "}" ) )
{
;
}
else
{
trap_Print( va( S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i));
return(NULL);
}
}
}
token = COM_ParseExt( &buffer, qtrue ); // Grab closing bracket
if ( !Q_stricmp( token, "}" ) )
{
break;
}
}
return(buffer);
}
#define FONT_BUFF_LENGTH 20000
/*
=================
CG_LoadFonts
=================
*/
void CG_LoadFonts(void)
{
char buffer[FONT_BUFF_LENGTH];
int len;
fileHandle_t f;
char *holdBuf;
len = trap_FS_FOpenFile( "ext_data/fonts.dat", &f, FS_READ );
if ( !f )
{
trap_Print( va( S_COLOR_RED "CG_LoadFonts : FONTS.DAT file not found!\n"));
return;
}
if (len > FONT_BUFF_LENGTH)
{
trap_Print( va( S_COLOR_RED "CG_LoadFonts : FONTS.DAT file bigger than %d!\n",FONT_BUFF_LENGTH));
return;
}
// initialise the data area
memset(buffer, 0, sizeof(buffer));
trap_FS_Read( buffer, len, f );
trap_FS_FCloseFile( f );
COM_BeginParseSession();
holdBuf = (char *) buffer;
holdBuf = CG_ParseFontParms( holdBuf,propMapTiny);
holdBuf = CG_ParseFontParms( holdBuf,propMap);
holdBuf = CG_ParseFontParms( holdBuf,propMapBig);
}