sof2-sdk/code/ui/ui_main.c
2002-07-15 00:00:00 +00:00

5455 lines
148 KiB
C

// Copyright (C) 2001-2002 Raven Software, Inc.
//
// Main user interface
//
#include "ui_local.h"
#include "../game/bg_public.h"
uiInfo_t uiInfo;
static const char *MonthAbbrev[] =
{
"Jan","Feb","Mar",
"Apr","May","Jun",
"Jul","Aug","Sep",
"Oct","Nov","Dec"
};
static const char *skillLevels[] =
{
"Amature",
"Gun For Hire",
"Consultant",
"Soldier of Fortune",
};
static const char *netSources[] =
{
"Local",
"Internet",
"Favorites"
};
static const serverFilter_t serverFilters[] =
{
{"All", "" },
{"Soldier of Fortune 2", "" },
};
static char* netnames[] =
{
"???",
"UDP",
"IPX",
NULL
};
static const int numNetSources = sizeof(netSources) / sizeof(const char*);
static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t);
static int gamecodetoui[] = {4,2,3,0,5,1,6};
static int uitogamecode[] = {4,6,2,3,1,5,7};
static playerInfo_t playerInfo = { 0 };
static void UI_StartServerRefresh(qboolean full);
static void UI_StopServerRefresh( void );
static void UI_DoServerRefresh( void );
static void UI_FeederSelection(float feederID, int index);
static void UI_BuildServerDisplayList(qboolean force);
static void UI_BuildServerStatus(qboolean force);
static void UI_BuildFindPlayerList(qboolean force);
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 );
static int UI_MapCountByGameType(void);
static void UI_ParseTeamInfo(const char *teamFile);
static const char* UI_SelectedMap(int index, int *actual);
static const char* UI_SelectedHead(int index, int *actual);
static int UI_GetIndexFromSelection(int actual);
static void UI_DrawVersionDownloadProgress(rectDef_t *rect, qhandle_t font, float scale, vec4_t color );
static int UI_MapCountForVote ( void );
/*
================
vmMain
This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
vmCvar_t ui_new;
vmCvar_t ui_debug;
vmCvar_t ui_initialized;
vmCvar_t ui_sof2FirstRun;
void _UI_Init ( qboolean );
void _UI_Shutdown ( void );
qboolean _UI_KeyEvent ( int key, qboolean down );
qboolean _UI_MouseEvent ( int dx, int dy );
void _UI_Refresh ( int realtime );
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 )
{
switch ( command )
{
case UI_GETAPIVERSION:
return UI_API_VERSION;
case UI_INIT:
_UI_Init(arg0);
return 0;
case UI_SHUTDOWN:
_UI_Shutdown();
return 0;
case UI_KEY_EVENT:
return _UI_KeyEvent( arg0, arg1 );
case UI_MOUSE_EVENT:
return _UI_MouseEvent( arg0, arg1 );
case UI_REFRESH:
_UI_Refresh( arg0 );
return 0;
case UI_IS_FULLSCREEN:
return Menus_AnyFullScreenVisible();
case UI_SET_ACTIVE_MENU:
UI_SetActiveMenu( arg0 );
return 0;
case UI_CLOSEALL:
Menus_CloseAll ( );
return 0;
case UI_CONSOLE_COMMAND:
return UI_ConsoleCommand(arg0);
case UI_DRAW_CONNECT_SCREEN:
UI_DrawConnectScreen( arg0 );
return 0;
case UI_DRAW_LOADING_SCREEN:
UI_DrawLoadingScreen();
return 0;
case UI_HASUNIQUECDKEY:
return qfalse;
}
return -1;
}
/*
================
AssetCache
PreCaches the assets for the main user interface
=================
*/
void AssetCache ( void )
{
int n;
// Scrollbar and slider assets
uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
uiInfo.uiDC.Assets.scrollBarHoriz = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_HORIZ );
uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
// Load the shaders for all of the supported crosshairs
for( n = 0; n < NUM_CROSSHAIRS; n++ )
{
uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/menus/crosshairs/ch%i", n) );
}
}
/*
================
_UI_DrawRectLeftRight
Draws the left and right sides of the rectangle
=================
*/
void _UI_DrawRectLeftRight ( float x, float y, float w, float h, float size )
{
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.xscale;
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
}
/*
================
_UI_DrawRectTopBottom
Draws the top and bottom sides of the rectangle
=================
*/
void _UI_DrawRectTopBottom ( float x, float y, float w, float h, float size )
{
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.yscale;
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color )
{
trap_R_SetColor( color );
_UI_DrawRectTopBottom(x, y, width, height, size);
_UI_DrawRectLeftRight(x, y, width, height, size);
trap_R_SetColor( NULL );
}
/*
=================
UI_DrawCenteredPic
=================
*/
void UI_DrawCenteredPic(qhandle_t image, int w, int h)
{
int x;
int y;
x = (SCREEN_WIDTH - w) / 2;
y = (SCREEN_HEIGHT - h) / 2;
UI_DrawHandlePic (x, y, w, h, image);
}
/*
=================
_UI_Refresh
=================
*/
#define UI_FPS_FRAMES 4
void _UI_Refresh( int realtime )
{
static int index;
static int previousTimes[UI_FPS_FRAMES];
int catcher;
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return;
//}
uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realtime;
previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
index++;
if ( index > UI_FPS_FRAMES )
{
int i, total;
// average multiple frames together to smooth changes out a bit
total = 0;
for ( i = 0 ; i < UI_FPS_FRAMES ; i++ )
{
total += previousTimes[i];
}
if ( !total )
{
total = 1;
}
uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
}
// Update all of the user interface cvars
UI_UpdateCvars();
// Render the menus if there are any
if (Menu_Count() > 0)
{
// paint all the menus
Menu_PaintAll();
// refresh server browser list
UI_DoServerRefresh();
// refresh server status
UI_BuildServerStatus(qfalse);
// refresh find player list
UI_BuildFindPlayerList(qfalse);
}
// draw cursor
UI_SetColor( NULL );
catcher = trap_Key_GetCatcher ( );
if (Menu_Count() > 0 && (catcher&KEYCATCH_UI) && !(catcher & KEYCATCH_NUMBERSONLY) )
{
UI_DrawHandlePic( uiInfo.uiDC.cursorx - 16, uiInfo.uiDC.cursory - 16, 32, 32, uiInfo.uiDC.Assets.cursor);
}
}
/*
=================
_UI_Shutdown
=================
*/
void _UI_Shutdown( void )
{
if (playerInfo.playerG2Model)
{
trap_G2API_CleanGhoul2Models(&playerInfo.playerG2Model);
}
trap_LAN_SaveCachedServers();
}
char *defaultMenu = NULL;
char *GetMenuBuffer(const char *filename) {
int len;
fileHandle_t f;
static char buf[MAX_MENUFILE];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
return defaultMenu;
}
if ( len >= MAX_MENUFILE ) {
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) );
trap_FS_FCloseFile( f );
return defaultMenu;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
//COM_Compress(buf);
return buf;
}
qboolean Asset_Parse(int handle) {
pc_token_t token;
const char *tempStr;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
return qtrue;
}
// font
if (Q_stricmp(token.string, "defaultFont") == 0)
{
if (!PC_String_Parse(handle, &tempStr))
{
return qfalse;
}
uiInfo.uiDC.Assets.defaultFont = trap_R_RegisterFont(tempStr );
uiInfo.uiDC.Assets.fontRegistered = qtrue;
continue;
}
if (Q_stricmp(token.string, "cursor") == 0)
{
if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr))
{
Com_Printf(S_COLOR_YELLOW,"Bad 1st parameter for keyword 'cursor'");
return qfalse;
}
uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr);
continue;
}
// itemFocusSound
if (Q_stricmp(token.string, "itemFocusSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr );
continue;
}
if (Q_stricmp(token.string, "fadeClamp") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeCycle") == 0) {
if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeAmount") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowX") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowY") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowColor") == 0) {
if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
return qfalse;
}
uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
continue;
}
if (Q_stricmp(token.string, "shader") == 0)
{
if (!PC_String_Parse(handle, &tempStr))
{
return qfalse;
}
trap_R_RegisterShaderNoMip ( tempStr );
continue;
}
}
return qfalse;
}
void UI_Report()
{
String_Report();
}
void UI_ParseMenu(const char *menuFile)
{
int handle;
pc_token_t token;
handle = trap_PC_LoadSource(menuFile);
if (!handle)
{
return;
}
while ( 1 )
{
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken( handle, &token ))
{
break;
}
if ( token.string[0] == '}' )
{
break;
}
if (Q_stricmp(token.string, "assetGlobalDef") == 0)
{
if (Asset_Parse(handle))
{
continue;
}
else
{
break;
}
}
if (Q_stricmp(token.string, "menudef") == 0)
{
// start a new menu
Menu_New(handle);
}
}
trap_PC_FreeSource(handle);
}
qboolean Load_Menu(int handle)
{
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
{
return qfalse;
}
if (token.string[0] != '{')
{
return qfalse;
}
while ( 1 )
{
if (!trap_PC_ReadToken(handle, &token))
{
return qfalse;
}
if ( token.string[0] == 0 )
{
return qfalse;
}
if ( token.string[0] == '}' )
{
return qtrue;
}
UI_ParseMenu(token.string);
}
return qfalse;
}
extern menuDef_t Menus[MAX_MENUS]; // defined menus
extern int menuCount; // how many
/*
=================
UI_LoadMenus
Loads all menus from the given text file and optionally resets the
existing menus
=================
*/
void UI_LoadMenus ( const char *menuFile, qboolean reset )
{
pc_token_t token;
int handle;
int start;
start = trap_Milliseconds();
trap_PC_LoadGlobalDefines ( "ui/menudef.h" );
handle = trap_PC_LoadSource( menuFile );
if (!handle)
{
trap_Error( va( S_COLOR_RED "menu file not found: %s, unable to continue!\n", menuFile ) );
}
ui_new.integer = 1;
if (reset)
{
Menu_Reset();
}
while ( 1 )
{
if (!trap_PC_ReadToken(handle, &token))
{
break;
}
if( token.string[0] == 0 || token.string[0] == '}')
{
break;
}
if ( token.string[0] == '}' )
{
break;
}
if (Q_stricmp(token.string, "loadmenu") == 0)
{
if (Load_Menu(handle))
{
if (menuCount == 1 && Menus_FindByName("Loading"))
{
// handle double / tripple buffering...
UI_UpdateScreen(qtrue);
UI_UpdateScreen(qtrue);
UI_UpdateScreen(qtrue);
}
continue;
}
else
{
break;
}
}
}
Com_Printf("UI total menu load time = %d ms\n", trap_Milliseconds() - start);
trap_PC_FreeSource( handle );
trap_PC_RemoveAllGlobalDefines ( );
}
/*
=================
UI_Reload
Reloads the
=================
*/
void UI_Reload ( void )
{
char lastName[1024];
menuDef_t *menu;
int actual;
// Retail the last active menu so it
// can be opened again
menu = Menu_GetFocused();
if (menu && menu->window.name)
{
strcpy(lastName, menu->window.name);
}
// Reinitialize the strings
String_Init();
// Read in the gametype list for the various user interface screens
BG_BuildGametypeList ( );
// Load the list of arenas available for play
UI_LoadArenas();
UI_SelectedMap ( 0, &actual );
trap_Cvar_Set("ui_mapIndex", "0");
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d",actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
// Load all of the menus files now
UI_LoadMenus( uiInfo.menusFile, qtrue);
// Close any open menus and open the last menu that was open before reloading
Menus_CloseAll();
Menus_ActivateByName(lastName);
}
void UI_DrawObjectivePhotos ( rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
int gametype = (int) trap_Cvar_VariableValue ( "ui_about_gametype" );
int count;
int index;
float width;
float x;
float spacing;
float height;
float fontheight;
// Figure out how many photos there are
for ( count = 0; bg_gametypeData[gametype].photos[count].name && count < MAX_GAMETYPE_PHOTOS; count ++ );
// Images should be saved as 256 x 192
width = (rect->w / count) - ((count-1) * 10);
height = width / 256 * 192;
// If height is too big for the given rect, scale them down again
if ( height > rect->h )
{
width = rect->h / height * width;
height = rect->h;
}
// How much space is there between each photo horizontally?
spacing = (rect->w - (width * count)) / (count-1);
fontheight = trap_R_GetTextHeight ( "W", font, scale, 0 );
for ( x = rect->x, index = 0; index < count; index ++ )
{
qhandle_t pic;
pic = trap_R_RegisterShaderNoMip ( va("gfx/menus/levelshots/%s_%s_%s",
UI_Cvar_VariableString ( "ui_about_mapname" ),
bg_gametypeData[gametype].name,
bg_gametypeData[gametype].photos[index].name ) );
if ( pic )
{
UI_DrawText ( x, rect->y - fontheight - 2, font, scale, color, bg_gametypeData[gametype].photos[index].displayName, 0, 0 );
UI_DrawHandlePic ( x, rect->y, width, height, pic );
}
x += spacing;
x += width;
}
}
// ui_gameType assumes gametype 0 is -1 ALL and will not show
static void UI_DrawGameType(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
UI_DrawText (rect->x, rect->y, font, scale, color, bg_gametypeData[(int)trap_Cvar_VariableValue ( "ui_about_gametype" )].displayName, 0, 0 );
}
static void UI_DrawNetGameType(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if ( ui_netGameType.integer < 0 || ui_netGameType.integer >= bg_gametypeCount )
{
trap_Cvar_Set("ui_netGameType", "0");
trap_Cvar_Set("ui_actualNetGameType", "0");
trap_Cvar_Update ( &ui_netGameType );
trap_Cvar_Update ( &ui_actualNetGameType );
}
UI_DrawText (rect->x, rect->y, font, scale, color, bg_gametypeData[ ui_netGameType.integer ].displayName, 0, 0 );
}
static void UI_DrawJoinGameType(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if ( ui_joinGameType.integer < 0 || ui_joinGameType.integer > bg_gametypeCount )
{
trap_Cvar_Set("ui_joinGameType", "0");
}
if ( ui_joinGameType.integer == 0 )
{
UI_DrawText(rect->x, rect->y, font, scale, color, "All", 0, 0 );
}
else
{
UI_DrawText(rect->x, rect->y, font, scale, color, bg_gametypeData[ui_joinGameType.integer-1].displayName, 0, 0 );
}
}
static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.previewMovie > -2) {
uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
if (uiInfo.previewMovie >= 0) {
trap_CIN_RunCinematic(uiInfo.previewMovie);
trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
trap_CIN_DrawCinematic(uiInfo.previewMovie);
} else {
uiInfo.previewMovie = -2;
}
}
}
static void UI_DrawSkill(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
int i;
i = trap_Cvar_VariableValue( "g_botSkill" );
if (i < 1 || i > numSkillLevels)
{
i = 1;
}
UI_DrawText (rect->x, rect->y, font, scale, color, skillLevels[i-1],0, 0 );
}
static void UI_DrawTeamName(rectDef_t *rect, qhandle_t font, float scale, vec4_t color, qboolean blue )
{
char name[MAX_QPATH];
trap_Cvar_VariableStringBuffer ( va("ui_%steamname", blue?"blue":"red"), name, MAX_QPATH );
UI_DrawText (rect->x, rect->y, font, scale, color, name,0, 0 );
}
static void UI_DrawTeamIdentity ( rectDef_t *rect, team_t team, int index )
{
if ( uiInfo.identityTeams[team][index] && uiInfo.identityTeams[team][index]->mIcon )
{
UI_DrawHandlePic( rect->x + 2, rect->y + 2, rect->w - 4, rect->h - 4, uiInfo.identityTeams[team][index]->mIcon);
}
else
{
static vec4_t color = {0,0,0,0.25f};
UI_DrawRect ( rect->x + 2, rect->y + 2, rect->w - 4, rect->h -4, color );
}
}
static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net)
{
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount)
{
if (net)
{
int actual;
trap_Cvar_Set("ui_mapIndex", "0");
UI_SelectedMap ( 0, &actual );
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d",actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
}
else
{
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
map = 0;
}
if (uiInfo.mapList[map].levelShot == -1)
{
uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName);
}
if (uiInfo.mapList[map].levelShot > 0) {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot);
} else {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/menus/levelshots/unknownmap_mp"));
}
}
static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net)
{
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount)
{
if (net)
{
int actual;
trap_Cvar_Set("ui_mapIndex", "0");
UI_SelectedMap ( 0, &actual );
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d",actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
}
else
{
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
map = 0;
}
if (uiInfo.mapList[map].cinematic >= -1)
{
if (uiInfo.mapList[map].cinematic == -1)
{
uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
if (uiInfo.mapList[map].cinematic >= 0)
{
trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
}
else
{
uiInfo.mapList[map].cinematic = -2;
}
}
else
{
UI_DrawMapPreview(rect, scale, color, net);
}
}
static qboolean updateModel = qtrue;
/*
================
UI_DrawOutfittingBackground
Draws the slot background
================
*/
static void UI_DrawOutfittingBackground ( rectDef_t* rect, vec4_t color, int slot )
{
vec4_t col;
VectorCopy4 ( color, col );
if ( bg_outfittings[uiInfo.outfittingItemGroup].items[slot] == -1 )
{
col[3] *= 0.5f;
}
else
{
int item = bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]];
if ( item <= 0 )
{
col[3] *= 0.5f;
}
}
trap_R_SetColor ( col );
UI_DrawHandlePic ( rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawOutfittingSlotName
Draw the name of the weapon
================
*/
static void UI_DrawOutfittingSlotName ( rectDef_t *rect, qhandle_t font, float scale, vec4_t color, int slot )
{
const char* s;
int item;
float w;
// Handle the case where there is nothing at all available for this group
if ( bg_outfittings[uiInfo.outfittingItemGroup].items[slot] == -1 )
{
s = "NONE";
}
else
{
item = bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]];
if ( item <= 0 )
{
s = "NONE";
}
else
{
s = bg_itemlist[item].pickup_name;
}
}
w = trap_R_GetTextWidth ( s, font, scale, 0 );
UI_DrawText ( rect->x - w, rect->y, font, scale, color, s, 0, 0 );
}
/*
================
UI_DrawOutfittingSlotRender
Draw the weapon render for the given outfitting slot
================
*/
static void UI_DrawOutfittingSlotRender ( rectDef_t *rect, int slot )
{
qhandle_t shader;
const char* name;
// Nothing at all? Then draw a black square
if ( bg_outfittings[uiInfo.outfittingItemGroup].items[slot] == -1 )
{
return;
}
name = bg_itemlist[bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]]].render;
if ( !name )
{
return;
}
// This is a bit hacky, but any render with a * in the front of it
// is only half size
if ( *name == '*')
{
rect->x += rect->w / 4;
rect->w /= 2;
name ++;
}
shader = trap_R_RegisterShaderNoMip ( name );
UI_DrawHandlePic ( rect->x, rect->y, rect->w, rect->h, shader );
}
static void UI_DrawPlayerModel(rectDef_t *rect)
{
vec3_t viewangles;
vec3_t moveangles;
char identity[MAX_QPATH];
if ( (int)trap_Cvar_VariableValue ( "ui_info_teamgame" ) )
{
strcpy(identity, UI_Cvar_VariableString("team_identity"));
}
else
{
strcpy(identity, UI_Cvar_VariableString("identity"));
}
if (updateModel)
{
if (playerInfo.playerG2Model)
{
trap_G2API_CleanGhoul2Models(&playerInfo.playerG2Model);
}
memset( &playerInfo, 0, sizeof(playerInfo_t) );
viewangles[YAW] = 180 - 10;
viewangles[PITCH] = 0;
viewangles[ROLL] = 0;
VectorClear( moveangles );
UI_PlayerInfo_SetIdentity ( &playerInfo, identity );
UI_PlayerInfo_SetInfo( &playerInfo, LEGS_WALK, TORSO_IDLE_PISTOL, viewangles, vec3_origin, WP_FIRST_RANGED_WEAPON, qfalse );
updateModel = qfalse;
}
UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &playerInfo, uiInfo.uiDC.realTime / 2);
}
static void UI_DrawNetSource(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if (ui_netSource.integer < 0 || ui_netSource.integer > numNetSources)
{
ui_netSource.integer = 0;
}
UI_DrawText (rect->x, rect->y, font, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0 );
}
static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.serverStatus.currentServerPreview > 0) {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview);
} else {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/menus/levelshots/unknownmap_mp"));
}
}
static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color)
{
if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount)
{
int actual;
trap_Cvar_Set("ui_mapIndex", "0");
UI_SelectedMap ( 0, &actual );
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d",actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
}
if (uiInfo.serverStatus.currentServerCinematic >= 0)
{
trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
}
else
{
UI_DrawNetMapPreview(rect, scale, color);
}
}
static void UI_DrawNetFilter(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters)
{
ui_serverFilterType.integer = 0;
}
UI_DrawText (rect->x, rect->y, font, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0 );
}
static const char *UI_EnglishMapName(const char *map) {
int i;
for (i = 0; i < uiInfo.mapCount; i++) {
if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) {
return uiInfo.mapList[i].mapName;
}
}
return "";
}
static void UI_DrawAllMapsSelection(rectDef_t *rect, qhandle_t font, float scale, vec4_t color, int textStyle, qboolean net)
{
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map >= 0 && map < uiInfo.mapCount)
{
UI_DrawText (rect->x, rect->y, font, scale, color, uiInfo.mapList[map].mapName, 0, 0 );
}
}
static int UI_OwnerDrawWidth(int ownerDraw, qhandle_t font, float scale )
{
const char *s = NULL;
switch (ownerDraw)
{
case UI_GAMETYPE:
s = bg_gametypeData[ui_gameType.integer].displayName;
break;
case UI_SKILL:
{
int i;
i = trap_Cvar_VariableValue( "g_botSkill" );
if (i < 1 || i > numSkillLevels)
{
i = 1;
}
s = skillLevels[i-1];
}
break;
case UI_NETSOURCE:
if (ui_netSource.integer < 0 || ui_netSource.integer >= bg_gametypeCount)
{
ui_netSource.integer = 0;
}
s = va("Source: %s", netSources[ui_netSource.integer]);
break;
case UI_NETFILTER:
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
ui_serverFilterType.integer = 0;
}
s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description );
break;
case UI_ALLMAPS_SELECTION:
break;
case UI_SERVERREFRESHDATE:
s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
break;
default:
break;
}
if (s)
{
return trap_R_GetTextWidth (s, font, scale, 0 );
}
return 0;
}
static void UI_DrawBotName(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
int value = uiInfo.botIndex;
const char *text = "";
if (value >= UI_GetNumBots())
{
value = 0;
}
text = UI_GetBotNameByNumber(value);
UI_DrawText (rect->x, rect->y, font, scale, color, text, 0, 0 );
}
static void UI_DrawBotSkill(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if (uiInfo.skillIndex < 0 || uiInfo.skillIndex >= numSkillLevels)
return;
UI_DrawText(rect->x, rect->y, font, scale, color, skillLevels[uiInfo.skillIndex], 0, 0 );
}
static void UI_DrawRedBlue(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
UI_DrawText (rect->x, rect->y, font, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0 );
}
static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) {
trap_R_SetColor( color );
if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
uiInfo.currentCrosshair = 0;
}
UI_DrawHandlePic( rect->x, rect->y, 24, 24, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
trap_R_SetColor( NULL );
}
/*
===============
UI_BuildPlayerList
===============
*/
static void UI_BuildPlayerList()
{
uiClientState_t cs;
int n, count, team, team2, playerTeamNumber;
char info[MAX_INFO_STRING];
trap_GetClientState( &cs );
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
uiInfo.playerNumber = cs.clientNum;
uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl"));
team = atoi(Info_ValueForKey(info, "t"));
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
count = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
uiInfo.playerCount = 0;
uiInfo.myTeamCount = 0;
playerTeamNumber = 0;
for( n = 0; n < count; n++ )
{
trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
if (info[0])
{
Com_sprintf ( uiInfo.playerNames[uiInfo.playerCount], 4, "%2d", n );
Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount] + 2, Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] + 2 );
uiInfo.playerCount++;
team2 = atoi(Info_ValueForKey(info, "t"));
if (team2 == team)
{
Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] );
uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
if (uiInfo.playerNumber == n)
{
playerTeamNumber = uiInfo.myTeamCount;
}
uiInfo.myTeamCount++;
}
}
}
if (!uiInfo.teamLeader) {
trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber));
}
n = trap_Cvar_VariableValue("cg_selectedPlayer");
if (n < 0 || n > uiInfo.myTeamCount) {
n = 0;
}
if (n < uiInfo.myTeamCount) {
trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]);
}
}
static void UI_DrawSelectedPlayer(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh)
{
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
UI_DrawText (rect->x, rect->y, font, scale, color, (uiInfo.teamLeader) ? UI_Cvar_VariableString("cg_selectedPlayerName") : UI_Cvar_VariableString("name") , 0, 0 );
}
static void UI_DrawServerRefreshDate(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if (uiInfo.serverStatus.refreshActive)
{
vec4_t lowLight, newColor;
lowLight[0] = 0.8 * color[0];
lowLight[1] = 0.8 * color[1];
lowLight[2] = 0.8 * color[2];
lowLight[3] = 0.8 * color[3];
LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
UI_DrawText (rect->x, rect->y, font, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0 );
}
else
{
char buff[64];
Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
UI_DrawText (rect->x, rect->y, font, scale, color, va("Refresh Time: %s", buff), 0, 0 );
}
}
static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.serverStatus.motdLen) {
float maxX;
if (uiInfo.serverStatus.motdWidth == -1) {
uiInfo.serverStatus.motdWidth = 0;
uiInfo.serverStatus.motdPaintX = rect->x + 1;
uiInfo.serverStatus.motdPaintX2 = -1;
}
if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdOffset = 0;
uiInfo.serverStatus.motdPaintX = rect->x + 1;
uiInfo.serverStatus.motdPaintX2 = -1;
}
if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime)
{
uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
if (uiInfo.serverStatus.motdPaintX <= rect->x + 2)
{
if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen)
{
uiInfo.serverStatus.motdPaintX += trap_R_GetTextWidth ( &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], uiInfo.uiDC.Assets.defaultFont, scale, 1 ) - 1;
uiInfo.serverStatus.motdOffset++;
}
else
{
uiInfo.serverStatus.motdOffset = 0;
if (uiInfo.serverStatus.motdPaintX2 >= 0)
{
uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
}
else
{
uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
}
uiInfo.serverStatus.motdPaintX2 = -1;
}
}
else
{
//serverStatus.motdPaintX--;
uiInfo.serverStatus.motdPaintX -= 2;
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
//serverStatus.motdPaintX2--;
uiInfo.serverStatus.motdPaintX2 -= 2;
}
}
}
maxX = rect->x + rect->w - 2;
// Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0, NULL );
if (uiInfo.serverStatus.motdPaintX2 >= 0)
{
// float maxX2 = rect->x + rect->w - 2;
// Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset, NULL );
}
if (uiInfo.serverStatus.motdOffset && maxX > 0) {
// if we have an offset ( we are skipping the first part of the string ) and we fit the string
if (uiInfo.serverStatus.motdPaintX2 == -1) {
uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
}
} else {
uiInfo.serverStatus.motdPaintX2 = -1;
}
}
}
static void UI_DrawKeyBindStatus(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
if (Display_KeyBindPending())
{
UI_DrawText (rect->x, rect->y, font, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0 );
}
else
{
UI_DrawText (rect->x, rect->y, font, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0 );
}
}
static void UI_DrawGLInfo(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
char * eptr;
char buff[4096];
const char *lines[64];
int y, numLines, i;
UI_DrawText (rect->x + 2, rect->y, font, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 30, 0 );
UI_DrawText (rect->x + 2, rect->y + 15, font, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 30, 0 );
UI_DrawText (rect->x + 2, rect->y + 30, font, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 30, 0);
// build null terminated extension strings
Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 4096);
eptr = buff;
y = rect->y + 45;
numLines = 0;
while ( y < rect->y + rect->h && *eptr )
{
while ( *eptr && *eptr == ' ' )
*eptr++ = '\0';
// track start of valid string
if (*eptr && *eptr != ' ') {
lines[numLines++] = eptr;
}
while ( *eptr && *eptr != ' ' )
eptr++;
}
i = 0;
while (i < numLines)
{
UI_DrawText (rect->x + 2, y, font, scale, color, lines[i++], 20, 0 );
if (i < numLines)
{
UI_DrawText(rect->x + rect->w / 2, y, font, scale, color, lines[i++], 20, 0 );
}
y += 10;
if (y > rect->y + rect->h - 11)
{
break;
}
}
}
/*
=================
UI_Version
=================
*/
static void UI_Version(rectDef_t *rect, float scale, vec4_t color)
{
int width;
width = trap_R_GetTextWidth ( Q3_VERSION, uiInfo.uiDC.Assets.defaultFont, scale, 0 );
UI_DrawText (rect->x - width, rect->y, uiInfo.uiDC.Assets.defaultFont, scale, color, Q3_VERSION, 0, 0 );
}
// FIXME: table drive
//
static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, qhandle_t font, float scale, vec4_t color, qhandle_t shader, int textStyle, const char* param )
{
rectDef_t rect;
rect.x = x + text_x;
rect.y = y + text_y;
rect.w = w;
rect.h = h;
switch (ownerDraw)
{
case UI_OUTFITTING_SLOT_RENDER:
UI_DrawOutfittingSlotRender ( &rect, atoi ( param ));
break;
case UI_OUTFITTING_SLOT_NAME:
UI_DrawOutfittingSlotName ( &rect, font, scale, color, atoi ( param ) );
break;
case UI_OUTFITTING_SLOT_BACKGROUND:
UI_DrawOutfittingBackground ( &rect, color, atoi ( param ) );
break;
case UI_PLAYERMODEL:
UI_DrawPlayerModel(&rect);
break;
case UI_PREVIEWCINEMATIC:
UI_DrawPreviewCinematic(&rect, scale, color);
break;
case UI_GAMETYPE:
UI_DrawGameType(&rect, font, scale, color );
break;
case UI_OBJECTIVE_PHOTOS:
UI_DrawObjectivePhotos (&rect, font, scale, color );
break;
case UI_NETGAMETYPE:
UI_DrawNetGameType(&rect, font, scale, color );
break;
case UI_JOINGAMETYPE:
UI_DrawJoinGameType(&rect, font, scale, color );
break;
case UI_MAPPREVIEW:
UI_DrawMapPreview(&rect, scale, color, qtrue);
break;
case UI_MAPCINEMATIC:
UI_DrawMapCinematic(&rect, scale, color, qfalse);
break;
case UI_STARTMAPCINEMATIC:
UI_DrawMapCinematic(&rect, scale, color, qtrue);
break;
case UI_SKILL:
UI_DrawSkill(&rect, font, scale, color );
break;
case UI_REDTEAM_IDENTITY:
UI_DrawTeamIdentity ( &rect, TEAM_RED, atoi(param) );
break;
case UI_BLUETEAM_IDENTITY:
UI_DrawTeamIdentity ( &rect, TEAM_BLUE, atoi(param) );
break;
case UI_NETSOURCE:
UI_DrawNetSource(&rect, font, scale, color );
break;
case UI_NETMAPPREVIEW:
UI_DrawNetMapPreview(&rect, scale, color);
break;
case UI_NETMAPCINEMATIC:
UI_DrawNetMapCinematic(&rect, scale, color);
break;
case UI_NETFILTER:
UI_DrawNetFilter(&rect, font, scale, color );
break;
case UI_ALLMAPS_SELECTION:
UI_DrawAllMapsSelection(&rect, font, scale, color, textStyle, qtrue);
break;
case UI_MAPS_SELECTION:
UI_DrawAllMapsSelection(&rect, font, scale, color, textStyle, qfalse);
break;
case UI_BOTNAME:
UI_DrawBotName(&rect, font, scale, color );
break;
case UI_BOTSKILL:
UI_DrawBotSkill(&rect, font, scale, color );
break;
case UI_REDBLUE:
UI_DrawRedBlue(&rect, font, scale, color );
break;
case UI_CROSSHAIR:
UI_DrawCrosshair(&rect, scale, color);
break;
case UI_SELECTEDPLAYER:
UI_DrawSelectedPlayer(&rect, font, scale, color );
break;
case UI_SERVERREFRESHDATE:
UI_DrawServerRefreshDate(&rect, font, scale, color );
break;
case UI_SERVERMOTD:
UI_DrawServerMOTD(&rect, scale, color);
break;
case UI_GLINFO:
UI_DrawGLInfo(&rect, font, scale, color );
break;
case UI_VERSIONDOWNLOAD_PROGRESS:
UI_DrawVersionDownloadProgress(&rect, font, scale, color );
break;
default:
break;
}
}
static void UI_DrawVersionDownloadProgress(rectDef_t *rect, qhandle_t font, float scale, vec4_t color )
{
// Add code to show loading progress
UI_DrawText (rect->x, rect->y, font, scale, color, va("Progress: %d %",90),0,0);
}
static qboolean UI_OwnerDrawDisabled ( int flags, const char* param )
{
return qfalse;
}
static qboolean UI_OwnerDrawVisible ( int flags, const char* param )
{
qboolean vis = qtrue;
while (vis && flags)
{
if (flags & UI_SHOW_LEADER)
{
// these need to show when this client can give orders to a player or a group
if (!uiInfo.teamLeader)
{
vis = qfalse;
}
else
{
// if showing yourself
if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)
{
vis = qfalse;
}
}
flags &= ~UI_SHOW_LEADER;
}
if (flags & UI_SHOW_NOTLEADER)
{
// these need to show when this client is assigning their own status or they are NOT the leader
if (uiInfo.teamLeader) {
// if not showing yourself
if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
vis = qfalse;
}
// these need to show when this client can give orders to a player or a group
}
flags &= ~UI_SHOW_NOTLEADER;
}
if (flags & UI_SHOW_FAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer != AS_FAVORITES) {
vis = qfalse;
}
flags &= ~UI_SHOW_FAVORITESERVERS;
}
if (flags & UI_SHOW_NOTFAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer == AS_FAVORITES) {
vis = qfalse;
}
flags &= ~UI_SHOW_NOTFAVORITESERVERS;
}
if (flags & UI_SHOW_ANYTEAMGAME)
{
if ( !bg_gametypeData[ui_gameType.integer].teams )
{
vis = qfalse;
}
flags &= ~UI_SHOW_ANYTEAMGAME;
}
if (flags & UI_SHOW_ANYNONTEAMGAME)
{
if ( bg_gametypeData[ui_gameType.integer].teams )
{
vis = qfalse;
}
flags &= ~UI_SHOW_ANYNONTEAMGAME;
}
if (flags & UI_SHOW_NETANYTEAMGAME)
{
if ( !bg_gametypeData[ui_netGameType.integer].teams )
{
vis = qfalse;
}
flags &= ~UI_SHOW_NETANYTEAMGAME;
}
if (flags & UI_SHOW_NETANYNONTEAMGAME)
{
if ( bg_gametypeData[ui_netGameType.integer].teams )
{
vis = qfalse;
}
flags &= ~UI_SHOW_NETANYNONTEAMGAME;
}
if (flags & UI_SHOW_NEWHIGHSCORE) {
if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
vis = qfalse;
} else {
if (uiInfo.soundHighScore) {
if (trap_Cvar_VariableValue("sv_killserver") == 0) {
// wait on server to go down before playing sound
uiInfo.soundHighScore = qfalse;
}
}
}
flags &= ~UI_SHOW_NEWHIGHSCORE;
}
if (flags & UI_SHOW_NEWBESTTIME) {
if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
vis = qfalse;
}
flags &= ~UI_SHOW_NEWBESTTIME;
}
if (flags & UI_SHOW_DEMOAVAILABLE) {
if (!uiInfo.demoAvailable) {
vis = qfalse;
}
flags &= ~UI_SHOW_DEMOAVAILABLE;
} else {
flags = 0;
}
}
return vis;
}
static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap)
{
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER)
{
int oldCount = UI_MapCountByGameType();
// hard coded mess here
if (key == K_MOUSE2)
{
ui_gameType.integer--;
if (ui_gameType.integer == 2)
{
ui_gameType.integer = 1;
}
else if (ui_gameType.integer < 2)
{
ui_gameType.integer = bg_gametypeCount - 1;
}
}
else
{
ui_gameType.integer++;
if (ui_gameType.integer >= bg_gametypeCount )
{
ui_gameType.integer = 1;
}
else if (ui_gameType.integer == 2)
{
ui_gameType.integer = 3;
}
}
trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer));
if (resetMap && oldCount != UI_MapCountByGameType())
{
trap_Cvar_Set( "ui_currentMap", "0");
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL);
}
return qtrue;
}
return qfalse;
}
static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key)
{
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER)
{
int oldMapIndex;
int actual;
if (key == K_MOUSE2)
{
ui_netGameType.integer--;
}
else
{
ui_netGameType.integer++;
}
if (ui_netGameType.integer < 0)
{
ui_netGameType.integer = bg_gametypeCount - 1;
}
else if (ui_netGameType.integer >= bg_gametypeCount)
{
ui_netGameType.integer = 0;
}
if( uiInfo.mapCount )
{
oldMapIndex = ui_currentNetMap.integer;
}
else
{
oldMapIndex = 0;
}
trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer));
trap_Cvar_Set( "ui_actualnetGameType", va("%d", ui_netGameType.integer));
trap_Cvar_Set( "ui_gtRespawnType", va("%d", bg_gametypeData[ui_netGameType.integer].respawnType ) );
trap_Cvar_Set( "ui_gtPickupsDisabled", va("%d", bg_gametypeData[ui_netGameType.integer].pickupsDisabled ) );
UI_SelectedMap ( 0, &actual );
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d",actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
UI_MapCountByGameType();
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL);
if ( oldMapIndex > 0)
{
if ( uiInfo.mapList[oldMapIndex].active )
{
Menu_SetFeederSelection ( NULL, FEEDER_ALLMAPS, UI_GetIndexFromSelection(oldMapIndex), NULL );
}
}
return qtrue;
}
return qfalse;
}
static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key)
{
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER)
{
if (key == K_MOUSE2)
{
ui_joinGameType.integer--;
}
else
{
ui_joinGameType.integer++;
}
if (ui_joinGameType.integer < 0)
{
ui_joinGameType.integer = bg_gametypeCount;
}
else if (ui_joinGameType.integer > bg_gametypeCount )
{
ui_joinGameType.integer = 0;
}
trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer));
UI_BuildServerDisplayList(qtrue);
return qtrue;
}
return qfalse;
}
static qboolean UI_Skill_HandleKey(int flags, float *special, int key)
{
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER)
{
int i = trap_Cvar_VariableValue( "g_botSkill" );
if (key == K_MOUSE2)
{
i--;
}
else
{
i++;
}
if (i < 1)
{
i = numSkillLevels;
}
else if (i > numSkillLevels)
{
i = 1;
}
trap_Cvar_Set("g_botSkill", va("%i", i));
return qtrue;
}
return qfalse;
}
static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
if (key == K_MOUSE2) {
ui_netSource.integer--;
} else {
ui_netSource.integer++;
}
if (ui_netSource.integer >= numNetSources) {
ui_netSource.integer = 0;
} else if (ui_netSource.integer < 0) {
ui_netSource.integer = numNetSources - 1;
}
UI_BuildServerDisplayList(qtrue);
if (ui_netSource.integer != AS_GLOBAL) {
UI_StartServerRefresh(qtrue);
}
trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer));
return qtrue;
}
return qfalse;
}
static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
if (key == K_MOUSE2) {
ui_serverFilterType.integer--;
} else {
ui_serverFilterType.integer++;
}
if (ui_serverFilterType.integer >= numServerFilters) {
ui_serverFilterType.integer = 0;
} else if (ui_serverFilterType.integer < 0) {
ui_serverFilterType.integer = numServerFilters - 1;
}
UI_BuildServerDisplayList(qtrue);
return qtrue;
}
return qfalse;
}
static qboolean UI_BotName_HandleKey(int flags, float *special, int key)
{
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER)
{
int value = uiInfo.botIndex;
if (key == K_MOUSE2)
{
value--;
}
else
{
value++;
}
if (value >= UI_GetNumBots() )
{
value = 0;
}
else if (value < 0)
{
value = UI_GetNumBots() - 1;
}
uiInfo.botIndex = value;
return qtrue;
}
return qfalse;
}
static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
if (key == K_MOUSE2) {
uiInfo.skillIndex--;
} else {
uiInfo.skillIndex++;
}
if (uiInfo.skillIndex >= numSkillLevels) {
uiInfo.skillIndex = 0;
} else if (uiInfo.skillIndex < 0) {
uiInfo.skillIndex = numSkillLevels-1;
}
return qtrue;
}
return qfalse;
}
static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
uiInfo.redBlue ^= 1;
return qtrue;
}
return qfalse;
}
static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
if (key == K_MOUSE2) {
uiInfo.currentCrosshair--;
} else {
uiInfo.currentCrosshair++;
}
if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
uiInfo.currentCrosshair = 0;
} else if (uiInfo.currentCrosshair < 0) {
uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
}
trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
return qtrue;
}
return qfalse;
}
static qboolean UI_OutfittingSlot_HandleKey ( int slot, int key )
{
weapon_t weapon;
switch ( key )
{
case K_MOUSE1:
case K_ENTER:
case K_RIGHTARROW:
// Nothing to cycle?
if ( bg_outfittings[uiInfo.outfittingItemGroup].items[slot] == -1 )
{
break;
}
do
{
if ( uiInfo.outfittingItemGroup != 0 )
{
memcpy ( &bg_outfittings[0].items, &bg_outfittings[uiInfo.outfittingItemGroup].items, sizeof(bg_outfittings[0].items) );
Menu_SetFeederSelection(NULL, FEEDER_OUTFITTING_TEMPLATES, 0, "ingame_outfitting");
}
bg_outfittings[uiInfo.outfittingItemGroup].items[slot]++;
if ( bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]] == -1 )
{
bg_outfittings[uiInfo.outfittingItemGroup].items[slot] = 0;
}
if ( bg_itemlist[bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]]].giType != IT_WEAPON )
{
break;
}
weapon = bg_itemlist[bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]]].giTag;
}
while ( !BG_IsWeaponAvailableForOutfitting ( weapon, 2 ) );
return qtrue;
case K_MOUSE2:
case K_SPACE:
case K_LEFTARROW:
// Nothing to cycle?
if ( bg_outfittings[uiInfo.outfittingItemGroup].items[slot] == -1 )
{
break;
}
do
{
if ( uiInfo.outfittingItemGroup != 0 )
{
memcpy ( &bg_outfittings[0].items, &bg_outfittings[uiInfo.outfittingItemGroup].items, sizeof(bg_outfittings[0].items) );
Menu_SetFeederSelection(NULL, FEEDER_OUTFITTING_TEMPLATES, 0, "ingame_outfitting");
}
bg_outfittings[uiInfo.outfittingItemGroup].items[slot]--;
if ( bg_outfittings[uiInfo.outfittingItemGroup].items[slot] < 0 )
{
bg_outfittings[uiInfo.outfittingItemGroup].items[slot] = MAX_OUTFITTING_GROUPITEM-1;
// Find the first valid one starting from the back
while ( bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]] == -1 )
{
bg_outfittings[uiInfo.outfittingItemGroup].items[slot]--;
}
}
if ( bg_itemlist[bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]]].giType != IT_WEAPON )
{
break;
}
weapon = bg_itemlist[bg_outfittingGroups[slot][bg_outfittings[uiInfo.outfittingItemGroup].items[slot]]].giTag;
}
while ( !BG_IsWeaponAvailableForOutfitting ( weapon, 2 ) );
return qtrue;
}
return qfalse;
}
static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
int selected;
UI_BuildPlayerList();
if (!uiInfo.teamLeader) {
return qfalse;
}
selected = trap_Cvar_VariableValue("cg_selectedPlayer");
if (key == K_MOUSE2) {
selected--;
} else {
selected++;
}
if (selected > uiInfo.myTeamCount) {
selected = 0;
} else if (selected < 0) {
selected = uiInfo.myTeamCount;
}
if (selected == uiInfo.myTeamCount) {
trap_Cvar_Set( "cg_selectedPlayerName", "Everyone");
} else {
trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]);
}
trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected));
}
return qfalse;
}
static qboolean UI_OwnerDrawHandleKey ( int ownerDraw, int flags, float *special, int key, const char* param )
{
switch (ownerDraw)
{
case UI_GAMETYPE:
return UI_GameType_HandleKey(flags, special, key, qtrue);
case UI_NETGAMETYPE:
return UI_NetGameType_HandleKey(flags, special, key);
case UI_JOINGAMETYPE:
return UI_JoinGameType_HandleKey(flags, special, key);
case UI_SKILL:
return UI_Skill_HandleKey(flags, special, key);
case UI_NETSOURCE:
UI_NetSource_HandleKey(flags, special, key);
break;
case UI_NETFILTER:
UI_NetFilter_HandleKey(flags, special, key);
break;
case UI_BOTNAME:
return UI_BotName_HandleKey(flags, special, key);
case UI_BOTSKILL:
return UI_BotSkill_HandleKey(flags, special, key);
case UI_REDBLUE:
UI_RedBlue_HandleKey(flags, special, key);
break;
case UI_CROSSHAIR:
UI_Crosshair_HandleKey(flags, special, key);
break;
case UI_SELECTEDPLAYER:
UI_SelectedPlayer_HandleKey(flags, special, key);
break;
case UI_OUTFITTING_SLOT:
UI_OutfittingSlot_HandleKey ( atoi(param), key );
break;
default:
break;
}
return qfalse;
}
static float UI_GetValue(int ownerDraw) {
return 0;
}
/*
=================
UI_ServersQsortCompare
=================
*/
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) {
return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2);
}
/*
=================
UI_ServersSort
=================
*/
void UI_ServersSort(int column, qboolean force) {
if ( !force ) {
if ( uiInfo.serverStatus.sortKey == column ) {
return;
}
}
uiInfo.serverStatus.sortKey = column;
qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
}
/*
===============
UI_LoadMods
===============
*/
static void UI_LoadMods() {
int numdirs;
char dirlist[2048];
char *dirptr;
char *descptr;
int i;
int dirlen;
uiInfo.modCount = 0;
numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
dirptr = dirlist;
for( i = 0; i < numdirs; i++ ) {
dirlen = strlen( dirptr ) + 1;
descptr = dirptr + dirlen;
uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr);
uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr);
dirptr += dirlen + strlen(descptr) + 1;
uiInfo.modCount++;
if (uiInfo.modCount >= MAX_MODS) {
break;
}
}
}
/*
===============
UI_LoadMovies
===============
*/
static void UI_LoadMovies() {
char movielist[4096];
char *moviename;
int i, len;
uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 );
if (uiInfo.movieCount) {
if (uiInfo.movieCount > MAX_MOVIES) {
uiInfo.movieCount = MAX_MOVIES;
}
moviename = movielist;
for ( i = 0; i < uiInfo.movieCount; i++ ) {
len = strlen( moviename );
if (!Q_stricmp(moviename + len - 4,".roq")) {
moviename[len-4] = '\0';
}
Q_strupr(moviename);
uiInfo.movieList[i] = String_Alloc(moviename);
moviename += len + 1;
}
}
}
/*
===============
UI_LoadDemos
===============
*/
static void UI_LoadDemos()
{
char demolist[4096];
char demoExt[32];
char *demoname;
int i, len;
Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol"));
uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 );
Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol"));
if (uiInfo.demoCount) {
if (uiInfo.demoCount > MAX_DEMOS) {
uiInfo.demoCount = MAX_DEMOS;
}
demoname = demolist;
for ( i = 0; i < uiInfo.demoCount; i++ ) {
len = strlen( demoname );
if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) {
demoname[len-strlen(demoExt)] = '\0';
}
Q_strupr(demoname);
uiInfo.demoList[i] = String_Alloc(demoname);
demoname += len + 1;
}
}
}
static qboolean UI_SetNextMap(int actual, int index) {
int i;
for (i = actual + 1; i < uiInfo.mapCount; i++) {
if (uiInfo.mapList[i].active) {
Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish");
return qtrue;
}
}
return qfalse;
}
static void UI_Update ( const char *name )
{
int val = trap_Cvar_VariableValue(name);
if (Q_stricmp(name, "ui_SetName") == 0)
{
trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name"));
}
else if (Q_stricmp(name, "ui_setRate") == 0)
{
float rate = trap_Cvar_VariableValue("rate");
if (rate >= 5000)
{
trap_Cvar_Set("cl_maxpackets", "30");
trap_Cvar_Set("cl_packetdup", "1");
}
else if (rate >= 4000)
{
trap_Cvar_Set("cl_maxpackets", "15");
trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss
}
else
{
trap_Cvar_Set("cl_maxpackets", "15");
trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth
}
}
else if (Q_stricmp(name, "ui_GetName") == 0)
{
trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name"));
}
else if (Q_stricmp(name, "r_colorbits") == 0)
{
switch (val)
{
case 0:
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_SetValue( "r_stencilbits", 0 );
break;
case 16:
trap_Cvar_SetValue( "r_depthbits", 16 );
trap_Cvar_SetValue( "r_stencilbits", 0 );
break;
case 32:
trap_Cvar_SetValue( "r_depthbits", 24 );
break;
}
}
else if (Q_stricmp(name, "r_lodbias") == 0)
{
switch (val)
{
case 0:
trap_Cvar_SetValue( "r_subdivisions", 4 );
break;
case 1:
trap_Cvar_SetValue( "r_subdivisions", 12 );
break;
case 2:
trap_Cvar_SetValue( "r_subdivisions", 20 );
break;
}
}
else if (Q_stricmp(name, "ui_glCustom") == 0)
{
switch (val)
{
case 0: // high quality
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 4 );
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 32 );
trap_Cvar_SetValue( "r_depthbits", 24 );
trap_Cvar_SetValue( "r_picmip", 1 );
trap_Cvar_SetValue( "r_mode", 4 );
trap_Cvar_SetValue( "r_texturebits", 32 );
trap_Cvar_SetValue( "r_fastSky", 0 );
trap_Cvar_SetValue( "r_inGameVideo", 1 );
trap_Cvar_SetValue( "cg_shadows", 1 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
break;
case 1: // normal
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 12 );
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 0 );
trap_Cvar_SetValue( "r_depthbits", 24 );
trap_Cvar_SetValue( "r_picmip", 2 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "r_texturebits", 0 );
trap_Cvar_SetValue( "r_fastSky", 0 );
trap_Cvar_SetValue( "r_inGameVideo", 1 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
trap_Cvar_SetValue( "cg_shadows", 0 );
break;
case 2: // fast
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 8 );
trap_Cvar_SetValue( "r_lodbias", 1 );
trap_Cvar_SetValue( "r_colorbits", 0 );
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_SetValue( "r_picmip", 3 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "r_texturebits", 0 );
trap_Cvar_SetValue( "cg_shadows", 0 );
trap_Cvar_SetValue( "r_fastSky", 1 );
trap_Cvar_SetValue( "r_inGameVideo", 0 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
break;
case 3: // fastest
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 20 );
trap_Cvar_SetValue( "r_lodbias", 2 );
trap_Cvar_SetValue( "r_colorbits", 16 );
trap_Cvar_SetValue( "r_depthbits", 16 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "r_picmip", 3 );
trap_Cvar_SetValue( "r_texturebits", 16 );
trap_Cvar_SetValue( "cg_shadows", 0 );
trap_Cvar_SetValue( "r_fastSky", 1 );
trap_Cvar_SetValue( "r_inGameVideo", 0 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
break;
}
}
else if (Q_stricmp(name, "ui_mousePitch") == 0)
{
if (val == 0)
{
trap_Cvar_SetValue( "m_pitch", 0.022f );
}
else
{
trap_Cvar_SetValue( "m_pitch", -0.022f );
}
}
}
/*
===============
UI_VerifyNetwork
Verifies that there is a network connection and if not dumps a com_error
===============
*/
qboolean UI_VerifyNetwork ( void )
{
if ( ui_noNetCheck.integer )
{
return qtrue;
}
if ( !trap_NET_Available ( ) )
{
if ( !(int)trap_Cvar_VariableValue ( "com_ignoreverifynetwork" ) )
{
Menus_ActivateByName("verifynetwork_popmenu");
return qfalse;
}
}
return qtrue;
}
/*
===============
UI_RunMenuScript
Runs scripts from the menu
===============
*/
static void UI_RunMenuScript(const char **args)
{
const char *name, *name2;
char buff[1024];
if (String_Parse(args, &name))
{
if ( Q_stricmp ( name, "LoadOutfittings" ) == 0 )
{
BG_SetAvailableOutfitting ( UI_Cvar_VariableString ( "ui_info_availableweapons" ) );
BG_ParseOutfittingTemplates ( qfalse );
}
else if ( Q_stricmp ( name, "DecompressOutfitting" ) == 0 )
{
int index;
goutfitting_t outfitting;
BG_DecompressOutfitting ( UI_Cvar_VariableString ( "outfitting" ), &outfitting );
index = BG_FindOutfitting ( &outfitting );
if ( index < 0 )
{
memcpy ( &bg_outfittings[0].items[0], &outfitting.items[0], sizeof(outfitting.items) );
Menu_SetFeederSelection(NULL, FEEDER_OUTFITTING_TEMPLATES, 0, "main");
}
else
{
Menu_SetFeederSelection(NULL, FEEDER_OUTFITTING_TEMPLATES, index, "main");
}
}
else if ( Q_stricmp ( name, "CompressOutfitting" ) == 0 )
{
char compressed[OUTFITTING_GROUP_MAX + 1];
BG_CompressOutfitting ( &bg_outfittings[uiInfo.outfittingItemGroup], compressed, OUTFITTING_GROUP_MAX );
trap_Cvar_Set ( "outfitting", compressed );
}
// Verify that the user is connected and if not through a com_error
else if ( Q_stricmp ( name, "VerifyNet" ) == 0 )
{
UI_VerifyNetwork ( );
}
else if ( Q_stricmp ( name, "autoTeamJoin" ) == 0 )
{
qboolean joinRed = qfalse;
if ( !String_Parse(args, &name) || !name )
{
return;
}
if ( !String_Parse(args, &name2) || !name2 )
{
return;
}
// If the teams have the same number of players then join the
// team that has less points
if ( ui_info_bluecount.integer == ui_info_redcount.integer )
{
// If the blue team has more points then join red
if ( ui_info_bluescore.integer > ui_info_redscore.integer )
{
joinRed = qtrue;
}
}
// If the blue team has more players then join red
else if ( ui_info_bluecount.integer > ui_info_redcount.integer )
{
joinRed = qtrue;
}
if ( joinRed )
{
Menus_OpenByName ( name );
}
else
{
Menus_OpenByName ( name2 );
}
}
else if ( Q_stricmp ( name, "JoinTeam" ) == 0 )
{
int index;
team_t team;
if ( !String_Parse(args, &name) || !name )
{
return;
}
if ( !Int_Parse ( args, &index ) )
{
return;
}
if ( Q_stricmp ( name, "red" ) == 0 )
{
team = TEAM_RED;
}
else if ( Q_stricmp ( name, "blue" ) == 0 )
{
team = TEAM_BLUE;
}
else
{
return;
}
if ( index < 0 || index > 4 )
{
index = 0;
}
if ( !uiInfo.identityTeams[team][index] )
{
return;
}
trap_Cmd_ExecuteText( EXEC_APPEND, va("cmd team %s %s\n", name, uiInfo.identityTeams[team][index]->mName ));
}
else if ( Q_stricmp ( name, "UpdateModel" ) == 0 )
{
updateModel = qtrue;
}
else if ( Q_stricmp ( name, "UpdateParental" ) == 0 )
{
char password[MAX_QPATH];
trap_Parental_GetPassword ( password, MAX_QPATH );
// As long as the password is correct, let them by
if ( Q_stricmp ( password, uiInfo.parentalPassword ) == 0 )
{
trap_Parental_Update ( );
}
}
else if ( Q_stricmp ( name, "OpenParentalPasswordMenu" ) == 0 )
{
trap_Cvar_Set ( "ui_lock_password2", "" );
}
else if ( Q_stricmp ( name, "UpdateParentalPassword" ) == 0 )
{
char password[MAX_QPATH],password2[MAX_QPATH];
trap_Cvar_VariableStringBuffer ( "ui_lock_password", password, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_lock_password2", password2, MAX_QPATH );
if ( !Q_stricmp ( password, password2 ) )
{
trap_Cvar_VariableStringBuffer ( "ui_lock_password", uiInfo.parentalPassword , MAX_QPATH );
trap_Parental_SetPassword ( uiInfo.parentalPassword );
trap_Cvar_Set ( "ui_lock_password", "" );
Menus_CloseByName("violence_setpassword_popmenu");
}
else
{
trap_Cvar_Set ( "setpassword_error", "Password and Re-Enter Password must match." );
}
}
else if (Q_stricmp(name,"violence_options") == 0 )
{
char password[MAX_QPATH];
trap_Parental_GetPassword ( password, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_lock_password", uiInfo.parentalPassword, MAX_QPATH );
if ( !Q_stricmp ( password, uiInfo.parentalPassword ) )
{
Menus_CloseByName ( "violence_menu" );
Menus_OpenByName ( "violence_options_menu" );
trap_Cvar_Set ( "parental_password_error", " " );
}
else
{
trap_Cvar_Set ( "parental_password_error", "Incorrect password." );
}
trap_Cvar_Set ( "ui_lock_password", "" );
}
else if (Q_stricmp(name, "SetConnectPassword") == 0)
{
char password[MAX_QPATH];
uiInfo.connectPasswordRequest = qfalse;
trap_Cvar_VariableStringBuffer ( "ui_connect_password", password, MAX_QPATH );
trap_Cvar_Set ( "password", password );
trap_Cvar_Set ( "ui_connect_password", "" );
}
else if (Q_stricmp(name, "StartServer") == 0)
{
#ifdef _SOF2_BOTS
int clients;
int oldclients;
float skill;
#endif
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_cameraOrbit", "0");
trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) );
trap_Cvar_Set ( "g_gametype", bg_gametypeData[ui_netGameType.integer].name );
// Must be connected
if ( ui_dedicated.integer > 0 )
{
if ( !UI_VerifyNetwork ( ) )
{
return;
}
}
// Handle randomly generated maps specially
if ( !Q_stricmp ( uiInfo.mapList[ui_currentNetMap.integer].mapLoadName, "*random" ) )
{
char rmgConfig[MAX_QPATH];
char rmgSize[MAX_QPATH];
char rmgTime[MAX_QPATH];
char rmgSeed[MAX_QPATH];
trap_Cvar_VariableStringBuffer ( "ui_rmg_size", rmgSize, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_rmg_config", rmgConfig, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_rmg_time", rmgTime, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_rmg_seed", rmgSeed, MAX_QPATH );
trap_Cmd_ExecuteText ( EXEC_APPEND, va( "wait ; wait ; rmgmap 1 \"%s\" 2 \"%s\" 3 \"%s\" 4 \"%s\" 0\n",
rmgSize, rmgConfig, rmgTime, rmgSeed ) );
}
else
{
trap_Cmd_ExecuteText ( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) );
}
#ifdef _SOF2_BOTS
skill = trap_Cvar_VariableValue( "g_botSkill" );
// set max clients based on spots
oldclients = trap_Cvar_VariableValue( "sv_maxClients" );
clients = 0;
if (clients == 0)
{
clients = 8;
}
if (oldclients > clients)
{
clients = oldclients;
}
trap_Cvar_Set("sv_maxClients", va("%d",clients));
#endif
}
else if (Q_stricmp(name, "resetDefaults") == 0)
{
trap_Cmd_ExecuteText( EXEC_APPEND, "exec sof2mp_default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
Controls_SetDefaults();
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
}
else if (Q_stricmp(name, "getCDKey") == 0) {
char out[17];
trap_GetCDKey(buff, 17);
trap_Cvar_Set("cdkey1", "");
trap_Cvar_Set("cdkey2", "");
trap_Cvar_Set("cdkey3", "");
trap_Cvar_Set("cdkey4", "");
trap_Cvar_Set("cdkeychecksum", "");
trap_Cvar_Set("cdkey_error", "");
if (strlen(buff) == CDKEY_LEN)
{
Q_strncpyz(out, buff, 5);
trap_Cvar_Set("cdkey1", out);
Q_strncpyz(out, buff + 4, 5);
trap_Cvar_Set("cdkey2", out);
Q_strncpyz(out, buff + 8, 5);
trap_Cvar_Set("cdkey3", out);
Q_strncpyz(out, buff + 12, 5);
trap_Cvar_Set("cdkey4", out);
Q_strncpyz(out, buff + 16, 2);
trap_Cvar_Set("cdkeychecksum", out);
}
} else if (Q_stricmp(name, "verifyCDKey") == 0) {
buff[0] = '\0';
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkeychecksum"));
trap_Cvar_Set("cdkey", buff);
if (trap_VerifyCDKey(buff))
{
trap_Cvar_Set("cdkey_error", "Valid CD Key.");
trap_SetCDKey(buff);
Menus_CloseByName ( "cdkey_popmenu" );
}
else
{
trap_Cvar_Set("cdkey_error", "Invalid CD Key.");
}
}
else if (Q_stricmp(name, "loadArenas") == 0)
{
int actual;
UI_LoadArenas();
UI_MapCountByGameType();
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver_menu");
trap_Cvar_Set("ui_mapIndex", "0");
ui_mapIndex.integer = 0;
UI_SelectedMap ( 0, &actual );
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d",actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
}
else if (Q_stricmp(name, "loadVoteArenas") == 0)
{
int actual;
UI_LoadArenas();
UI_MapCountForVote();
Menu_SetFeederSelection(NULL, FEEDER_VOTEMAPS, 0, "ingame_callvote");
trap_Cvar_Set("ui_mapIndex", "0");
ui_mapIndex.integer = 0;
UI_SelectedMap ( 0, &actual );
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d",actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
}
else if (Q_stricmp(name, "saveControls") == 0) {
Controls_SetConfig(qtrue);
} else if (Q_stricmp(name, "loadControls") == 0) {
Controls_GetConfig();
} else if (Q_stricmp(name, "clearError") == 0) {
trap_Cvar_Set("com_errorMessage", "");
}
else if (Q_stricmp(name, "loadGameInfo") == 0)
{
BG_BuildGametypeList ( );
} else if (Q_stricmp(name, "RefreshServers") == 0) {
UI_StartServerRefresh(qtrue);
UI_BuildServerDisplayList(qtrue);
} else if (Q_stricmp(name, "RefreshFilter") == 0) {
UI_StartServerRefresh(qfalse);
UI_BuildServerDisplayList(qtrue);
} else if (Q_stricmp(name, "RunSPDemo") == 0) {
if (uiInfo.demoAvailable) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, bg_gametypeData[ui_gameType.integer].name));
}
} else if (Q_stricmp(name, "LoadDemos") == 0) {
UI_LoadDemos();
} else if (Q_stricmp(name, "LoadMovies") == 0) {
UI_LoadMovies();
} else if (Q_stricmp(name, "LoadMods") == 0) {
UI_LoadMods();
} else if (Q_stricmp(name, "playMovie") == 0) {
if (uiInfo.previewMovie >= 0) {
trap_CIN_StopCinematic(uiInfo.previewMovie);
}
trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex]));
} else if (Q_stricmp(name, "RunMod") == 0) {
trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName);
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
} else if (Q_stricmp(name, "RunDemo") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("demo \"%s\"\n", uiInfo.demoList[uiInfo.demoIndex]));
} else if (Q_stricmp(name, "Quake3") == 0) {
trap_Cvar_Set( "fs_game", "");
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
} else if (Q_stricmp(name, "closeJoin") == 0) {
if (uiInfo.serverStatus.refreshActive) {
UI_StopServerRefresh();
uiInfo.serverStatus.nextDisplayRefresh = 0;
uiInfo.nextServerStatusRefresh = 0;
uiInfo.nextFindPlayerRefresh = 0;
UI_BuildServerDisplayList(qtrue);
} else {
Menus_CloseByName("joinserver");
Menus_OpenByName("main");
}
} else if (Q_stricmp(name, "StopRefresh") == 0) {
UI_StopServerRefresh();
uiInfo.serverStatus.nextDisplayRefresh = 0;
uiInfo.nextServerStatusRefresh = 0;
uiInfo.nextFindPlayerRefresh = 0;
} else if (Q_stricmp(name, "UpdateFilter") == 0) {
if (ui_netSource.integer == AS_LOCAL) {
UI_StartServerRefresh(qtrue);
}
UI_BuildServerDisplayList(qtrue);
UI_FeederSelection(FEEDER_SERVERS, 0);
} else if (Q_stricmp(name, "ServerStatus") == 0) {
trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress));
UI_BuildServerStatus(qtrue);
} else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) {
Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
UI_BuildServerStatus(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
} else if (Q_stricmp(name, "FindPlayer") == 0) {
UI_BuildFindPlayerList(qtrue);
// clear the displayed server status info
uiInfo.serverStatusInfo.numLines = 0;
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
} else if (Q_stricmp(name, "JoinServer") == 0) {
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_cameraOrbit", "0");
if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) {
trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024);
trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) );
}
} else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) {
if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) {
trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) );
}
}
else if (Q_stricmp(name, "Quit") == 0) {
trap_Cmd_ExecuteText( EXEC_NOW, "quit");
} else if (Q_stricmp(name, "Controls") == 0) {
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("setup_menu2");
} else if (Q_stricmp(name, "Leave") == 0)
{
uiInfo.connectPasswordRequest = qfalse;
trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("main");
} else if (Q_stricmp(name, "ServerSort") == 0) {
int sortColumn;
if (Int_Parse(args, &sortColumn)) {
// if same column we're already sorting on then flip the direction
if (sortColumn == uiInfo.serverStatus.sortKey) {
uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir;
}
// make sure we sort again
UI_ServersSort(sortColumn, qtrue);
}
} else if (Q_stricmp(name, "closeingame") == 0) {
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
else if (Q_stricmp(name, "voteMap") == 0)
{
if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount)
{
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) );
}
}
else if (Q_stricmp(name, "voteKick") == 0)
{
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount)
{
char clientnum[3];
// The client number is hidden in front of the string
strncpy ( clientnum, uiInfo.playerNames[uiInfo.playerIndex], 2 );
clientnum[2] = 0;
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote clientkick \"%s\"\n",clientnum) );
}
}
else if (Q_stricmp(name, "voteGame") == 0)
{
if (ui_netGameType.integer >= 0 && ui_netGameType.integer < bg_gametypeCount )
{
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %s\n",bg_gametypeData[ui_netGameType.integer].name) );
}
}
else if ( Q_stricmp ( name, "voteRMG" ) == 0 )
{
char rmgConfig[MAX_QPATH];
char rmgSize[MAX_QPATH];
char rmgTime[MAX_QPATH];
char rmgSeed[MAX_QPATH];
trap_Cvar_VariableStringBuffer ( "ui_rmg_size", rmgSize, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_rmg_config", rmgConfig, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_rmg_time", rmgTime, MAX_QPATH );
trap_Cvar_VariableStringBuffer ( "ui_rmg_seed", rmgSeed, MAX_QPATH );
trap_Cmd_ExecuteText ( EXEC_APPEND, va( "callvote rmgmap \"%s\" \"%s\" \"%s\" \"%s\"\n",
rmgSize, rmgConfig, rmgTime, rmgSeed ) );
}
else if (Q_stricmp(name, "loadNewVersionFromBrowser") == 0)
{
trap_Version_Download(VD_BROWSER_DOWNLOAD);
}
else if (Q_stricmp(name, "ignoreCurrentVersion") == 0)
{
Menus_CloseByName("invalid_version_ignore_menu");
Menus_CloseByName("invalid_version_menu");
trap_Version_Download(VD_IGNORE);
}
else if (Q_stricmp(name, "loadNewVersion") == 0)
{
Menus_ActivateByName("patch_download");
trap_Version_Download(uiInfo.versionIndex);
}
else if (Q_stricmp(name, "cancelDownload") == 0)
{
trap_Version_Download(VD_CANCEL);
}
else if (Q_stricmp(name, "addBot") == 0)
{
trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, ui_botteam.string ) );
}
else if (Q_stricmp(name, "addFavorite") == 0)
{
if (ui_netSource.integer != AS_FAVORITES) {
char name[MAX_NAME_LENGTH];
char addr[MAX_NAME_LENGTH];
int res;
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
name[0] = addr[0] = '\0';
Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH);
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
if (strlen(name) > 0 && strlen(addr) > 0) {
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
if (res == 0) {
// server already in the list
Com_Printf("Favorite already in list\n");
}
else if (res == -1) {
// list full
Com_Printf("Favorite list full\n");
}
else {
// successfully added
Com_Printf("Added favorite server %s\n", addr);
}
}
}
}
else if (Q_stricmp(name, "deleteFavorite") == 0)
{
if (ui_netSource.integer == AS_FAVORITES)
{
char addr[MAX_NAME_LENGTH];
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
addr[0] = '\0';
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
if (strlen(addr) > 0) {
trap_LAN_RemoveServer(AS_FAVORITES, addr);
}
UI_BuildServerDisplayList(qtrue);
}
}
else if (Q_stricmp(name, "CancelCreateFavorite") == 0)
{
trap_Cvar_Set( "fave_ip_error", " " );
trap_Cvar_Set( "ui_favoriteAddress", " " );
}
else if (Q_stricmp(name, "createFavorite") == 0)
{
char name[MAX_NAME_LENGTH];
char addr[MAX_NAME_LENGTH];
int res;
name[0] = addr[0] = '\0';
Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH);
Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH);
if ( strlen(name) > 0 && strlen(addr) > 0)
{
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
if (res == 0)
{
// server already in the list
Com_Printf("Favorite already in list\n");
}
else if (res == -1)
{
// list full
Com_Printf("Favorite list full\n");
}
else if (res == -2)
{
trap_Cvar_Set( "fave_ip_error", "Invalid address." );
}
else
{
// successfully added
Com_Printf("Added favorite server %s\n", addr);
trap_Cvar_Set( "fave_ip_error", " " );
trap_Cvar_Set( "ui_favoriteAddress", " " );
Menus_CloseByName("createfavorite_popmenu");
}
UI_BuildServerDisplayList(qtrue);
}
}
else if (Q_stricmp(name, "display_settings_store") == 0)
{
trap_Cvar_SetValue( "ui_glCustom_store", trap_Cvar_VariableValue("ui_glCustom") );
trap_Cvar_SetValue( "r_fullscreen_store",trap_Cvar_VariableValue("r_fullscreen") );
trap_Cvar_SetValue( "r_allowExtensions_store", trap_Cvar_VariableValue("r_allowExtensions") );
trap_Cvar_SetValue( "r_mode_store", trap_Cvar_VariableValue("r_mode") );
trap_Cvar_SetValue( "r_colorbits_store",trap_Cvar_VariableValue("r_colorbits") );
trap_Cvar_SetValue( "r_lodbias_store", trap_Cvar_VariableValue("r_lodbias") );
trap_Cvar_SetValue( "r_picmip_store", trap_Cvar_VariableValue("r_picmip") );
trap_Cvar_SetValue( "r_texturebits_store", trap_Cvar_VariableValue("r_texturebits") );
trap_Cvar_SetValue( "r_texturemode_store", trap_Cvar_VariableValue("r_texturemode") );
trap_Cvar_SetValue( "r_ext_compressed_textures_store", trap_Cvar_VariableValue("r_ext_compressed_textures") );
}
else if (Q_stricmp(name, "display_settings_recall") == 0)
{
trap_Cvar_SetValue( "ui_glCustom", trap_Cvar_VariableValue("ui_glCustom_store") );
trap_Cvar_SetValue( "r_fullscreen",trap_Cvar_VariableValue("r_fullscreen_store") );
trap_Cvar_SetValue( "r_allowExtensions", trap_Cvar_VariableValue("r_allowExtensions_store") );
trap_Cvar_SetValue( "r_mode", trap_Cvar_VariableValue("r_mode_store") );
trap_Cvar_SetValue( "r_colorbits",trap_Cvar_VariableValue("r_colorbits_store") );
trap_Cvar_SetValue( "r_lodbias", trap_Cvar_VariableValue("r_lodbias_store") );
trap_Cvar_SetValue( "r_picmip", trap_Cvar_VariableValue("r_picmip_store") );
trap_Cvar_SetValue( "r_texturebits", trap_Cvar_VariableValue("r_texturebits_store") );
trap_Cvar_SetValue( "r_texturemode", trap_Cvar_VariableValue("r_texturemode_store") );
trap_Cvar_SetValue( "r_ext_compressed_textures", trap_Cvar_VariableValue("r_ext_compressed_textures_store") );
}
else if (Q_stricmp(name, "orders") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer < uiInfo.myTeamCount) {
strcpy(buff, orders);
trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
} else {
int i;
for (i = 0; i < uiInfo.myTeamCount; i++) {
if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) {
continue;
}
strcpy(buff, orders);
trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
}
else if (Q_stricmp(name, "voiceOrdersTeam") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer == uiInfo.myTeamCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, orders );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
} else if (Q_stricmp(name, "voiceOrders") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer < uiInfo.myTeamCount) {
strcpy(buff, orders);
trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
}
else if (Q_stricmp(name, "RMGRandomSettings") == 0)
{
trap_Cvar_Set( "ui_rmg_config", "?" );
trap_Cvar_Set( "ui_rmg_time", "?" );
trap_Cvar_Set( "ui_rmg_seed", "?" );
} else if (Q_stricmp(name, "glCustom") == 0) {
trap_Cvar_Set("ui_glCustom", "4");
} else if (Q_stricmp(name, "update") == 0) {
if (String_Parse(args, &name2)) {
UI_Update(name2);
}
else {
Com_Printf("unknown UI script %s\n", name);
}
}
}
}
static void UI_GetTeamColor(vec4_t *color) {
}
/*
==================
UI_MapCountByGameType
returns the number of available maps for the netgametype as well as
marks the active maps active
==================
*/
static int UI_MapCountByGameType( void )
{
int i, c, game;
c = 0;
game = ui_netGameType.integer;
for (i = 0; i < uiInfo.mapCount; i++)
{
uiInfo.mapList[i].active = qfalse;
if ( uiInfo.mapList[i].typeBits & (1 << game))
{
c++;
uiInfo.mapList[i].active = qtrue;
}
}
return c;
}
/*
==================
UI_MapCountForVote
returns the number of maps available for a vote
==================
*/
static int UI_MapCountForVote ( void )
{
int i;
int c;
c = 0;
for (i = 0; i < uiInfo.mapCount; i++)
{
uiInfo.mapList[i].active = qfalse;
// The random map is prefaced by a *
if ( uiInfo.mapList[i].mapLoadName[0] != '*' )
{
c++;
uiInfo.mapList[i].active = qtrue;
}
}
return c;
}
/*
==================
UI_InsertServerIntoDisplayList
==================
*/
static void UI_InsertServerIntoDisplayList(int num, int position)
{
int i;
if (position < 0 || position > uiInfo.serverStatus.numDisplayServers )
{
return;
}
uiInfo.serverStatus.numDisplayServers++;
for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--)
{
uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1];
}
uiInfo.serverStatus.displayServers[position] = num;
}
/*
==================
UI_RemoveServerFromDisplayList
==================
*/
static void UI_RemoveServerFromDisplayList(int num) {
int i, j;
for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) {
if (uiInfo.serverStatus.displayServers[i] == num) {
uiInfo.serverStatus.numDisplayServers--;
for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) {
uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1];
}
return;
}
}
}
/*
==================
UI_BinaryServerInsertion
==================
*/
static void UI_BinaryServerInsertion(int num) {
int mid, offset, res, len;
// use binary search to insert server
len = uiInfo.serverStatus.numDisplayServers;
mid = len;
offset = 0;
res = 0;
while(mid > 0) {
mid = len >> 1;
//
res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey,
uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]);
// if equal
if (res == 0) {
UI_InsertServerIntoDisplayList(num, offset+mid);
return;
}
// if larger
else if (res == 1) {
offset += mid;
len -= mid;
}
// if smaller
else {
len -= mid;
}
}
if (res == 1) {
offset++;
}
UI_InsertServerIntoDisplayList(num, offset);
}
/*
==================
UI_BuildServerDisplayList
==================
*/
static void UI_BuildServerDisplayList(qboolean force) {
int i, count, clients, maxClients, ping, game, len, visible;
char info[MAX_STRING_CHARS];
// qboolean startRefresh = qtrue; TTimo: unused
static int numinvisible;
if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
return;
}
// if we shouldn't reset
if ( force == 2 ) {
force = 0;
}
// do motd updates here too
trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) );
len = strlen(uiInfo.serverStatus.motd);
if (len == 0) {
strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!");
len = strlen(uiInfo.serverStatus.motd);
}
if (len != uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdLen = len;
uiInfo.serverStatus.motdWidth = -1;
}
if (force) {
numinvisible = 0;
// clear number of displayed servers
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
// set list box index to zero
Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL);
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
}
// get the server count (comes from the master)
count = trap_LAN_GetServerCount(ui_netSource.integer);
if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) {
// still waiting on a response from the master
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500;
return;
}
visible = qfalse;
for (i = 0; i < count; i++) {
// if we already got info for this server
if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) {
continue;
}
visible = qtrue;
// get the ping for this server
ping = trap_LAN_GetServerPing(ui_netSource.integer, i);
if (ping > 0 || ui_netSource.integer == AS_FAVORITES) {
trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS);
clients = atoi(Info_ValueForKey(info, "clients"));
uiInfo.serverStatus.numPlayersOnServers += clients;
if (ui_browserShowEmpty.integer == 0) {
if (clients == 0) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
if (ui_browserShowFull.integer == 0) {
maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
if (clients == maxClients) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
if ( ui_joinGameType.integer != 0)
{
game = BG_FindGametype(Info_ValueForKey(info, "gametype"));
if (game != ui_joinGameType.integer - 1 )
{
trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse);
continue;
}
}
if (ui_serverFilterType.integer > 0) {
if (Q_stricmp(Info_ValueForKey(info, "game"), serverFilters[ui_serverFilterType.integer].basedir) != 0) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
// make sure we never add a favorite server twice
if (ui_netSource.integer == AS_FAVORITES) {
UI_RemoveServerFromDisplayList(i);
}
// insert the server into the list
UI_BinaryServerInsertion(i);
// done with this server
if (ping > 0) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
numinvisible++;
}
}
}
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime;
// if there were no servers visible for ping updates
if (!visible) {
// UI_StopServerRefresh();
// uiInfo.serverStatus.nextDisplayRefresh = 0;
}
}
typedef struct
{
char *name;
char *altName;
} serverStatusCvar_t;
serverStatusCvar_t serverStatusCvars[] =
{
{"sv_hostname", "Name" },
{"Address", "" },
{"gamename", "Game name" },
{"g_gametype", "Game type" },
{"mapname", "Map" },
{"version", "" },
{"protocol", "" },
{"timelimit", "" },
{"scorelimit", "" },
{NULL, NULL}
};
/*
==================
UI_SortServerStatusInfo
==================
*/
static void UI_SortServerStatusInfo( serverStatusInfo_t *info )
{
int i, j, index;
char *tmp1, *tmp2;
index = 0;
for (i = 0; serverStatusCvars[i].name; i++)
{
for (j = 0; j < info->numLines; j++)
{
if ( !info->lines[j][1] || info->lines[j][1][0] )
{
continue;
}
if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) )
{
// swap lines
tmp1 = info->lines[index][0];
tmp2 = info->lines[index][3];
info->lines[index][0] = info->lines[j][0];
info->lines[index][3] = info->lines[j][3];
info->lines[j][0] = tmp1;
info->lines[j][3] = tmp2;
//
if ( strlen(serverStatusCvars[i].altName) )
{
info->lines[index][0] = serverStatusCvars[i].altName;
}
index++;
}
}
}
}
/*
==================
UI_GetServerStatusInfo
==================
*/
static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) {
char *p, *score, *ping, *name, *team;
int i, len;
if (!info) {
trap_LAN_ServerStatus( serverAddress, NULL, 0);
return qfalse;
}
memset(info, 0, sizeof(*info));
if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) {
Q_strncpyz(info->address, serverAddress, sizeof(info->address));
p = info->text;
info->numLines = 0;
info->lines[info->numLines][0] = "Address";
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
info->lines[info->numLines][3] = info->address;
info->numLines++;
// get the cvars
while (p && *p) {
p = strchr(p, '\\');
if (!p) break;
*p++ = '\0';
if (*p == '\\')
break;
info->lines[info->numLines][0] = p;
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
p = strchr(p, '\\');
if (!p) break;
*p++ = '\0';
info->lines[info->numLines][3] = p;
info->numLines++;
if (info->numLines >= MAX_SERVERSTATUS_LINES)
break;
}
// get the player list
if (info->numLines < MAX_SERVERSTATUS_LINES-3) {
// empty line
info->lines[info->numLines][0] = "";
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
info->lines[info->numLines][3] = "";
info->numLines++;
// header
info->lines[info->numLines][0] = "num";
info->lines[info->numLines][1] = "score";
info->lines[info->numLines][2] = "ping";
info->lines[info->numLines][3] = "name";
info->numLines++;
// parse players
i = 0;
len = 0;
while (p && *p) {
if (*p == '\\')
*p++ = '\0';
if (!p)
break;
score = p;
p = strchr(p, ' ');
if (!p)
break;
*p++ = '\0';
ping = p;
p = strchr(p, ' ');
if (!p)
break;
*p++ = '\0';
team = p;
p = strchr(p, ' ');
if (!p)
break;
*p++ = '\0';
name = p;
Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i);
info->lines[info->numLines][0] = &info->pings[len];
len += strlen(&info->pings[len]) + 1;
info->lines[info->numLines][1] = score;
info->lines[info->numLines][2] = ping;
info->lines[info->numLines][3] = name;
info->numLines++;
if (info->numLines >= MAX_SERVERSTATUS_LINES)
break;
p = strchr(p, '\\');
if (!p)
break;
*p++ = '\0';
//
i++;
}
}
UI_SortServerStatusInfo( info );
return qtrue;
}
return qfalse;
}
/*
==================
stristr
==================
*/
static char *stristr(char *str, char *charset) {
int i;
while(*str) {
for (i = 0; charset[i] && str[i]; i++) {
if (toupper(charset[i]) != toupper(str[i])) break;
}
if (!charset[i]) return str;
str++;
}
return NULL;
}
/*
==================
UI_BuildFindPlayerList
==================
*/
static void UI_BuildFindPlayerList(qboolean force) {
static int numFound, numTimeOuts;
int i, j, resend;
serverStatusInfo_t info;
char name[MAX_NAME_LENGTH+2];
char infoString[MAX_STRING_CHARS];
if (!force) {
if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) {
return;
}
}
else {
memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus));
uiInfo.numFoundPlayerServers = 0;
uiInfo.currentFoundPlayerServer = 0;
trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName));
Q_CleanStr(uiInfo.findPlayerName);
// should have a string of some length
if (!strlen(uiInfo.findPlayerName)) {
uiInfo.nextFindPlayerRefresh = 0;
return;
}
// set resend time
resend = ui_serverStatusTimeOut.integer / 2 - 10;
if (resend < 50) {
resend = 50;
}
trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend));
// reset all server status requests
trap_LAN_ServerStatus( NULL, NULL, 0);
//
uiInfo.numFoundPlayerServers = 1;
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
"searching %d...", uiInfo.pendingServerStatus.num);
numFound = 0;
numTimeOuts++;
}
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
// if this pending server is valid
if (uiInfo.pendingServerStatus.server[i].valid) {
// try to get the server status for this server
if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) {
//
numFound++;
// parse through the server status lines
for (j = 0; j < info.numLines; j++) {
// should have ping info
if ( !info.lines[j][2] || !info.lines[j][2][0] ) {
continue;
}
// clean string first
Q_strncpyz(name, info.lines[j][3], sizeof(name));
Q_CleanStr(name);
// if the player name is a substring
if (stristr(name, uiInfo.findPlayerName)) {
// add to found server list if we have space (always leave space for a line with the number found)
if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) {
//
Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1],
uiInfo.pendingServerStatus.server[i].adrstr,
sizeof(uiInfo.foundPlayerServerAddresses[0]));
Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
uiInfo.pendingServerStatus.server[i].name,
sizeof(uiInfo.foundPlayerServerNames[0]));
uiInfo.numFoundPlayerServers++;
}
else {
// can't add any more so we're done
uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers;
}
}
}
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
"searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
// retrieved the server status so reuse this spot
uiInfo.pendingServerStatus.server[i].valid = qfalse;
}
}
// if empty pending slot or timed out
if (!uiInfo.pendingServerStatus.server[i].valid ||
uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) {
if (uiInfo.pendingServerStatus.server[i].valid) {
numTimeOuts++;
}
// reset server status request for this address
UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL );
// reuse pending slot
uiInfo.pendingServerStatus.server[i].valid = qfalse;
// if we didn't try to get the status of all servers in the main browser yet
if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) {
uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime;
trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num],
uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr));
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString));
Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name));
uiInfo.pendingServerStatus.server[i].valid = qtrue;
uiInfo.pendingServerStatus.num++;
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
"searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
}
}
}
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
if (uiInfo.pendingServerStatus.server[i].valid) {
break;
}
}
// if still trying to retrieve server status info
if (i < MAX_SERVERSTATUSREQUESTS) {
uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25;
}
else {
// add a line that shows the number of servers found
if (!uiInfo.numFoundPlayerServers) {
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found");
}
else {
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]),
"%d server%s found for player", uiInfo.numFoundPlayerServers-1,
uiInfo.numFoundPlayerServers == 2 ? "":"s");
}
uiInfo.nextFindPlayerRefresh = 0;
// show the server status info for the selected server
UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer);
}
}
/*
==================
UI_BuildServerStatus
==================
*/
static void UI_BuildServerStatus(qboolean force) {
if (uiInfo.nextFindPlayerRefresh) {
return;
}
if (!force) {
if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) {
return;
}
}
else {
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
uiInfo.serverStatusInfo.numLines = 0;
// reset all server status requests
trap_LAN_ServerStatus( NULL, NULL, 0);
}
if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) {
return;
}
if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) {
uiInfo.nextServerStatusRefresh = 0;
UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL );
}
else {
uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500;
}
}
/*
==================
UI_FeederCount
==================
*/
static int UI_FeederCount(float feederID)
{
switch ( (int)feederID )
{
case FEEDER_IDENTITIES:
return bg_identityCount;
case FEEDER_TEAMIDENTITIES:
{
int count;
team_t team;
team = ui_info_team.integer;
if ( team != TEAM_RED && team != TEAM_BLUE )
{
return 0;
}
for ( count = 0; count < MAX_TEAMIDENTITIES; count ++ )
{
if ( !uiInfo.identityTeams[team][count] )
break;
}
return count;
}
case FEEDER_CINEMATICS:
return uiInfo.movieCount;
case FEEDER_MAPS:
case FEEDER_ALLMAPS:
return UI_MapCountByGameType ();
case FEEDER_VOTEMAPS:
return UI_MapCountForVote ( );
case FEEDER_OUTFITTING_TEMPLATES:
return bg_outfittingCount;
case FEEDER_SERVERS:
return uiInfo.serverStatus.numDisplayServers;
case FEEDER_SERVERSTATUS:
return uiInfo.serverStatusInfo.numLines;
case FEEDER_FINDPLAYER:
return uiInfo.numFoundPlayerServers;
case FEEDER_NEWVERSION_WEBSITES:
return trap_Version_GetNumSites();
case FEEDER_PLAYER_LIST:
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh)
{
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
return uiInfo.playerCount;
case FEEDER_MODS:
return uiInfo.modCount;
case FEEDER_DEMOS:
return uiInfo.demoCount;
}
return 0;
}
static const char *UI_SelectedMap(int index, int *actual)
{
int i, c;
c = 0;
*actual = 0;
for (i = 0; i < uiInfo.mapCount; i++)
{
if (uiInfo.mapList[i].active)
{
if (c == index)
{
*actual = i;
return uiInfo.mapList[i].mapName;
}
else
{
c++;
}
}
}
return "";
}
static int UI_GetIndexFromSelection ( int actual )
{
int i;
int c;
for ( c = 0, i = 0; i < uiInfo.mapCount; i++)
{
if (uiInfo.mapList[i].active)
{
if (i == actual)
{
return c;
}
c++;
}
}
return 0;
}
static void UI_UpdatePendingPings() {
trap_LAN_ResetPings(ui_netSource.integer);
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
}
static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle)
{
static char info[MAX_STRING_CHARS];
static char info2[MAX_STRING_CHARS];
static char hostname[MAX_STRING_CHARS];
static char needpass[2];
static char clientBuff[32];
static int lastColumn = -1;
static int lastTime = 0;
*handle = -1;
switch ( (int)feederID )
{
case FEEDER_IDENTITIES:
if (index >= 0 && index < bg_identityCount)
{
return bg_identities[index].mName;
}
break;
case FEEDER_TEAMIDENTITIES:
if ( index >= 0 && index < MAX_TEAMIDENTITIES )
{
return uiInfo.identityTeams[ui_info_team.integer][index]->mName;
}
break;
case FEEDER_MAPS:
case FEEDER_ALLMAPS:
case FEEDER_VOTEMAPS:
{
int actual;
return UI_SelectedMap(index, &actual);
}
case FEEDER_OUTFITTING_TEMPLATES:
return bg_outfittings[index].name;
case FEEDER_NEWVERSION_TEXT:
trap_Version_GetDescription(info2, sizeof(info2));
return info2;
case FEEDER_NEWVERSION_WEBSITES:
trap_Version_GetSite(index, info, sizeof(info));
return info;
case FEEDER_SERVERS:
if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers)
{
int ping;
int game;
if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000)
{
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
lastColumn = column;
lastTime = uiInfo.uiDC.realTime;
}
ping = atoi(Info_ValueForKey(info, "ping"));
if (ping == -1)
{
// if we ever see a ping that is out of date, do a server refresh
// UI_UpdatePendingPings();
}
switch (column)
{
case SORT_NEEDPASS:
needpass[0] = atoi(Info_ValueForKey(info, "needpass"))?'*':' ';
needpass[1] = 0;
return needpass;
case SORT_HOST :
if (ping <= 0)
{
return Info_ValueForKey(info, "addr");
}
else
{
if ( ui_netSource.integer == AS_LOCAL )
{
Com_sprintf( hostname, sizeof(hostname), "[%s] %s",
netnames[atoi(Info_ValueForKey(info, "nettype"))],
Info_ValueForKey(info, "hostname") );
return hostname;
}
else
{
// anonymous server
if (atoi(Info_ValueForKey(info, "sv_allowAnonymous")) != 0)
{
Com_sprintf( hostname, sizeof(hostname), "(A) %s",
Info_ValueForKey(info, "hostname"));
}
else
{
Com_sprintf( hostname, sizeof(hostname), "%s",
Info_ValueForKey(info, "hostname"));
}
}
return hostname;
}
break;
case SORT_MAP :
return Info_ValueForKey(info, "mapname");
case SORT_CLIENTS :
Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
return clientBuff;
case SORT_GAME :
game = BG_FindGametype ( Info_ValueForKey(info, "gametype") );
if (ping <= 0)
{
return "Inactive";
}
else if (game < 0)
{
return "Unknown";
}
return bg_gametypeData[game].name;
case SORT_PING :
if (ping <= 0)
{
return "...";
}
return Info_ValueForKey(info, "ping");
}
}
break;
case FEEDER_SERVERSTATUS:
if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines )
{
if ( column >= 0 && column < 4 )
{
return uiInfo.serverStatusInfo.lines[index][column];
}
}
break;
case FEEDER_FINDPLAYER:
if ( index >= 0 && index < uiInfo.numFoundPlayerServers )
{
return uiInfo.foundPlayerServerNames[index];
}
break;
case FEEDER_PLAYER_LIST:
if (index >= 0 && index < uiInfo.playerCount)
{
return uiInfo.playerNames[index] + 2;
}
break;
case FEEDER_MODS:
if (index >= 0 && index < uiInfo.modCount)
{
if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr)
{
return uiInfo.modList[index].modDescr;
}
else
{
return uiInfo.modList[index].modName;
}
}
break;
case FEEDER_CINEMATICS:
if (index >= 0 && index < uiInfo.movieCount)
{
return uiInfo.movieList[index];
}
break;
case FEEDER_DEMOS:
if (index >= 0 && index < uiInfo.demoCount)
{
return uiInfo.demoList[index];
}
break;
}
return "";
}
static qhandle_t UI_FeederItemImage ( float feederID, int index )
{
switch ( (int)feederID )
{
case FEEDER_IDENTITIES:
if (index >= 0 && index < bg_identityCount)
{
return bg_identities[index].mIcon;
}
break;
case FEEDER_TEAMIDENTITIES:
if (index >= 0 && index < MAX_TEAMIDENTITIES)
{
return uiInfo.identityTeams[ui_info_team.integer][index]->mIcon;
}
break;
case FEEDER_ALLMAPS:
case FEEDER_MAPS:
case FEEDER_VOTEMAPS:
{
int actual;
UI_SelectedMap(index, &actual);
index = actual;
if (index >= 0 && index < uiInfo.mapCount)
{
if (uiInfo.mapList[index].levelShot == -1)
{
uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName);
}
return uiInfo.mapList[index].levelShot;
}
break;
}
}
return 0;
}
static void UI_FeederSelection(float feederID, int index)
{
static char info[MAX_STRING_CHARS];
switch ( (int)feederID )
{
case FEEDER_OUTFITTING_TEMPLATES:
uiInfo.outfittingItemGroup = index;
break;
case FEEDER_IDENTITIES:
if (index >= 0 && index < bg_identityCount)
{
trap_Cvar_Set( "identity", bg_identities[index].mName);
updateModel = qtrue;
}
break;
case FEEDER_TEAMIDENTITIES:
if (index >= 0 && index < MAX_TEAMIDENTITIES)
{
trap_Cvar_Set( "team_identity", uiInfo.identityTeams[ui_info_team.integer][index]->mName );
updateModel = qtrue;
}
break;
case FEEDER_MAPS:
case FEEDER_ALLMAPS:
case FEEDER_VOTEMAPS:
{
int actual, map;
map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (uiInfo.mapList[map].cinematic >= 0)
{
trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic);
uiInfo.mapList[map].cinematic = -1;
}
if ( *UI_SelectedMap(index, &actual) )
{
trap_Cvar_Set("ui_mapIndex", va("%d", index));
ui_mapIndex.integer = index;
if (feederID == FEEDER_MAPS)
{
ui_currentMap.integer = actual;
trap_Cvar_Set("ui_currentMap", va("%d", actual));
uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
}
else
{
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d", actual));
trap_Cvar_Set("ui_currentNetMapName", uiInfo.mapList[actual].mapLoadName );
uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
}
break;
}
case FEEDER_NEWVERSION_WEBSITES:
uiInfo.versionIndex = index;
break;
case FEEDER_SERVERS:
{
const char *mapName = NULL;
uiInfo.serverStatus.currentServer = index;
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("gfx/menus/levelshots/%s", Info_ValueForKey(info, "mapname")));
if (uiInfo.serverStatus.currentServerCinematic >= 0)
{
trap_CIN_StopCinematic( uiInfo.serverStatus.currentServerCinematic);
uiInfo.serverStatus.currentServerCinematic = -1;
}
mapName = Info_ValueForKey(info, "mapname");
if (mapName && *mapName)
{
uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
break;
}
case FEEDER_FINDPLAYER:
uiInfo.currentFoundPlayerServer = index;
if ( index < uiInfo.numFoundPlayerServers-1)
{
// build a new server status for this server
Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
UI_BuildServerStatus(qtrue);
}
break;
case FEEDER_PLAYER_LIST:
uiInfo.playerIndex = index;
break;
case FEEDER_MODS:
uiInfo.modIndex = index;
break;
case FEEDER_CINEMATICS:
uiInfo.movieIndex = index;
if (uiInfo.previewMovie >= 0)
{
trap_CIN_StopCinematic(uiInfo.previewMovie);
}
uiInfo.previewMovie = -1;
break;
case FEEDER_DEMOS:
uiInfo.demoIndex = index;
break;
}
}
static qboolean Alias_Parse(const char **p) {
char *token;
token = COM_ParseExt(p, qtrue);
if (token[0] != '{') {
return qfalse;
}
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if ( !token || token[0] == 0 ) {
return qfalse;
}
if (token[0] == '{') {
// three tokens per line, character name, bot alias, and preferred action a - all purpose, d - defense, o - offense
if (!String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].name) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].ai) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].action)) {
return qfalse;
}
Com_Printf("Loaded character alias %s using character ai %s.\n", uiInfo.aliasList[uiInfo.aliasCount].name, uiInfo.aliasList[uiInfo.aliasCount].ai);
if (uiInfo.aliasCount < MAX_ALIASES) {
uiInfo.aliasCount++;
} else {
Com_Printf("Too many aliases, last alias replaced!\n");
}
token = COM_ParseExt(p, qtrue);
if (token[0] != '}') {
return qfalse;
}
}
}
return qfalse;
}
static void UI_Pause(qboolean b)
{
if (b)
{
// pause the game and set the ui keycatcher
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
}
else
{
// unpause the game and clear the ui keycatcher
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
}
static int UI_PlayCinematic(const char *name, float x, float y, float w, float h)
{
return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent));
}
static void UI_StopCinematic(int handle) {
if (handle >= 0) {
trap_CIN_StopCinematic(handle);
} else {
handle = abs(handle);
if (handle == UI_MAPCINEMATIC) {
if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic);
uiInfo.mapList[ui_currentMap.integer].cinematic = -1;
}
} else if (handle == UI_NETMAPCINEMATIC) {
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
uiInfo.serverStatus.currentServerCinematic = -1;
}
}
}
}
static void UI_DrawCinematic(int handle, float x, float y, float w, float h) {
trap_CIN_SetExtents(handle, x, y, w, h);
trap_CIN_DrawCinematic(handle);
}
static void UI_RunCinematicFrame(int handle) {
trap_CIN_RunCinematic(handle);
}
/*
=================
UI_Init
=================
*/
void _UI_Init( qboolean inGameLoad )
{
int start;
int i;
char identity[256];
UI_RegisterCvars();
// cache redundant calulations
trap_GetGlconfig( &uiInfo.uiDC.glconfig );
// for 640x480 virtualized screen
uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 )
{
// wide screen
uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
}
else
{
// no wide screen
uiInfo.uiDC.bias = 0;
}
uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
uiInfo.uiDC.setColor = &UI_SetColor;
uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
uiInfo.uiDC.drawText = &UI_DrawText;
uiInfo.uiDC.drawTextWithCursor = &UI_DrawTextWithCursor;
uiInfo.uiDC.getTextWidth = &trap_R_GetTextWidth;
uiInfo.uiDC.getTextHeight = &trap_R_GetTextHeight;
uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
uiInfo.uiDC.fillRect = &UI_FillRect;
uiInfo.uiDC.drawRect = &_UI_DrawRect;
uiInfo.uiDC.drawSides = &_UI_DrawRectLeftRight;
uiInfo.uiDC.drawTopBottom = &_UI_DrawRectTopBottom;
uiInfo.uiDC.clearScene = &trap_R_ClearScene;
uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
uiInfo.uiDC.renderScene = &trap_R_RenderScene;
uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
uiInfo.uiDC.getValue = &UI_GetValue;
uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible;
uiInfo.uiDC.ownerDrawDisabled = &UI_OwnerDrawDisabled;
uiInfo.uiDC.runScript = &UI_RunMenuScript;
uiInfo.uiDC.getTeamColor = &UI_GetTeamColor;
uiInfo.uiDC.setCVar = trap_Cvar_Set;
uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
uiInfo.uiDC.feederCount = &UI_FeederCount;
uiInfo.uiDC.feederItemImage = &UI_FeederItemImage;
uiInfo.uiDC.feederItemText = &UI_FeederItemText;
uiInfo.uiDC.feederSelection = &UI_FeederSelection;
uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
uiInfo.uiDC.Error = &Com_Error;
uiInfo.uiDC.Print = &Com_Printf;
uiInfo.uiDC.Pause = &UI_Pause;
uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
Init_Display(&uiInfo.uiDC);
String_Init();
uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" );
AssetCache();
start = trap_Milliseconds();
uiInfo.aliasCount = 0;
// Read in the gametype list for the various user interface screens
BG_BuildGametypeList ( );
BG_ParseNPCFiles ( );
// Load all the menus
if ( inGameLoad )
{
uiInfo.menusFile = "ui/ingame.txt";
uiInfo.inGameLoad = qtrue;
}
else
{
uiInfo.menusFile = "ui/menus.txt";
}
UI_LoadMenus( uiInfo.menusFile, qtrue);
Menus_CloseAll();
trap_LAN_LoadCachedServers();
UI_LoadIdentityIcons ( );
// Initialize the team cvars
trap_Cvar_Set ( "ui_info_redteam", "" );
trap_Cvar_Set ( "ui_info_blueteam", "" );
trap_Cvar_Set ( "ui_info_gametype", "0" );
trap_Cvar_Set ( "ui_info_team", "0" );
#ifdef _SOF2_BOTS
UI_LoadBots();
#endif
// sets defaults for ui temp cvars
uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair");
trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
uiInfo.serverStatus.currentServerCinematic = -1;
uiInfo.previewMovie = -1;
if (trap_Cvar_VariableValue("ui_sof2FirstRun") == 0)
{
trap_Cvar_Set("s_volume", "0.8");
trap_Cvar_Set("s_musicvolume", "0.5");
trap_Cvar_Set("s_attenuate", "0.00045" );
trap_Cvar_Set("ui_sof2FirstRun", "1");
}
trap_Cvar_Register(NULL, "debug_protocol", "", 0, 0.0, 0.0 );
trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer));
trap_Cvar_Set("ui_gtRespawnType", va("%d", bg_gametypeData[ui_netGameType.integer].respawnType));
trap_Cvar_Set("ui_gtPickupsDisabled", va("%d", bg_gametypeData[ui_netGameType.integer].pickupsDisabled));
trap_Cvar_VariableStringBuffer("identity", identity, sizeof(identity));
for(i=0;i<bg_identityCount;i++)
{
if (Q_stricmp(bg_identities[i].mName, identity) == 0)
{
Menu_SetFeederSelection(NULL, FEEDER_IDENTITIES, i, "player_menu");
break;
}
}
}
/*
=================
UI_KeyEvent
=================
*/
qboolean _UI_KeyEvent( int key, qboolean down )
{
menuDef_t *menu;
if (Menu_Count() <= 0)
{
return qfalse;
}
menu = Menu_GetFocused();
if (menu)
{
if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible())
{
Menus_CloseAll();
}
else
{
// Passthrough has no mouse input
if ( (key < '0' || key > '9') && (trap_Key_GetCatcher ( ) & KEYCATCH_NUMBERSONLY) )
{
return qfalse;
}
return Menu_HandleKey(menu, key, down );
}
}
else
{
int catcher = trap_Key_GetCatcher ( );
if ( catcher & KEYCATCH_NUMBERSONLY )
{
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~(KEYCATCH_UI|KEYCATCH_NUMBERSONLY) );
}
else
{
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
}
return qfalse;
}
/*
=================
UI_MouseEvent
=================
*/
qboolean _UI_MouseEvent( int dx, int dy )
{
// update mouse screen position
uiInfo.uiDC.cursorx += dx;
if (uiInfo.uiDC.cursorx < 0)
uiInfo.uiDC.cursorx = 0;
else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH)
uiInfo.uiDC.cursorx = SCREEN_WIDTH;
uiInfo.uiDC.cursory += dy;
if (uiInfo.uiDC.cursory < 0)
uiInfo.uiDC.cursory = 0;
else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT)
uiInfo.uiDC.cursory = SCREEN_HEIGHT;
// If the cursor has moved then reset the tooltip location and time.
if ( uiInfo.uiDC.tooltipx != uiInfo.uiDC.cursorx ||
uiInfo.uiDC.tooltipy != uiInfo.uiDC.cursory )
{
uiInfo.uiDC.tooltipx = uiInfo.uiDC.cursorx;
uiInfo.uiDC.tooltipy = uiInfo.uiDC.cursory;
uiInfo.uiDC.tooltiptime = uiInfo.uiDC.realTime;
}
if (Menu_Count() > 0)
{
//menuDef_t *menu = Menu_GetFocused();
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
}
return qtrue;
}
void UI_LoadNonIngame()
{
UI_LoadMenus("ui/menus.txt", qtrue );
uiInfo.inGameLoad = qfalse;
}
void UI_SetActiveMenu( uiMenuCommand_t menu )
{
char buf[256];
// this should be the ONLY way the menu system is brought up
// enusure minumum menu data is cached
if (Menu_Count() <= 0)
{
return;
}
switch ( menu )
{
case UIMENU_NONE:
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
return;
case UIMENU_MAIN:
{
qboolean active = qfalse;
menuDef_t* menudef;
itemDef_t* item;
// Make sure the player setup alwasy shows non team game models
trap_Cvar_Set ( "ui_info_teamgame", "0" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
if (uiInfo.inGameLoad)
{
uiInfo.inGameLoad = qfalse;
UI_LoadNonIngame();
}
menudef = Menus_ActivateByName("main");
// the ui_joinserver cvar tells us whether or not we should jump
// straight to the join server menu
if ( ui_joinserver.integer )
{
item = Menu_GetItemByName ( menudef, "play_button" );
}
else
{
item = NULL;
}
trap_Cvar_Set ( "ui_joinserver", "0" );
if ( item )
{
Item_Action ( item );
trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
if (strlen(buf))
{
Menus_ActivateByName("error_popmenu");
active = qtrue;
}
}
else
{
trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
if (strlen(buf))
{
Menus_ActivateByName("error_popmenu");
active = qtrue;
}
if (!active && ui_invalidversion.integer)
{
Menus_ActivateByName("patch_info");
active = qtrue;
}
if ( !active && !ui_cdkeychecked.integer )
{
char key[20];
trap_GetCDKey( key, sizeof(key) );
if( !trap_VerifyCDKey( key ) )
{
Menus_ActivateByName("cdkey_popmenu");
active = qtrue;
}
}
if ( !active && (int)trap_Cvar_VariableValue ( "com_othertasks" ) )
{
trap_Cvar_Set("com_othertasks", "0");
if ( !(int)trap_Cvar_VariableValue ( "com_ignoreothertasks" ) )
{
Menus_ActivateByName("backgroundtask_popmenu");
active = qtrue;
}
}
}
return;
}
case UIMENU_VERSION:
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_ActivateByName("patch_info");
return;
case UIMENU_BAD_CD_KEY:
// no cd check in TA
//trap_Key_SetCatcher( KEYCATCH_UI );
//Menus_ActivateByName("badcd");
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return;
case UIMENU_INGAME:
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
UI_BuildPlayerList();
Menus_CloseAll();
Menus_ActivateByName("ingame");
return;
case UIMENU_OBJECTIVES:
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("ingame_objectives");
return;
case UIMENU_RADIO:
trap_Key_SetCatcher( KEYCATCH_UI|KEYCATCH_NUMBERSONLY );
Menus_CloseAll();
Menus_ActivateByName("ingame_radio");
return;
case UIMENU_OUTFITTING:
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("ingame_outfitting");
return;
case UIMENU_TEAM:
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("ingame_team");
return;
}
}
static connstate_t lastConnState;
static char lastLoadingText[MAX_INFO_VALUE];
static void UI_ReadableSize ( char *buf, int bufsize, int value )
{
if (value > 1024*1024*1024 ) { // gigs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
(value % (1024*1024*1024))*100 / (1024*1024*1024) );
} else if (value > 1024*1024 ) { // megs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
(value % (1024*1024))*100 / (1024*1024) );
} else if (value > 1024 ) { // kilos
Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
} else { // bytes
Com_sprintf( buf, bufsize, "%d bytes", value );
}
}
// Assumes time is in msec
static void UI_PrintTime ( char *buf, int bufsize, int time ) {
time /= 1000; // change to seconds
if (time > 3600) { // in the hours range
Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
} else if (time > 60) { // mins
Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
} else { // secs
Com_sprintf( buf, bufsize, "%d sec", time );
}
}
void Text_PaintCenter(float x, float y, qhandle_t font, float scale, vec4_t color, const char *text, float adjust )
{
int len = trap_R_GetTextWidth (text, font, scale, 0 );
UI_DrawText ( x - len / 2, y, font, scale, color, text, 0, 0 );
}
static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale )
{
static char dlText[] = "Downloading:";
static char etaText[] = "Estimated time left:";
static char xferText[] = "Transfer rate:";
int downloadSize, downloadCount, downloadTime;
char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
int xferRate;
int leftWidth;
const char *s;
downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
leftWidth = 320;
UI_SetColor(colorWhite);
Text_PaintCenter(centerPoint, yStart, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, dlText, 0 );
Text_PaintCenter(centerPoint, yStart + 90, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, etaText, 0 );
Text_PaintCenter(centerPoint, yStart + 50, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, xferText, 0 );
if (downloadSize > 0) {
s = va( "%s (%d%%)", downloadName, (int)((float)downloadCount * (100.0f / (float)downloadSize)) );
} else {
s = downloadName;
}
Text_PaintCenter(centerPoint, yStart+15, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, s, 0 );
UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
if (downloadCount < 4096 || !downloadTime) {
Text_PaintCenter(leftWidth, yStart+105, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, "estimating", 0 );
Text_PaintCenter(leftWidth, yStart+30, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0 );
} else {
if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
} else {
xferRate = 0;
}
UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
// Extrapolate estimated completion time
if (downloadSize && xferRate) {
int n = downloadSize / xferRate; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
Text_PaintCenter(leftWidth, yStart+105, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, dlTimeBuf, 0 );
Text_PaintCenter(leftWidth, yStart+30, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0 );
} else {
Text_PaintCenter(leftWidth, yStart+105, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, "estimating", 0 );
if (downloadSize) {
Text_PaintCenter(leftWidth, yStart+30, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0 );
} else {
Text_PaintCenter(leftWidth, yStart+30, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, va("(%s copied)", dlSizeBuf), 0 );
}
}
if (xferRate) {
Text_PaintCenter(leftWidth, yStart+65, uiInfo.uiDC.Assets.defaultFont, scale, colorMdGrey, va("%s/Sec", xferRateBuf), 0 );
}
}
}
/*
========================
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games.
========================
*/
void UI_DrawConnectScreen( qboolean overlay ) {
char *s;
uiClientState_t cstate;
char info[MAX_INFO_VALUE];
char text[256];
float centerPoint, yStart, scale;
menuDef_t *menu = Menus_FindByName("Connect");
if ( !ui_joinserver.integer )
{
trap_Cvar_Set ( "ui_joinserver", "1" );
}
if ( !overlay && menu ) {
Menu_Paint(menu, qtrue);
}
if (!overlay) {
centerPoint = 320;
yStart = 340;
scale = 0.53f;
} else {
centerPoint = 340;
yStart = 380;
scale = 0.53f;
return;
}
// see what information we should display
trap_GetClientState( &cstate );
if ( cstate.connState == CA_CONNECTED )
{
char downloadName[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
if (*downloadName)
{
if (!Q_stricmp(cstate.servername,"localhost"))
{
Text_PaintCenter(centerPoint, 50, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, va("Loading..."), 0 );
}
else
{
strcpy(text, va("Connecting to %s", cstate.servername));
Text_PaintCenter(centerPoint, 50, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite,text , 0 );
}
UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, 0.43f );
return;
}
}
info[0] = '\0';
if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) )
{
Text_PaintCenter(centerPoint, yStart, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0 );
}
if (!Q_stricmp(cstate.servername,"localhost"))
{
Text_PaintCenter(centerPoint, yStart + 48, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, va("Loading..."), 0 );
}
else
{
strcpy(text, va("Connecting to %s", cstate.servername));
Text_PaintCenter(centerPoint, yStart + 48, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite,text , 0 );
}
// display global MOTD at bottom
Text_PaintCenter(centerPoint, 600, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0 );
// print any server info (server full, bad version, etc)
if ( cstate.connState < CA_CONNECTED )
{
// Display the password dialog
if ( strstr ( cstate.messageString, "password" ) )
{
if ( !uiInfo.connectPasswordRequest )
{
char password[MAX_QPATH];
trap_Cvar_VariableStringBuffer ( "password", password, MAX_QPATH );
// Dont bring it up again until the server says that password was bad too
if ( strstr ( cstate.messageString, password ) )
{
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll ( );
Menus_ActivateByName("password_popmenu");
uiInfo.connectPasswordRequest = qtrue;
}
}
}
Text_PaintCenter(centerPoint, yStart + 112, uiInfo.uiDC.Assets.defaultFont, scale, colorRed, cstate.messageString, 0 );
}
if ( lastConnState > cstate.connState ) {
lastLoadingText[0] = '\0';
}
lastConnState = cstate.connState;
switch ( cstate.connState ) {
case CA_CONNECTING:
s = va("Awaiting connection...%i", cstate.connectPacketCount);
break;
case CA_CHALLENGING:
s = va("Awaiting challenge...%i", cstate.connectPacketCount);
break;
case CA_CONNECTED:
s = "Awaiting gamestate";
break;
case CA_LOADING:
return;
case CA_PRIMED:
return;
default:
return;
}
if (Q_stricmp(cstate.servername,"localhost")) {
Text_PaintCenter(centerPoint, yStart + 80, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, s, 0 );
}
// password required / connection rejected information goes here
}
/*
========================
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games.
========================
*/
void UI_DrawLoadingScreen( void )
{
float centerPoint, yStart, scale;
menuDef_t *menu = Menus_FindByName("Loading");
if ( menu )
{
Menu_Paint(menu, qtrue);
}
centerPoint = 320;
yStart = 388;
scale = 0.53f;
Text_PaintCenter(centerPoint, yStart, uiInfo.uiDC.Assets.defaultFont, scale, colorWhite, "Loading...", 0 );
}
/*
================
cvars
================
*/
typedef struct
{
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
float mMinValue, mMaxValue;
} cvarTable_t;
vmCvar_t ui_arenasFile;
vmCvar_t ui_botsFile;
vmCvar_t ui_botSkill;
vmCvar_t ui_browserMaster;
vmCvar_t ui_browserGameType;
vmCvar_t ui_browserSortKey;
vmCvar_t ui_browserShowFull;
vmCvar_t ui_browserShowEmpty;
vmCvar_t ui_drawCrosshair;
vmCvar_t ui_drawCrosshairNames;
vmCvar_t ui_server1;
vmCvar_t ui_server2;
vmCvar_t ui_server3;
vmCvar_t ui_server4;
vmCvar_t ui_server5;
vmCvar_t ui_server6;
vmCvar_t ui_server7;
vmCvar_t ui_server8;
vmCvar_t ui_server9;
vmCvar_t ui_server10;
vmCvar_t ui_server11;
vmCvar_t ui_server12;
vmCvar_t ui_server13;
vmCvar_t ui_server14;
vmCvar_t ui_server15;
vmCvar_t ui_server16;
vmCvar_t ui_cdkeychecked;
vmCvar_t ui_invalidversion;
vmCvar_t ui_downloadsize;
vmCvar_t ui_downloadsite;
vmCvar_t ui_downloadstatus;
vmCvar_t ui_dedicated;
vmCvar_t ui_gameType;
vmCvar_t ui_netGameType;
vmCvar_t ui_actualNetGameType;
vmCvar_t ui_gtRespawnType;
vmCvar_t ui_gtPickupsDisabled;
vmCvar_t ui_joinGameType;
vmCvar_t ui_netSource;
vmCvar_t ui_serverFilterType;
vmCvar_t ui_currentMap;
vmCvar_t ui_currentNetMap;
vmCvar_t ui_mapIndex;
vmCvar_t ui_selectedPlayer;
vmCvar_t ui_selectedPlayerName;
vmCvar_t ui_lastServerRefresh_0;
vmCvar_t ui_lastServerRefresh_1;
vmCvar_t ui_lastServerRefresh_2;
vmCvar_t ui_lastServerRefresh_3;
vmCvar_t ui_scoreLimit;
vmCvar_t ui_findPlayer;
vmCvar_t ui_hudFiles;
vmCvar_t ui_realWarmUp;
vmCvar_t ui_serverStatusTimeOut;
vmCvar_t ui_glCustom;
vmCvar_t ui_botteam;
vmCvar_t ui_rmg_config;
vmCvar_t ui_rmg_size;
vmCvar_t ui_rmg_time;
vmCvar_t ui_rmg_seed;
// Readonly cvars used to transfer information from cgame to ui
vmCvar_t ui_info_redteam;
vmCvar_t ui_info_blueteam;
vmCvar_t ui_info_redcount;
vmCvar_t ui_info_bluecount;
vmCvar_t ui_info_objectives;
vmCvar_t ui_info_gametype;
vmCvar_t ui_info_team;
vmCvar_t ui_info_teamgame;
vmCvar_t ui_info_redscore;
vmCvar_t ui_info_bluescore;
vmCvar_t ui_joinserver;
vmCvar_t ui_allowparental;
vmCvar_t ui_noNetCheck;
static cvarTable_t cvarTable[] =
{
{ &ui_botteam, "ui_botteam", "auto", 0 },
{ &ui_glCustom, "ui_glCustom", "0", CVAR_ARCHIVE },
{ &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
{ &ui_botSkill, "g_botSkill", "2", CVAR_ARCHIVE },
{ &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
{ &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
{ &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE },
{ &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
{ &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },
{ &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
{ &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
{ &ui_server1, "server1", "", CVAR_ARCHIVE },
{ &ui_server2, "server2", "", CVAR_ARCHIVE },
{ &ui_server3, "server3", "", CVAR_ARCHIVE },
{ &ui_server4, "server4", "", CVAR_ARCHIVE },
{ &ui_server5, "server5", "", CVAR_ARCHIVE },
{ &ui_server6, "server6", "", CVAR_ARCHIVE },
{ &ui_server7, "server7", "", CVAR_ARCHIVE },
{ &ui_server8, "server8", "", CVAR_ARCHIVE },
{ &ui_server9, "server9", "", CVAR_ARCHIVE },
{ &ui_server10, "server10", "", CVAR_ARCHIVE },
{ &ui_server11, "server11", "", CVAR_ARCHIVE },
{ &ui_server12, "server12", "", CVAR_ARCHIVE },
{ &ui_server13, "server13", "", CVAR_ARCHIVE },
{ &ui_server14, "server14", "", CVAR_ARCHIVE },
{ &ui_server15, "server15", "", CVAR_ARCHIVE },
{ &ui_server16, "server16", "", CVAR_ARCHIVE },
{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
{ &ui_invalidversion, "ui_invalidversion", "0", CVAR_TEMP },
{ &ui_downloadsize, "ui_downloadsize", "0", CVAR_TEMP },
{ &ui_downloadsite, "ui_downloadsite", "0", CVAR_TEMP },
{ &ui_downloadstatus, "ui_downloadstatus", "0", CVAR_TEMP },
{ &ui_new, "ui_new", "0", CVAR_TEMP },
{ &ui_debug, "ui_debug", "0", CVAR_TEMP },
{ &ui_initialized, "ui_initialized", "0", CVAR_TEMP },
{ &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE },
{ &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE },
{ &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE },
{ &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE | CVAR_INTERNAL | CVAR_ROM },
{ &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE | CVAR_INTERNAL | CVAR_ROM },
{ &ui_gtRespawnType, "ui_gtRespawnType", "0", CVAR_ARCHIVE | CVAR_INTERNAL | CVAR_ROM },
{ &ui_gtPickupsDisabled, "ui_gtPickupsDisabled", "0", CVAR_ARCHIVE | CVAR_INTERNAL | CVAR_ROM },
{ &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE },
{ &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE },
{ &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE },
{ &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE },
{ &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE},
{ &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE},
{ &ui_scoreLimit, "ui_scoreLimit", "10", 0},
{ &ui_findPlayer, "ui_findPlayer", "unknown", CVAR_ARCHIVE},
{ &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
{ &ui_sof2FirstRun, "ui_sof2FirstRun", "0", CVAR_ARCHIVE},
{ &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
{ &ui_rmg_config, "ui_rmg_config", "desert", CVAR_ARCHIVE },
{ &ui_rmg_size, "ui_rmg_size", "small", CVAR_ARCHIVE },
{ &ui_rmg_time, "ui_rmg_time", "day", CVAR_ARCHIVE },
{ &ui_rmg_seed, "ui_rmg_seed", "0", CVAR_ARCHIVE },
// Readonly cvars used to transfer information from cgame to ui
{ &ui_info_redteam, "ui_info_redteam", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_blueteam, "ui_info_blueteam", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_redcount, "ui_info_redcount", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_bluecount, "ui_info_bluecount", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_redscore, "ui_info_redscore", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_bluescore, "ui_info_bluescore", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_objectives, "ui_info_objectives", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_gametype, "ui_info_gametype", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_team, "ui_info_team", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_info_teamgame, "ui_info_teamgame", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_joinserver, "ui_joinserver", "0", CVAR_ROM|CVAR_INTERNAL },
{ &ui_allowparental, "ui_allowparental", "1", CVAR_ROM | CVAR_INTERNAL | CVAR_PARENTAL },
{ &ui_noNetCheck, "ui_noNetCheck", "0", CVAR_ARCHIVE },
};
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
/*
=================
UI_RegisterCvars
=================
*/
void UI_RegisterCvars( void )
{
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ )
{
trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags, cv->mMinValue, cv->mMaxValue );
}
trap_Cvar_Register(NULL, "lock_password", "", CVAR_INTERNAL, 0.0, 0.0 );
trap_Cvar_Register(NULL, "lock_blood", "0", CVAR_INTERNAL, 0.0, 0.0 );
trap_Cvar_Register(NULL, "lock_deaths", "0", CVAR_INTERNAL, 0.0, 0.0 );
trap_Cvar_Register(NULL, "lock_sever", "0", CVAR_INTERNAL, 0.0, 0.0 );
}
/*
=================
UI_UpdateCvars
=================
*/
void UI_UpdateCvars( void )
{
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ )
{
int modificationCount = cv->vmCvar->modificationCount;
trap_Cvar_Update( cv->vmCvar );
if ( cv->vmCvar->modificationCount != modificationCount )
{
if ( Q_stricmp ( cv->cvarName, "ui_info_redteam" ) == 0 )
{
int count;
int i;
memset ( &uiInfo.identityTeams[TEAM_RED], 0, sizeof(TIdentity*) * MAX_TEAMIDENTITIES );
if ( cv->vmCvar->string[0] )
{
for ( i = 0, count = 0; i < bg_identityCount && count < MAX_TEAMIDENTITIES; i ++ )
{
if ( Q_stricmp ( bg_identities[i].mTeam, cv->vmCvar->string ) == 0 )
{
uiInfo.identityTeams[TEAM_RED][count++] = &bg_identities[i];
}
}
}
}
else if ( Q_stricmp ( cv->cvarName, "ui_info_blueteam" ) == 0 )
{
int count;
int i;
memset ( &uiInfo.identityTeams[TEAM_BLUE], 0, sizeof(TIdentity*) * MAX_TEAMIDENTITIES );
if ( cv->vmCvar->string[0] )
{
for ( i = 0, count = 0; i < bg_identityCount && count < MAX_TEAMIDENTITIES; i ++ )
{
if ( Q_stricmp ( bg_identities[i].mTeam, cv->vmCvar->string ) == 0 )
{
uiInfo.identityTeams[TEAM_BLUE][count++] = &bg_identities[i];
}
}
}
}
}
}
}
/*
=================
ArenaServers_StopRefresh
=================
*/
static void UI_StopServerRefresh( void )
{
int count;
if (!uiInfo.serverStatus.refreshActive) {
// not currently refreshing
return;
}
uiInfo.serverStatus.refreshActive = qfalse;
Com_Printf("%d servers listed in browser with %d players.\n",
uiInfo.serverStatus.numDisplayServers,
uiInfo.serverStatus.numPlayersOnServers);
count = trap_LAN_GetServerCount(ui_netSource.integer);
if (count - uiInfo.serverStatus.numDisplayServers > 0) {
Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n",
count - uiInfo.serverStatus.numDisplayServers,
(int) trap_Cvar_VariableValue("cl_maxPing"));
}
}
/*
=================
ArenaServers_MaxPing
=================
*/
#ifndef MISSIONPACK // bk001206
static int ArenaServers_MaxPing( void ) {
int maxPing;
maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" );
if( maxPing < 100 ) {
maxPing = 100;
}
return maxPing;
}
#endif
/*
=================
UI_DoServerRefresh
=================
*/
static void UI_DoServerRefresh( void )
{
qboolean wait = qfalse;
if (!uiInfo.serverStatus.refreshActive) {
return;
}
if (ui_netSource.integer != AS_FAVORITES) {
if (ui_netSource.integer == AS_LOCAL) {
if (!trap_LAN_GetServerCount(ui_netSource.integer)) {
wait = qtrue;
}
} else {
if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) {
wait = qtrue;
}
}
}
if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
if (wait) {
return;
}
}
// if still trying to retrieve pings
if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) {
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
} else if (!wait) {
// get the last servers in the list
UI_BuildServerDisplayList(2);
// stop the refresh
UI_StopServerRefresh();
}
//
UI_BuildServerDisplayList(qfalse);
}
/*
=================
UI_StartServerRefresh
=================
*/
static void UI_StartServerRefresh ( qboolean full )
{
char* ptr;
qtime_t q;
trap_RealTime(&q);
trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
if (!full)
{
UI_UpdatePendingPings();
return;
}
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000;
// clear number of displayed servers
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
// reset all the pings
trap_LAN_ResetPings(ui_netSource.integer);
if( ui_netSource.integer == AS_LOCAL )
{
trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
return;
}
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
if( ui_netSource.integer == AS_GLOBAL )
{
ptr = UI_Cvar_VariableString("debug_protocol");
if (strlen(ptr))
{
trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers 0 %s\n", ptr));
}
else
{
trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers 0 %d\n", (int)trap_Cvar_VariableValue( "protocol" ) ) );
}
}
}