sof2-sdk/code/cgame/cg_syscalls.asm

230 lines
12 KiB
NASM

code
equ trap_Print -1 ; CG_PRINT
equ trap_Error -2 ; CG_ERROR
equ trap_Milliseconds -3 ; CG_MILLISECONDS
equ trap_Cvar_Register -4 ; CG_CVAR_REGISTER
equ trap_Cvar_Update -5 ; CG_CVAR_UPDATE
equ trap_Cvar_Set -6 ; CG_CVAR_SET
equ trap_Cvar_VariableStringBuffer -7 ; CG_CVAR_VARIABLESTRINGBUFFER
equ trap_Argc -8 ; CG_ARGC
equ trap_Argv -9 ; CG_ARGV
equ trap_Args -10 ; CG_ARGS
equ trap_FS_FOpenFile -11 ; CG_FS_FOPENFILE
equ trap_FS_Read -12 ; CG_FS_READ
equ trap_FS_Write -13 ; CG_FS_WRITE
equ trap_FS_FCloseFile -14 ; CG_FS_FCLOSEFILE
equ trap_SendConsoleCommand -16 ; CG_SENDCONSOLECOMMAND
equ trap_AddCommand -17 ; CG_ADDCOMMAND
equ trap_RemoveCommand -121 ; CG_REMOVECOMMAND
equ trap_SendClientCommand -18 ; CG_SENDCLIENTCOMMAND
equ trap_UpdateScreen -19 ; CG_UPDATESCREEN
equ trap_RMG_Init -20 ; CG_RMG_INIT
equ trap_CM_LoadMap -21 ; CG_CM_LOADMAP
equ trap_CM_NumInlineModels -22 ; CG_CM_NUMINLINEMODELS
equ trap_CM_InlineModel -23 ; CG_CM_INLINEMODEL
equ trap_CM_TempBoxModel -25 ; CG_CM_TEMPBOXMODEL
equ trap_CM_TempCapsuleModel -134 ; CG_CM_TEMPCAPSULEMODEL
equ trap_CM_PointContents -26 ; CG_CM_POINTCONTENTS
equ trap_CM_TransformedPointContents -27 ; CG_CM_TRANSFORMEDPOINTCONTENTS
equ trap_CM_BoxTrace -28 ; CG_CM_BOXTRACE
equ trap_CM_CapsuleTrace -135 ; CG_CM_CAPSULETRACE
equ trap_CM_TransformedBoxTrace -29 ; CG_CM_TRANSFORMEDBOXTRACE
equ trap_CM_TransformedCapsuleTrace -136 ; CG_CM_TRANSFORMEDCAPSULETRACE
equ trap_CM_MarkFragments -30 ; CG_CM_MARKFRAGMENTS
equ trap_S_StopAllSounds -32 ; CG_S_STOPALLSOUNDS
equ trap_S_StartSound -31 ; CG_S_STARTSOUND
equ trap_S_StartLocalSound -33 ; CG_S_STARTLOCALSOUND
equ trap_S_ClearLoopingSounds -34 ; CG_S_CLEARLOOPINGSOUNDS
equ trap_S_AddLoopingSound -35 ; CG_S_ADDLOOPINGSOUND
equ trap_S_AddRealLoopingSound -132 ; CG_S_ADDREALLOOPINGSOUND
equ trap_S_StopLoopingSound -133 ; CG_S_STOPLOOPINGSOUND
equ trap_S_UpdateEntityPosition -36 ; CG_S_UPDATEENTITYPOSITION
equ trap_S_Respatialize -37 ; CG_S_RESPATIALIZE
equ trap_S_RegisterSound -38 ; CG_S_REGISTERSOUND
equ trap_S_StartBackgroundTrack -39 ; CG_S_STARTBACKGROUNDTRACK
equ trap_AS_AddPrecacheEntry -40 ; CG_AS_ADDPRECACHEENTRY
equ trap_AS_ParseSets -41 ; CG_AS_PARSESETS
equ trap_AS_UpdateAmbientSet -42 ; CG_AS_UPDATEAMBIENTSET
equ trap_AS_AddLocalSet -43 ; CG_AS_ADDLOCALSET
equ trap_AS_GetBModelSound -44 ; CG_AS_GETBMODELSOUND
equ trap_R_LoadWorldMap -45 ; CG_R_LOADWORLDMAP
equ trap_R_RegisterModel -46 ; CG_R_REGISTERMODEL
equ trap_R_RegisterSkin -47 ; CG_R_REGISTERSKIN
equ trap_R_RegisterShader -48 ; CG_R_REGISTERSHADER
equ trap_R_RegisterShaderNoMip -78 ; CG_R_REGISTERSHADERNOMIP
equ trap_R_RegisterFont -80 ; CG_R_REGISTERFONT
equ trap_R_ClearScene -49 ; CG_R_CLEARSCENE
equ trap_R_ClearDecals -50 ; CG_R_CLEARDECALS
equ trap_R_AddRefEntityToScene -51 ; CG_R_ADDREFENTITYTOSCENE
equ trap_R_AddPolyToScene -52 ; CG_R_ADDPOLYTOSCENE
equ trap_R_AddDecalToScene -53 ; CG_R_ADDDECALTOSCENE
equ trap_R_AddPolysToScene -139 ; CG_R_ADDPOLYSTOSCENE
equ trap_R_LightForPoint -122 ; CG_R_LIGHTFORPOINT
equ trap_R_AddLightToScene -54 ; CG_R_ADDLIGHTTOSCENE
equ trap_R_AddAdditiveLightToScene -137 ; CG_R_ADDADDITIVELIGHTTOSCENE
equ trap_R_RenderScene -55 ; CG_R_RENDERSCENE
equ trap_R_DrawVisualOverlay -56 ; CG_R_DRAWVISUALOVERLAY
equ trap_R_SetColor -57 ; CG_R_SETCOLOR
equ trap_R_DrawStretchPic -58 ; CG_R_DRAWSTRETCHPIC
equ trap_R_ModelBounds -59 ; CG_R_MODELBOUNDS
equ trap_R_LerpTag -60 ; CG_R_LERPTAG
equ trap_R_DrawRotatePic -61 ; CG_R_DRAWROTATEPIC
equ trap_R_DrawRotatePic2 -62 ; CG_R_DRAWROTATEPIC2
equ trap_R_RemapShader -128 ; CG_R_REMAP_SHADER
equ trap_R_GetLightStyle -129 ; CG_R_GET_LIGHT_STYLE
equ trap_R_SetLightStyle -130 ; CG_R_SET_LIGHT_STYLE
equ trap_R_GetTextWidth -65 ; CG_R_GETTEXTWIDTH
equ trap_R_GetTextHeight -66 ; CG_R_GETTEXTHEIGHT
equ trap_R_DrawText -63 ; CG_R_DRAWTEXT
equ trap_R_DrawTextWithCursor -64 ; CG_R_DRAWTEXTWITHCURSOR
equ trap_FX_AddLine -131 ; CG_FX_ADDLINE
equ trap_GetGlconfig -67 ; CG_GETGLCONFIG
equ trap_GetGameState -68 ; CG_GETGAMESTATE
equ trap_GetCurrentSnapshotNumber -69 ; CG_GETCURRENTSNAPSHOTNUMBER
equ trap_GetSnapshot -70 ; CG_GETSNAPSHOT
equ trap_GetDefaultState -71 ; CG_GETDEFAULTSTATE
equ trap_GetServerCommand -72 ; CG_GETSERVERCOMMAND
equ trap_GetCurrentCmdNumber -73 ; CG_GETCURRENTCMDNUMBER
equ trap_GetUserCmd -74 ; CG_GETUSERCMD
equ trap_SetUserCmdValue -75 ; CG_SETUSERCMDVALUE
equ trap_RW_SetTeam -76 ; CG_RW_SETTEAM
equ trap_ResetAutorun -77 ; CG_RESETAUTORUN
equ trap_MemoryRemaining -79 ; CG_MEMORY_REMAINING
equ trap_Key_IsDown -81 ; CG_KEY_ISDOWN
equ trap_Key_GetCatcher -82 ; CG_KEY_GETCATCHER
equ trap_Key_SetCatcher -83 ; CG_KEY_SETCATCHER
equ trap_Key_GetKey -84 ; CG_KEY_GETKEY
equ trap_PC_AddGlobalDefine -85 ; CG_PC_ADD_GLOBAL_DEFINE
equ trap_PC_LoadSource -86 ; CG_PC_LOAD_SOURCE
equ trap_PC_FreeSource -87 ; CG_PC_FREE_SOURCE
equ trap_PC_ReadToken -88 ; CG_PC_READ_TOKEN
equ trap_PC_SourceFileAndLine -89 ; CG_PC_SOURCE_FILE_AND_LINE
equ trap_PC_LoadGlobalDefines -90 ; CG_PC_LOAD_GLOBAL_DEFINES
equ trap_PC_RemoveAllGlobalDefines -91 ; CG_PC_REMOVE_ALL_GLOBAL_DEFINES
equ trap_S_StopBackgroundTrack -118 ; CG_S_STOPBACKGROUNDTRACK
equ trap_RealTime -119 ; CG_REAL_TIME
equ trap_SnapVector -120 ; CG_SNAPVECTOR
equ trap_CIN_PlayCinematic -123 ; CG_CIN_PLAYCINEMATIC
equ trap_CIN_StopCinematic -124 ; CG_CIN_STOPCINEMATIC
equ trap_CIN_RunCinematic -125 ; CG_CIN_RUNCINEMATIC
equ trap_CIN_DrawCinematic -126 ; CG_CIN_DRAWCINEMATIC
equ trap_CIN_SetExtents -127 ; CG_CIN_SETEXTENTS
equ trap_GetEntityToken -138 ; CG_GET_ENTITY_TOKEN
equ trap_R_inPVS -140 ; CG_R_INPVS
equ trap_FX_RegisterEffect -141 ; CG_FX_REGISTER_EFFECT
equ trap_FX_PlaySimpleEffect -142 ; CG_FX_PLAY_SIMPLE_EFFECT
equ trap_FX_PlayEffect -143 ; CG_FX_PLAY_EFFECT
equ trap_FX_PlayEntityEffect -144 ; CG_FX_PLAY_ENTITY_EFFECT
equ trap_FX_PlaySimpleEffectID -145 ; CG_FX_PLAY_SIMPLE_EFFECT_ID
equ trap_FX_PlayEffectID -146 ; CG_FX_PLAY_EFFECT_ID
equ trap_FX_PlayEntityEffectID -147 ; CG_FX_PLAY_ENTITY_EFFECT_ID
equ trap_FX_PlayBoltedEffectID -148 ; CG_FX_PLAY_BOLTED_EFFECT_ID
equ trap_FX_AddScheduledEffects -149 ; CG_FX_ADD_SCHEDULED_EFFECTS
equ trap_FX_Draw2DEffects -153 ; CG_FX_DRAW_2D_EFFECTS
equ trap_FX_InitSystem -150 ; CG_FX_INIT_SYSTEM
equ trap_FX_FreeSystem -151 ; CG_FX_FREE_SYSTEM
equ trap_FX_Reset -154 ; CG_FX_RESET
equ trap_FX_AdjustTime -152 ; CG_FX_ADJUST_TIME
equ trap_G2_ListModelSurfaces -156 ; CG_G2_LISTSURFACES
equ trap_G2_ListModelBones -155 ; CG_G2_LISTBONES
equ trap_G2_SetGhoul2ModelIndexes -163 ; CG_G2_SETMODELS
equ trap_G2API_CollisionDetect -190 ; CG_G2_COLLISIONDETECT
equ trap_G2API_AddBolt -157 ; CG_G2_ADDBOLT
equ trap_G2API_SetBoltInfo -158 ; CG_G2_SETBOLTON
equ trap_G2API_RemoveBolt -159 ; CG_G2_REMOVEBOLT
equ trap_G2API_AttachG2Model -160 ; CG_G2_ATTACHG2MODEL
equ trap_G2API_DetachG2Model -161 ; CG_G2_DETACHG2MODEL
equ trap_G2_HaveWeGhoul2Models -162 ; CG_G2_HAVEWEGHOULMODELS
equ trap_G2API_GetBoltMatrix -164 ; CG_G2_GETBOLT
equ trap_G2API_InitGhoul2Model -165 ; CG_G2_INITGHOUL2MODEL
equ trap_G2API_GetAnimFileNameIndex -185 ; CG_G2_GETANIMFILENAMEINDEX
equ trap_G2API_RegisterSkin -188 ; CG_G2_REGISTERSKIN
equ trap_G2API_SetSkin -189 ; CG_G2_SETSKIN
equ trap_G2API_CleanGhoul2Models -166 ; CG_G2_CLEANMODELS
equ trap_G2API_SetBoneAngles -167 ; CG_G2_ANGLEOVERRIDE
equ trap_G2API_SetBoneAnim -168 ; CG_G2_PLAYANIM
equ trap_G2API_GetBoneAnim -169 ; CG_G2_GETANIM
equ trap_G2API_SetSurfaceOnOff -170 ; CG_G2_SETSURFACEONOFF
equ trap_G2API_SetRootSurface -171 ; CG_G2_SETROOTSURFACE
equ trap_G2API_SetNewOrigin -172 ; CG_G2_SETNEWORIGIN
equ trap_G2API_GetGLAName -173 ; CG_G2_GETGLANAME
equ trap_G2API_CopyGhoul2Instance -174 ; CG_G2_COPYGHOUL2INSTANCE
equ trap_G2API_CopySpecificGhoul2Model -175 ; CG_G2_COPYSPECIFICGHOUL2MODEL
equ trap_G2API_DuplicateGhoul2Instance -176 ; CG_G2_DUPLICATEGHOUL2INSTANCE
equ trap_G2API_RemoveGhoul2Model -177 ; CG_G2_REMOVEGHOUL2MODEL
equ trap_G2API_AddSkinGore -178 ; CG_G2_ADDSKINGORE
equ trap_G2API_ClearSkinGore -179 ; CG_G2_CLEARSKINGORE
equ trap_G2API_SetGhoul2ModelFlags -180 ; CG_G2_SETGHOUL2MODELFLAGS
equ trap_G2API_GetGhoul2ModelFlags -181 ; CG_G2_GETGHOUL2MODELFLAGS
equ trap_G2API_SetGhoul2ModelFlagsByIndex -182 ; CG_G2_SETGHOUL2MODELFLAGSBYINDEX
equ trap_G2API_GetGhoul2ModelFlagsByIndex -183 ; CG_G2_GETGHOUL2MODELFLAGSBYINDEX
equ trap_G2API_GetNumModels -184 ; CG_G2_GETNUMMODELS
equ trap_G2API_FindBoltIndex -186 ; CG_G2_FINDBOLTINDEX
equ trap_G2API_GetBoltIndex -187 ; CG_G2_GETBOLTINDEX
equ trap_MAT_Init -192 ; CG_MAT_CACHE
equ trap_MAT_Reset -191 ; CG_MAT_RESET
equ trap_MAT_GetSound -193 ; CG_MAT_GET_SOUND
equ trap_MAT_GetDecal -194 ; CG_MAT_GET_DECAL
equ trap_MAT_GetDecalScale -195 ; CG_MAT_GET_DECAL_SCALE
equ trap_MAT_GetEffect -196 ; CG_MAT_GET_EFFECT
equ trap_MAT_GetDebris -197 ; CG_MAT_GET_DEBRIS
equ trap_MAT_GetDebrisScale -198 ; CG_MAT_GET_DEBRIS_SCALE
equ trap_GP_Parse -205 ; GP_PARSE
equ trap_GP_ParseFile -206 ; GP_PARSE_FILE
equ trap_GP_Clean -207 ; GP_CLEAN
equ trap_GP_Delete -208 ; GP_DELETE
equ trap_GP_GetBaseParseGroup -209 ; GP_GET_BASE_PARSE_GROUP
equ trap_GPG_GetName -210 ; GPG_GET_NAME
equ trap_GPG_GetNext -211 ; GPG_GET_NEXT
equ trap_GPG_GetInOrderNext -212 ; GPG_GET_INORDER_NEXT
equ trap_GPG_GetInOrderPrevious -213 ; GPG_GET_INORDER_PREVIOUS
equ trap_GPG_GetPairs -214 ; GPG_GET_PAIRS
equ trap_GPG_GetInOrderPairs -215 ; GPG_GET_INORDER_PAIRS
equ trap_GPG_GetSubGroups -216 ; GPG_GET_SUBGROUPS
equ trap_GPG_GetInOrderSubGroups -217 ; GPG_GET_INORDER_SUBGROUPS
equ trap_GPG_FindSubGroup -218 ; GPG_FIND_SUBGROUP
equ trap_GPG_FindPair -219 ; GPG_FIND_PAIR
equ trap_GPG_FindPairValue -220 ; GPG_FIND_PAIRVALUE
equ trap_GPV_GetName -221 ; GPV_GET_NAME
equ trap_GPV_GetNext -222 ; GPV_GET_NEXT
equ trap_GPV_GetInOrderNext -223 ; GPV_GET_INORDER_NEXT
equ trap_GPV_GetInOrderPrevious -224 ; GPV_GET_INORDER_PREVIOUS
equ trap_GPV_IsList -225 ; GPV_IS_LIST
equ trap_GPV_GetTopValue -226 ; GPV_GET_TOP_VALUE
equ trap_GPV_GetList -227 ; GPV_GET_LIST
equ trap_CM_TM_Create -199 ; CG_CM_TM_CREATE
equ trap_CM_TM_AddBuilding -200 ; CG_CM_TM_ADDBUILDING
equ trap_CM_TM_AddSpot -201 ; CG_CM_TM_ADDSPOT
equ trap_CM_TM_AddTarget -202 ; CG_CM_TM_ADDTARGET
equ trap_CM_TM_Upload -203 ; CG_CM_TM_UPLOAD
equ trap_CM_TM_ConvertPosition -204 ; CG_CM_TM_CONVERT_POS
equ trap_CM_RegisterTerrain -228 ; CG_CM_REGISTER_TERRAIN
equ trap_RE_InitRendererTerrain -229 ; CG_RE_INIT_RENDERER_TERRAIN
equ trap_CG_RegisterSharedMemory -230 ; CG_SET_SHARED_BUFFER
equ trap_FS_GetFileList -15 ; CG_FS_GETFILELIST
equ trap_VM_LocalAlloc -231 ; CG_VM_LOCALALLOC
equ trap_VM_LocalAllocUnaligned -232 ; CG_VM_LOCALALLOCUNALIGNED
equ trap_VM_LocalTempAlloc -233 ; CG_VM_LOCALTEMPALLOC
equ trap_VM_LocalTempFree -234 ; CG_VM_LOCALTEMPFREE
equ trap_VM_LocalStringAlloc -235 ; CG_VM_LOCALSTRINGALLOC
equ trap_UI_CloseAll -237 ; CG_UI_CLOSEALL
equ trap_UI_SetActiveMenu -236 ; CG_UI_SETACTIVEMENU
; hardcoded functions
equ memset -101 ; CG_MEMSET
equ memcpy -102 ; CG_MEMCPY
equ strncpy -103 ; CG_STRNCPY
equ sin -104 ; CG_SIN
equ cos -105 ; CG_COS
equ atan2 -106 ; CG_ATAN2
equ sqrt -107 ; CG_SQRT
equ matrixmultiply -116 ; CG_MATRIXMULTIPLY
equ anglevectors -108 ; CG_ANGLEVECTORS
equ perpendicularvector -109 ; CG_PERPENDICULARVECTOR
equ floor -110 ; CG_FLOOR
equ ceil -111 ; CG_CEIL
equ acos -114 ; CG_ACOS
equ asin -115 ; CG_ASIN