sof2-sdk/ui/ingame_player.menu
2002-09-24 00:00:00 +00:00

329 lines
No EOL
6.5 KiB
Text

{
\\ INGAME_PLAYER MENU
menuDef
{
name "ingame_player"
visible 1
fullScreen 0
rect 105 50 188 138
disableColor .36 .42 .24 1
////////////////////////////////////////////////////////////////////////
// Dialog frame
////////////////////////////////////////////////////////////////////////
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -6 -6 194 144
background "gfx/menus/ingame/background.png"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -12 -10 8 8
background "gfx/menus/ingame/frame_topleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -6 -10 194 8
background "gfx/menus/ingame/frame_top.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 188 -10 8 8
background "gfx/menus/ingame/frame_topright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -12 138 8 8
background "gfx/menus/ingame/frame_bottomleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -6 138 194 8
background "gfx/menus/ingame/frame_bottom.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 188 138 8 8
background "gfx/menus/ingame/frame_bottomright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 188 -6 8 144
background "gfx/menus/ingame/frame_right.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -12 -6 8 144
background "gfx/menus/ingame/frame_left.png"
visible 1
decoration
}
////////////////////////////////////////////////////////////////////////
// Buttons
////////////////////////////////////////////////////////////////////////
itemDef
{
name joingame_button
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
rect 10 10 160 26
text "Join Game"
textalign 1
textalignx 80
textaligny 6
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
backcolor 0 0 0 0
visible 1
border 1
bordercolor 0 0 0 1
cvarTest "ui_info_teamgame"
hideCvar
{
"1" ;
}
action
{
play "sound/misc/menus/select.wav" ;
exec "cmd team free" ;
uiScript closeingame
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor joingame_button backcolor .12 .14 .08 1;
setitemcolor joingame_button forecolor .49 .56 .27 1;
}
mouseExit
{
setitemcolor joingame_button backcolor 0 0 0 0;
setitemcolor joingame_button forecolor .12 .14 .08 1;
}
}
itemDef
{
name joingame_button
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
rect 10 10 160 26
text "Select Team"
textalign 1
textalignx 80
textaligny 6
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
backcolor 0 0 0 0
visible 1
border 1
bordercolor 0 0 0 1
cvarTest "ui_info_teamgame"
showCvar
{
"1" ;
}
action
{
play "sound/misc/menus/select.wav" ;
exec "ui_team" ;
uiScript closeingame
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor joingame_button backcolor .12 .14 .08 1;
setitemcolor joingame_button forecolor .49 .56 .27 1;
}
mouseExit
{
setitemcolor joingame_button backcolor 0 0 0 0;
setitemcolor joingame_button forecolor .12 .14 .08 1;
}
}
itemDef
{
name blueteam_button
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 10 40 160 26
text "Spectate"
textalign 1
textalignx 80
textaligny 6
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
backcolor 0 0 0 0
visible 1
border 1
bordercolor 0 0 0 1
action
{
play "sound/misc/menus/select.wav" ;
exec "cmd team s" ;
uiScript closeingame
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor blueteam_button backcolor .12 .14 .08 1;
setitemcolor blueteam_button forecolor .49 .56 .27 1;
}
mouseExit
{
setitemcolor blueteam_button backcolor 0 0 0 0;
setitemcolor blueteam_button forecolor .12 .14 .08 1;
}
}
itemDef
{
name autoteam_button
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 10 70 160 26
text "Outfitting"
textalign 1
textalignx 80
textaligny 6
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
backcolor 0 0 0 0
visible 1
border 1
bordercolor 0 0 0 1
cvarTest "ui_info_pickupsdisabled"
disableCvar
{
"0" ;
}
action
{
play "sound/misc/menus/select.wav" ;
exec "ui_outfitting" ;
uiScript closeingame
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor autoteam_button backcolor .12 .14 .08 1;
setitemcolor autoteam_button forecolor .49 .56 .27 1;
}
mouseExit
{
setitemcolor autoteam_button backcolor 0 0 0 0;
setitemcolor autoteam_button forecolor .12 .14 .08 1;
}
}
itemDef
{
name specteam_button
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 10 100 160 26
text "Objectives"
textalign 1
textalignx 80
textaligny 6
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
backcolor 0 0 0 0
visible 1
border 1
bordercolor 0 0 0 1
cvarTest "ui_info_showobjectives"
disableCvar
{
"0" ;
}
action
{
play "sound/misc/menus/select.wav" ;
exec "ui_objectives" ;
uiScript closeingame
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor specteam_button backcolor .12 .14 .08 1;
setitemcolor specteam_button forecolor .49 .56 .27 1;
}
mouseExit
{
setitemcolor specteam_button backcolor 0 0 0 0;
setitemcolor specteam_button forecolor .12 .14 .08 1;
}
}
}
}