48 lines
1.7 KiB
Text
48 lines
1.7 KiB
Text
//Generated by BehavEd
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rem ( "ambush once the player crashes train, guards shoot out windows on train" );
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rem ( "sarge takes out first window" );
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affect ( "ambush_one_sarge", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
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set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_one_shoot" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "window_one_shoot" );
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set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
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wait ( 700.000 );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
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}
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affect ( "ambush_one_guy1", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
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set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_two_shoot" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "window_two_shoot" );
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set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
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wait ( 700.000 );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
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}
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affect ( "ambush_one_guy2", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
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set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_three_shoot" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "window_three_shoot" );
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set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
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wait ( 700.000 );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
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}
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affect ( "ambush_one_guy3", /*@AFFECT_TYPE*/ FLUSH )
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{
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set ( /*@SET_TYPES*/ "SET_RELEASE_ONCONTACT", /*@BOOL_TYPES_REL*/ "ON" );
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set ( /*@SET_TYPES*/ "SET_FACE_TARGET", "window_four_shoot" );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "window_four_shoot" );
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set ( /*@SET_TYPES*/ "SET_TASK", /*@TASK_TYPES*/ "Attack" );
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wait ( 700.000 );
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set ( /*@SET_TYPES*/ "SET_ENEMY", "NULL" );
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}
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