//Generated by BehavEd rem ( "opens elevator doors and lowers the elevator" ); affect ( "door_left2", /*@AFFECT_TYPE*/ FLUSH ) { rem ( "left2 moving out and down" ); //$"moveBy"@4 set ( "SET_MOVE_BY", "56.0 0.0 0.0 1000.0" ); wait ( 1000.000 ); //$"moveBy"@3 set ( "SET_MOVE_BY", "0.0 0.0 -1760.0 19000.0" ); wait ( 19000.000 ); //$"moveBy"@1 set ( "SET_MOVE_BY", "-56.0 0.0 0.0 1000.0" ); affect ( "door_left1", /*@AFFECT_TYPE*/ FLUSH ) { rem ( "second half of left door moving out and down" ); //$"moveBy"@4 set ( "SET_MOVE_BY", "24.0 0.0 0.0 1000.0" ); wait ( 1000.000 ); //$"moveBy"@3 set ( "SET_MOVE_BY", "0.0 0.0 -1760.0 19000.0" ); wait ( 19000.000 ); //$"moveBy"@1 set ( "SET_MOVE_BY", "-24.0 0.0 0.0 1000.0" ); affect ( "door_right2", /*@AFFECT_TYPE*/ FLUSH ) { rem ( "right2 moving out and down" ); //$"moveBy"@4 set ( "SET_MOVE_BY", "-56.0 0.0 0.0 1000.0" ); wait ( 1000.000 ); //$"moveBy"@3 set ( "SET_MOVE_BY", "0.0 0.0 -1760.0 19000.0" ); wait ( 19000.000 ); //$"moveBy"@1 set ( "SET_MOVE_BY", "56.0 0.0 0.0 1000.0" ); affect ( "door_right1", /*@AFFECT_TYPE*/ FLUSH ) { rem ( "second half of right door moving out and down" ); //$"moveBy"@4 set ( "SET_MOVE_BY", "-24.0 0.0 0.0 1000.0" ); wait ( 1000.000 ); //$"moveBy"@3 set ( "SET_MOVE_BY", "0.0 0.0 -1760.0 19000.0" ); wait ( 19000.000 ); //$"moveBy"@1 set ( "SET_MOVE_BY", "24.0 0.0 0.0 1000.0" ); affect ( "elevator", /*@AFFECT_TYPE*/ FLUSH ) { rem ( "elevator moving" ); sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/misc/events/elevator_run.mp3" ); //$"moveBy"@2 wait ( 1000.000 ); set ( "SET_MOVE_BY", "0.0 0.0 -1760.0 19000.0" ); } } } } }