# Microsoft Developer Studio Project File - Name="SoF2cgame" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=SoF2cgame - Win32 SH Debug SoF2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sof2_cgame.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sof2_cgame.mak" CFG="SoF2cgame - Win32 SH Debug SoF2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SoF2cgame - Win32 Release SoF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SoF2cgame - Win32 Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SoF2cgame - Win32 SH Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "SoF2cgame___Win32_Release_TA" # PROP BASE Intermediate_Dir "SoF2cgame___Win32_Release_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Release" # PROP Intermediate_Dir "..\Release/SoF2cgame" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug SoF2" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_SOF2" /D "CGAME" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDebug SoF2" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDebug SoF2" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDebug SoF2" # ADD RSC /l 0x409 /d "NDebug SoF2" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"../Release/SoF2cgamex86.dll" # SUBTRACT BASE LINK32 /debug # ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map:"..\Release/sof2mp_cgamex86.map" /debug /machine:I386 /out:"../Release/sof2mp_cgamex86.dll" !ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SoF2cgame___Win32_Debug_TA" # PROP BASE Intermediate_Dir "SoF2cgame___Win32_Debug_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Debug" # PROP Intermediate_Dir "..\Debug\SoF2cgame" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug SoF2" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /G5 /MTd /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_SOF2" /D "CGAME" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_Debug SoF2" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_Debug SoF2" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_Debug SoF2" # ADD RSC /l 0x409 /d "_Debug SoF2" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/SoF2cgamex86.dll" # SUBTRACT BASE LINK32 /profile /nodefaultlib # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /map:"..\Debug\sof2mp_cgamex86.map" /debug /machine:I386 /def:".\SoF2_cgame.def" /out:"..\Debug\sof2mp_cgamex86.dll" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "SoF2cgame - 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