{ \\ INGAME TEAM MENU menuDef { name "ingame_identity_blue" visible 0 fullScreen 0 rect 0 0 640 480 focusColor 1 .75 0 1 disablecolor .12 .14 .08 .5 onOpen { } onESC { close ingame_identity_blue; open ingame_team; } itemDef { style WINDOW_STYLE_FILLED type ITEM_TYPE_BUTTON rect 0 0 640 480 backcolor 0 0 0 .75 visible 0 decoration } //////////////////////////////////////////////////////////////////////// // Dialog frame //////////////////////////////////////////////////////////////////////// itemDef { name window style WINDOW_STYLE_SHADER rect 130 70 380 350 background "gfx/menus/ingame/background.png" backcolor 1 1 1 1 visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 124 65 8 8 background "gfx/menus/ingame/frame_topleft.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 130 65 380 8 background "gfx/menus/ingame/frame_top.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 510 65 8 8 background "gfx/menus/ingame/frame_topright.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 124 420 8 8 background "gfx/menus/ingame/frame_bottomleft.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 130 420 380 8 background "gfx/menus/ingame/frame_bottom.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 510 420 8 8 background "gfx/menus/ingame/frame_bottomright.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 510 70 8 350 background "gfx/menus/ingame/frame_right.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 124 70 8 350 background "gfx/menus/ingame/frame_left.png" visible 1 decoration } //////////////////////////////////////////////////////////////////////// // Title //////////////////////////////////////////////////////////////////////// itemDef { style WINDOW_STYLE_FILLED rect 130 70 378 30 forecolor 0 0 0 1 backcolor 0 0 0 .25 visible 1 border 1 bordercolor 0 0 0 1 textalignx 190 textaligny 5 textalign 1 textfont "hud" textscale .54 text "SELECT IDENTITY" } itemDef { name window rect 150 110 340 160 textfont "hud" textscale .6 forecolor 0 0 0 1 visible 1 text "Blue Team" decoration } /////////////////////////////////////////////////////////////////////// // HELP TEXT /////////////////////////////////////////////////////////////////////// itemDef { rect 150 135 340 15 text "Select the identity you would like to use. Keep in mind that the" textfont "hud" textscale .35 forecolor 0 0 0 1 visible 1 decoration } itemDef { rect 150 150 340 15 text "below identities will be your teammates when playing. Your identity" textfont "hud" textscale .35 forecolor 0 0 0 1 visible 1 decoration } itemDef { rect 150 165 340 15 text "can be changed later by either rejoining the team or in the" textfont "hud" textscale .35 forecolor 0 0 0 1 visible 1 decoration } itemDef { rect 150 180 340 15 text "player options menu." textfont "hud" textscale .35 forecolor 0 0 0 1 visible 1 decoration } //////////////////////////////////////////////////////////////////////// // BLUE TEAM //////////////////////////////////////////////////////////////////////// itemDef { name blueteam1_glow type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 144 205 62 120 visible 1 border 1 bordercolor 0 0 0 1 hotkey "1" textfont "hud" textscale .33 textaligny 2 textalignx 2 forecolor 0 0 0 1 backcolor 0 0 0 0 mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor blueteam1_glow backcolor .12 .14 .08 1; setitemcolor blueteam1_glow forecolor .49 .56 .27 1; } mouseExit { setitemcolor blueteam1_glow backcolor 0 0 0 0 ; setitemcolor blueteam1_glow forecolor 0 0 0 1 ; } action { play "sound/misc/menus/select.wav" ; uiScript JoinTeam blue 0; close ingame_identity_blue; exec "ui_outfitting"; } } itemDef { rect 145 206 62 120 visible 1 ownerdraw UI_BLUETEAM_IDENTITY ownerdrawparam 0 decoration } itemDef { name blueteam2_glow type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 216 205 62 120 visible 1 border 1 bordercolor 0 0 0 1 hotkey "2" forecolor 0 0 0 1 backcolor 0 0 0 0 mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor blueteam2_glow backcolor .12 .14 .08 1; setitemcolor blueteam2_glow forecolor .49 .56 .27 1; } mouseExit { setitemcolor blueteam2_glow backcolor 0 0 0 0 ; setitemcolor blueteam2_glow forecolor 0 0 0 1 ; } action { play "sound/misc/menus/select.wav" ; uiScript JoinTeam blue 1; close ingame_identity_blue; exec "ui_outfitting"; } } itemDef { rect 217 206 62 120 visible 1 ownerdraw UI_BLUETEAM_IDENTITY ownerdrawparam 1 decoration } itemDef { name blueteam3_glow type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 288 205 62 120 visible 1 border 1 bordercolor 0 0 0 1 hotkey "3" forecolor 0 0 0 1 backcolor 0 0 0 0 mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor blueteam3_glow backcolor .12 .14 .08 1; setitemcolor blueteam3_glow forecolor .49 .56 .27 1; } mouseExit { setitemcolor blueteam3_glow backcolor 0 0 0 0 ; setitemcolor blueteam3_glow forecolor 0 0 0 1 ; } action { play "sound/misc/menus/select.wav" ; uiScript JoinTeam blue 2; close ingame_identity_blue; exec "ui_outfitting"; } } itemDef { rect 289 206 62 120 visible 1 ownerdraw UI_BLUETEAM_IDENTITY ownerdrawparam 2 decoration } itemDef { name blueteam4_glow type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 360 205 62 120 visible 1 border 1 bordercolor 0 0 0 1 hotkey "4" forecolor 0 0 0 1 backcolor 0 0 0 0 mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor blueteam4_glow backcolor .12 .14 .08 1; setitemcolor blueteam4_glow forecolor .49 .56 .27 1; } mouseExit { setitemcolor blueteam4_glow backcolor 0 0 0 0 ; setitemcolor blueteam4_glow forecolor 0 0 0 1 ; } action { play "sound/misc/menus/select.wav" ; uiScript JoinTeam blue 3; close ingame_identity_blue; exec "ui_outfitting"; } } itemDef { rect 361 206 62 120 visible 1 ownerdraw UI_BLUETEAM_IDENTITY ownerdrawparam 3 decoration } itemDef { name blueteam5_glow type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 432 205 62 120 visible 1 border 1 bordercolor 0 0 0 1 hotkey "5" forecolor 0 0 0 1 backcolor 0 0 0 0 mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor blueteam5_glow backcolor .12 .14 .08 1; setitemcolor blueteam5_glow forecolor .49 .56 .27 1; } mouseExit { setitemcolor blueteam5_glow backcolor 0 0 0 0 ; setitemcolor blueteam5_glow forecolor 0 0 0 1 ; } action { play "sound/misc/menus/select.wav" ; uiScript JoinTeam blue 4; close ingame_identity_blue; exec "ui_outfitting"; } } itemDef { rect 433 206 62 120 visible 1 ownerdraw UI_BLUETEAM_IDENTITY ownerdrawparam 4 decoration } /////////////////////////////////////////////////////////////////////// // BUTTONS /////////////////////////////////////////////////////////////////////// itemDef { name spec_button text "Cancel" type 1 textfont "hud" textscale .53 type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 270 360 100 26 textalignx 25 textaligny 4 forecolor 0 0 0 1 backcolor 0 0 0 0 border 1 bordercolor 0 0 0 1 visible 1 action { play "sound/misc/menus/select.wav" ; close "ingame_identity_blue" ; open "ingame_team" ; } mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor spec_button backcolor .12 .14 .08 1 setitemcolor spec_button forecolor .49 .56 .27 1 } mouseExit { setitemcolor spec_button backcolor 0 0 0 0 setitemcolor spec_button forecolor 0 0 0 1 } } } }