#pragma once #if !defined(G2_H_INC) #define G2_H_INC #define BONE_ANGLES_PREMULT 0x0001 #define BONE_ANGLES_POSTMULT 0x0002 #define BONE_ANGLES_REPLACE 0x0004 #define BONE_ANGLES_REPLACE_TO_ANIM 0x0400 #define BONE_ANGLES_RAGDOLL 0x0800 #define BONE_ANGLES_TOTAL (BONE_ANGLES_RAGDOLL | BONE_ANGLES_PREMULT | BONE_ANGLES_POSTMULT | BONE_ANGLES_REPLACE | BONE_ANGLES_REPLACE_TO_ANIM ) #define BONE_ANIM_OVERRIDE 0x0008 #define BONE_ANIM_OVERRIDE_LOOP 0x0010 #define BONE_ANIM_OVERRIDE_DEFAULT ( 0x0020 + BONE_ANIM_OVERRIDE ) #define BONE_ANIM_OVERRIDE_FREEZE ( 0x0040 + BONE_ANIM_OVERRIDE ) #define BONE_ANIM_BLEND 0x0080 #define BONE_ANIM_BLEND_FROM_PARENT 0x0100 #define BONE_ANIM_BLEND_TO_PARENT 0x0200 #define BONE_ANIM_TOTAL ( BONE_ANIM_OVERRIDE | BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE_DEFAULT | BONE_ANIM_OVERRIDE_FREEZE | BONE_ANIM_BLEND | BONE_ANIM_BLEND_TO_PARENT | BONE_ANIM_BLEND_FROM_PARENT ) // defines to setup the #define ENTITY_WIDTH 12 #define MODEL_WIDTH 10 #define BOLT_WIDTH 10 #define MODEL_AND ((1<