diff --git a/bin/AnimatEd.exe b/bin/AnimatEd.exe new file mode 100644 index 0000000..710382e Binary files /dev/null and b/bin/AnimatEd.exe differ diff --git a/bin/README.txt b/bin/README.txt new file mode 100644 index 0000000..152187d --- /dev/null +++ b/bin/README.txt @@ -0,0 +1,18 @@ +October 15th, 2002 - Thank you for downloading the sof2sdk-101b.zip file. This release contains the .ini +files for AnimatEd and SklView which allow you to change the load location for SDK files. + +For exampe if you installed the SDK in E:\SOF2SDK, this should be entered into each file. + +Both programs will assume that the base directory is one level deeper than your SDK directory. The +programs also assume the ext_data and skeletons directories are a level lower than that: + +So if I installed in C:\SDK, I unpacked the pk3's and made a base +structure like this: +C:\SDK\base\skeletons +C:\SDK\base\ext_data + +As always, these tools are released "as is" with no support from Raven Software or Activision. + +Happy Modding! + +- The SOF2 Development Team \ No newline at end of file diff --git a/bin/SklView.exe b/bin/SklView.exe index 0356217..ab76810 100644 Binary files a/bin/SklView.exe and b/bin/SklView.exe differ diff --git a/bin/animatEd.ini b/bin/animatEd.ini new file mode 100644 index 0000000..9d70afb --- /dev/null +++ b/bin/animatEd.ini @@ -0,0 +1 @@ +C:\SDK \ No newline at end of file diff --git a/bin/sklview.ini b/bin/sklview.ini new file mode 100644 index 0000000..9d70afb --- /dev/null +++ b/bin/sklview.ini @@ -0,0 +1 @@ +C:\SDK \ No newline at end of file diff --git a/bin/sof2sdk-eula.doc b/bin/sof2sdk-eula.doc new file mode 100644 index 0000000..fa415ec Binary files /dev/null and b/bin/sof2sdk-eula.doc differ