{
	\\ Violence Options menu

	menuDef 
	{
		name				"violence_options_menu"
		visible				0
		fullscreen			0
		rect				50 50 432 293
		focusColor			.49 .56 .27 1

		tooltipbackcolor	.49 .56 .27 1
		tooltipforecolor	.12 .14 .08 1
		tooltipfont			"hud"
		tooltipscale		.43
		tooltipdelay		500

		itemDef
		{
			name		window
			rect		35 15 300 40
			text		"Violence Lock"
			textfont	"hud"
			textscale	.6
			forecolor	.12 .14 .08 1
			visible		1
		}

		itemDef
		{
			name		window
			type		ITEM_TYPE_MULTI
			rect		35 75 300 20
			text		"Blood :"
			textfont	"hud"
			textscale	.53
			forecolor	.12 .14 .08 1
			visible		1

			cvar			"lock_blood"
			cvarFloatList	{ "Enabled" 0 "Locked out" 1  }		

			action
			{
				play "sound/misc/menus/select.wav" ; 

				UpdateViolence;
			}
			mouseEnter
			{
				play "sound/misc/menus/hilite1.wav" ; 
			}				
		}

		itemDef
		{
			name		window
			rect		35 90 300 20
			text		"Allows player to view enemy bleeding"
			textfont	"hud"
			textscale	.43
			forecolor	0 0 0 1
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			type		ITEM_TYPE_MULTI
			rect		35 115 300 20
			text		"Death Animations :"
			textfont	"hud"
			textscale	.53
			forecolor	.12 .14 .08 1
			visible		1

			cvar			"lock_deaths"
			cvarFloatList	{ "Enabled" 0 "Locked out" 1  }		

			action
			{
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter
			{
				play "sound/misc/menus/hilite1.wav" ; 
			}				
		}

		itemDef
		{
			name		window
			rect		35 130 300 20
			text		"Allows player to view violent animations"
			textfont	"hud"
			textscale	.43
			forecolor	0 0 0 1
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			type		ITEM_TYPE_MULTI
			rect		35 155 300 20
			text		"Dismembered Limbs :"
			textfont	"hud"
			textscale	.53
			forecolor	.12 .14 .08 1
			visible		1

			cvar			"lock_sever"
			cvarFloatList	{ "Enabled" 0 "Locked out" 1  }		

			action
			{
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter
			{
				play "sound/misc/menus/hilite1.wav" ; 
			}				
		}

		itemDef
		{
			name		window
			rect		35 170 300 20
			text		"Allows player to remove limbs from enemies"
			textfont	"hud"
			textscale	.43
			forecolor	0 0 0 1
			visible		1
			decoration
		}

		itemDef
		{
			name		setpassword_button
			style		WINDOW_STYLE_FILLED
			type		ITEM_TYPE_BUTTON
			rect		35 250 150 25
			text		"Set Password"
			textfont	"hud"
			textscale	.53
			textalignx	20
			textaligny	3
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
			visible		1
			border		1
			bordercolor	0 0 0 1

			action
			{
				play "sound/misc/menus/select.wav" ; 

				open "violence_setpassword_popmenu";
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor setpassword_button backcolor .12 .14 .08 1
				setitemcolor setpassword_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor setpassword_button backcolor 0 0 0 0
				setitemcolor setpassword_button forecolor .12 .14 .08 1
			}
		}
	}
}