{
	\\ SCALABILITY SETUP 

	menuDef 
	{
    	name		"setup_scale_menu"
		visible		0
		fullscreen	0
		rect		50 110 432 254
		focusColor	.49 .56 .27 1


		itemDef 
		{
    		name		shadows_multi			
			style		WINDOW_STYLE_FILLED	
			text		"Shadow Quality:"
   			type		ITEM_TYPE_MULTI	
			cvar		"cg_shadows"
			rect		50 19 240 15
   			textalign	ITEM_ALIGN_RIGHT
   			textalignx	125 
   			textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
   			visible		1

			cvarFloatList 
			{ 
				"None"		0 
				"Low"		1 
				"High"		3 
			}
			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor shadows_multi backcolor .12 .14 .08 1
				setitemcolor shadows_multi forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor shadows_multi forecolor .12 .14 .08 1
				setitemcolor shadows_multi backcolor 0 0 0 0
			}
		}

		itemDef 
		{
    		name		detail_multi			
			style		WINDOW_STYLE_FILLED	
			text		"Detail Textures:"
   			type		ITEM_TYPE_YESNO
			cvar		"r_detailtextures"
			rect		50 39 240 15
   			textalign	ITEM_ALIGN_RIGHT
   			textalignx	125 
   			textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
   			visible		1

			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor detail_multi backcolor .12 .14 .08 1
				setitemcolor detail_multi forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor detail_multi forecolor .12 .14 .08 1
				setitemcolor detail_multi backcolor 0 0 0 0
			}
		}

		itemDef 
		{
    		name		fx_multi			
			style		WINDOW_STYLE_FILLED	
			text		"FX Quality:"
   			type		ITEM_TYPE_MULTI	
			cvar		"fx_countScale"
			rect		50 59 240 15
   			textalign	ITEM_ALIGN_RIGHT
   			textalignx	125 
   			textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
   			visible		1

			cvarFloatList 
			{ 
				"Low"		.33
				"Medium"	.66
				"High"		1
			}
			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor fx_multi backcolor .12 .14 .08 1
				setitemcolor fx_multi forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor fx_multi forecolor .12 .14 .08 1
				setitemcolor fx_multi backcolor 0 0 0 0
			}
		}

		itemDef 
		{
    		name		simple_yesno
			style		WINDOW_STYLE_FILLED	
			text		"Simple Items:"
   			type		ITEM_TYPE_YESNO
			cvar		"cg_simpleItems"
			rect		50 79 240 15
   			textalign	ITEM_ALIGN_RIGHT
   			textalignx	125 
   			textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
   			visible		1

			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor simple_yesno backcolor .12 .14 .08 1
				setitemcolor simple_yesno forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor simple_yesno forecolor .12 .14 .08 1
				setitemcolor simple_yesno backcolor 0 0 0 0
			}
		}

		itemDef 
		{
      		name		sky_multi
			style		WINDOW_STYLE_FILLED
      		type		ITEM_TYPE_MULTI
			text		"Sky:"
			cvar		"r_fastsky"
			rect		50 99 240 15
      		textalign	ITEM_ALIGN_RIGHT
      		textalignx	125
      		textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
      		visible		1

			cvarFloatList 
			{ 
				"Normal" 0 
				"Fast" 1
			}
 			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor sky_multi backcolor .12 .14 .08 1
				setitemcolor sky_multi forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor sky_multi forecolor .12 .14 .08 1
				setitemcolor sky_multi backcolor 0 0 0 0
			}
		}

		itemDef 
		{
      		name		impact_yesno
			style		WINDOW_STYLE_FILLED
      		type		ITEM_TYPE_MULTI
			text		"Impact Mark Count:"
			cvar		"r_markcount"
			rect		50 119 240 15
      		textalign	ITEM_ALIGN_RIGHT
      		textalignx	125
      		textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
      		visible		1

			cvarFloatList 
			{ 
				"None"		0 
				"Low"		50
				"Medium"	100
				"High"		250
				"Very High"	500
			}

 			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor impact_yesno backcolor .12 .14 .08 1
				setitemcolor impact_yesno forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor impact_yesno forecolor .12 .14 .08 1
				setitemcolor impact_yesno backcolor 0 0 0 0
			}
		}

		itemDef 
		{
      		name		shelleject_yesno
			style		WINDOW_STYLE_FILLED
      		type		ITEM_TYPE_YESNO
			text		"Shell Ejection:"
			cvar		"cg_shellEjection"
			rect		50 139 240 15
      		textalign	ITEM_ALIGN_RIGHT
      		textalignx	125
      		textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
      		visible		1

 			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor shelleject_yesno backcolor .12 .14 .08 1
				setitemcolor shelleject_yesno forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor shelleject_yesno forecolor .12 .14 .08 1
				setitemcolor shelleject_yesno backcolor 0 0 0 0
			}
		}

		itemDef 
		{
      		name		bodytime_multi
			style		WINDOW_STYLE_FILLED
      		type		ITEM_TYPE_MULTI
			text		"Dead Bodies:"
			cvar		"cg_bodytime"
			rect		50 159 240 15
      		textalign	ITEM_ALIGN_RIGHT
      		textalignx	125
      		textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
      		visible		1

			cvarFloatList 
			{ 
				"Stay"		0
				"Disappear"	10
			}

 			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor bodytime_multi backcolor .12 .14 .08 1
				setitemcolor bodytime_multi forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor bodytime_multi forecolor .12 .14 .08 1
				setitemcolor bodytime_multi backcolor 0 0 0 0
			}
		}

		itemDef 
		{
      		name		goredetail_multi
			style		WINDOW_STYLE_FILLED
      		type		ITEM_TYPE_MULTI
			text		"Gore Detail:"
			cvar		"cg_goreDetail"
			rect		50 179 240 15
      		textalign	ITEM_ALIGN_RIGHT
      		textalignx	125
      		textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
      		visible		1

			cvarTest	"lock_blood"
			hideCvar	
			{
				"1"
			}

			cvarFloatList 
			{ 
				"Low"		0
				"Medium"	1
				"High"		2
			}

 			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor goredetail_multi backcolor .12 .14 .08 1
				setitemcolor goredetail_multi forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor goredetail_multi forecolor .12 .14 .08 1
				setitemcolor goredetail_multi backcolor 0 0 0 0
			}
		}

		itemDef 
		{
      		name		ssdetail_multi
			style		WINDOW_STYLE_FILLED
      		type		ITEM_TYPE_MULTI
			text		"Surface Sprites:"
			cvar		"r_ssCheap"
			rect		50 199 240 15
      		textalign	ITEM_ALIGN_RIGHT
      		textalignx	125
      		textaligny	0
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			backcolor	0 0 0 0
      		visible		1

			cvarFloatList 
			{ 
				"High Detail"		0
				"Medium Detail"		.2
				"Low Detail"		.4
			}

 			action 
			{ 
				play "sound/misc/menus/select.wav" ; 
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor ssdetail_multi backcolor .12 .14 .08 1
				setitemcolor ssdetail_multi forecolor .49 .56 .27 1
			}
      		mouseExit 
			{ 
				setitemcolor ssdetail_multi forecolor .12 .14 .08 1
				setitemcolor ssdetail_multi backcolor 0 0 0 0
			}
		}
	}
}