{
	\\ INGAME_JOIN MENU

	menuDef 
	{
    	name			"ingame_objectives"
    	visible			0
    	fullScreen		0
		rect			0 0 640 480
		focusColor		1 .75 0 1
		disablecolor	.12 .14 .08 .5

		onOpen
		{
		}

		onClose
		{
			exec	"ui_team 1";
		}

		onESC
		{
			exec  "ui_team 1" ;
		}

		////////////////////////////////////////////////////////////////////////
		//  Dialog frame
		////////////////////////////////////////////////////////////////////////

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 70 380 350
			background	"gfx/menus/ingame/background.png"
			backcolor	1 1 1 1
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 65 8 8
			background	"gfx/menus/ingame/frame_topleft.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 65 380 8
			background	"gfx/menus/ingame/frame_top.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		510 65 8 8
			background	"gfx/menus/ingame/frame_topright.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 420 8 8
			background	"gfx/menus/ingame/frame_bottomleft.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 420 380 8
			background	"gfx/menus/ingame/frame_bottom.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		510 420 8 8
			background	"gfx/menus/ingame/frame_bottomright.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		510 70 8 350
			background	"gfx/menus/ingame/frame_right.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 70 8 350
			background	"gfx/menus/ingame/frame_left.png"
			visible		1
			decoration
		}

		////////////////////////////////////////////////////////////////////////
		//  Title
		////////////////////////////////////////////////////////////////////////
		itemDef
		{
			style		WINDOW_STYLE_FILLED
			rect		130 70 378 30
			forecolor	0 0 0 1
			backcolor	0 0 0 .25
			visible		1
			border		1
			bordercolor	0 0 0 1

			textalignx	185
			textaligny	5
			textalign	1
			textfont	"hud"
			textscale	.54
			text		"OBJECTIVES"
		}

		itemDef
		{
			name		window
			rect		150 110 340 160
			textfont	"hud"
			textscale	.6
			forecolor	0 0 0 1
			visible		1			

			ownerdraw	UI_GAMETYPE

			decoration
		}

		itemDef
		{
			name		window
			rect		150 135 340 160
			textfont	"hud"
			textscale	.43
			forecolor	.12 .14 .08 1
			visible		1
			autowrapped

			cvar		"ui_info_objectives"

			decoration
		}

		itemDef
		{
			rect		160 260 320 100

			ownerdraw	UI_OBJECTIVE_PHOTOS
			textfont	"hud"
			textscale	.40
			forecolor	0 0 0 1
			decoration
			visible		1
		}

		///////////////////////////////////////////////////////////////////////
		// BUTTONS
		///////////////////////////////////////////////////////////////////////

		itemDef 
		{
			name		continue_button
			text		"Continue"
			textfont	"hud"
			textscale	.43
			type		ITEM_TYPE_BUTTON
			style		WINDOW_STYLE_FILLED
			rect		270 380 100 26
			textalignx	20
			textaligny	5
			forecolor	0 0 0 1
			backcolor	0 0 0 0
			border		1
			bordercolor	0 0 0 1
			visible		1
			
			cvarTest	"ui_info_seenobjectives"
			showCvar
			{
				"0"
			}

			action 
			{ 
				play		"sound/misc/menus/select.wav" ; 
				close		"ingame_objectives";
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor continue_button backcolor .12 .14 .08 1
				setitemcolor continue_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor continue_button backcolor 0 0 0 0
				setitemcolor continue_button forecolor 0 0 0 1
			}
		}

		itemDef 
		{
			name		continue_button
			text		"Done"
			textfont	"hud"
			textscale	.43
			type		ITEM_TYPE_BUTTON
			style		WINDOW_STYLE_FILLED
			rect		270 380 100 26
			textalignx	32
			textaligny	5
			forecolor	0 0 0 1
			backcolor	0 0 0 0
			border		1
			bordercolor	0 0 0 1
			visible		1
			
			cvarTest	"ui_info_seenobjectives"
			showCvar
			{
				"1"
			}

			action 
			{ 
				play		"sound/misc/menus/select.wav" ; 
				close		"ingame_objectives";
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor continue_button backcolor .12 .14 .08 1
				setitemcolor continue_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor continue_button backcolor 0 0 0 0
				setitemcolor continue_button forecolor 0 0 0 1
			}
		}
	}
}
