{
	\\ INGAME_JOIN MENU

	menuDef 
	{
    	name			"ingame_radio"
    	visible			0
    	fullScreen		0
		rect			-100 0 640 480
		focusColor		1 .85 0 1
		disablecolor	.12 .14 .08 .5

		onOpen
		{
		}

		onClose
		{
			exec	"ui_team 1";
		}

		onESC
		{
			exec  "ui_team 1" ;
		}

		////////////////////////////////////////////////////////////////////////
		//  Dialog frame
		////////////////////////////////////////////////////////////////////////

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 70 220 250
			background	"gfx/menus/ingame/background.png"
			backcolor	1 1 1 1
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 65 8 8
			background	"gfx/menus/ingame/frame_topleft.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 65 220 8
			background	"gfx/menus/ingame/frame_top.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		350 65 8 8
			background	"gfx/menus/ingame/frame_topright.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 320 8 8
			background	"gfx/menus/ingame/frame_bottomleft.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 320 220 8
			background	"gfx/menus/ingame/frame_bottom.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		350 320 8 8
			background	"gfx/menus/ingame/frame_bottomright.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		350 70 8 250
			background	"gfx/menus/ingame/frame_right.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 70 8 250
			background	"gfx/menus/ingame/frame_left.png"
			visible		1
			decoration
		}

		////////////////////////////////////////////////////////////////////////
		//  Title
		////////////////////////////////////////////////////////////////////////
		itemDef
		{
			style		WINDOW_STYLE_FILLED
			rect		130 70 218 30
			forecolor	0 0 0 1
			backcolor	0 0 0 .25
			visible		1
			border		1
			bordercolor	0 0 0 1

			textalignx	110
			textaligny	6
			textalign	1
			textfont	"hud"
			textscale	.63
			text		"RADIO"
		}

		///////////////////////////////////////////////////////////////////////
		// BUTTONS
		///////////////////////////////////////////////////////////////////////
		itemDef
		{
			name		radio1_button
			type		ITEM_TYPE_BUTTON
			rect		150	120 100 20
			text		"1. Affirmative!"
			hotkey		"1"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team affirmative"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio1_button backcolor .12 .14 .08 1
				setitemcolor radio1_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio1_button backcolor 0 0 0 0
				setitemcolor radio1_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio2_button
			type		ITEM_TYPE_BUTTON
			rect		150	140 100 20
			text		"2. Negative!"
			hotkey		"2"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team negative"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio2_button backcolor .12 .14 .08 1
				setitemcolor radio2_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio3_button backcolor 0 0 0 0
				setitemcolor radio3_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio3_button
			type		ITEM_TYPE_BUTTON
			rect		150	160 100 20
			text		"3. Clear!"
			hotkey		"3"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team clear"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio3_button backcolor .12 .14 .08 1
				setitemcolor radio3_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio3_button backcolor 0 0 0 0
				setitemcolor radio3_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio3_button
			type		ITEM_TYPE_BUTTON
			rect		150	180 100 20
			text		"4. Cover me!"
			hotkey		"4"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team cover_me"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio4_button backcolor .12 .14 .08 1
				setitemcolor radio4_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio4_button backcolor 0 0 0 0
				setitemcolor radio4_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio4_button
			type		ITEM_TYPE_BUTTON
			rect		150	200 100 20
			text		"5. Got him!"
			hotkey		"5"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team got_him"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio5_button backcolor .12 .14 .08 1
				setitemcolor radio5_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio5_button backcolor 0 0 0 0
				setitemcolor radio5_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio6_button
			type		ITEM_TYPE_BUTTON
			rect		150	220 100 20
			text		"6. Hold position!"
			hotkey		"6"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team hold_position"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio6_button backcolor .12 .14 .08 1
				setitemcolor radio6_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio6_button backcolor 0 0 0 0
				setitemcolor radio6_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio7_button
			type		ITEM_TYPE_BUTTON
			rect		150	240 100 20
			text		"7. Man down!"
			hotkey		"7"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team man_down"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio7_button backcolor .12 .14 .08 1
				setitemcolor radio7_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio7_button backcolor 0 0 0 0
				setitemcolor radio7_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio8_button
			type		ITEM_TYPE_BUTTON
			rect		150	260 100 20
			text		"8. Need backup!"
			hotkey		"8"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team need_backup"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio8_button backcolor .12 .14 .08 1
				setitemcolor radio8_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio8_button backcolor 0 0 0 0
				setitemcolor radio8_button forecolor 0 0 0 1
			}
		}

		itemDef
		{
			name		radio9_button
			type		ITEM_TYPE_BUTTON
			rect		150	280 100 20
			text		"9. Take cover!"
			hotkey		"9"
			visible		1

			textfont	"hud"
			textscale	.53

			forecolor	0 0 0 1

			action
			{
				close ingame_radio ;
				exec "cmd vsay_team take_cover"
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor radio9_button backcolor .12 .14 .08 1
				setitemcolor radio9_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor radio9_button backcolor 0 0 0 0
				setitemcolor radio9_button forecolor 0 0 0 1
			}
		}
	}
}
