{
	\\ INGAME TEAM MENU

	menuDef 
	{
    	name			"ingame_team"
    	visible			0
    	fullScreen		0
		rect			0 0 640 480
		focusColor		1 .75 0 1
		disablecolor	.12 .14 .08 .5

		onOpen
		{
		}

		onESC
		{
			close	ingame_team;
		}

		itemDef
		{
			style		WINDOW_STYLE_FILLED
			type		ITEM_TYPE_BUTTON
			rect		0 0 640 480
			backcolor	0 0 0 .75
			visible		0
			decoration
		}

		////////////////////////////////////////////////////////////////////////
		//  Dialog frame
		////////////////////////////////////////////////////////////////////////

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 70 380 350
			background	"gfx/menus/ingame/background.png"
			backcolor	1 1 1 1
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 65 8 8
			background	"gfx/menus/ingame/frame_topleft.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 65 380 8
			background	"gfx/menus/ingame/frame_top.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		510 65 8 8
			background	"gfx/menus/ingame/frame_topright.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 420 8 8
			background	"gfx/menus/ingame/frame_bottomleft.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		130 420 380 8
			background	"gfx/menus/ingame/frame_bottom.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		510 420 8 8
			background	"gfx/menus/ingame/frame_bottomright.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		510 70 8 350
			background	"gfx/menus/ingame/frame_right.png"
			visible		1
			decoration
		}

		itemDef
		{
			name		window
			style		WINDOW_STYLE_SHADER
			rect		124 70 8 350
			background	"gfx/menus/ingame/frame_left.png"
			visible		1
			decoration
		}

		////////////////////////////////////////////////////////////////////////
		//  Title
		////////////////////////////////////////////////////////////////////////
		itemDef
		{
			style		WINDOW_STYLE_FILLED
			rect		130 70 378 30
			forecolor	0 0 0 1
			backcolor	0 0 0 .25
			visible		1
			border		1
			bordercolor	0 0 0 1

			textalignx	190
			textaligny	5
			textalign	1
			textfont	"hud"
			textscale	.54
			text		"SELECT TEAM"

			decoration
		}

		///////////////////////////////////////////////////////////////////////
		// HELP TEXT
		///////////////////////////////////////////////////////////////////////
		itemDef
		{
			rect				150 110 340 15
			text				"Select the team you wish to join.  Take careful note of the current"
			textfont			"hud"
			textscale			.35
			forecolor			0 0 0 1
			visible				1
			decoration
		}

		itemDef
		{
			rect				150 125 340 15
			text				"number of players and score of each team before choosing.  If you "
			textfont			"hud"
			textscale			.35
			forecolor			0 0 0 1
			visible				1
			decoration
		}

		itemDef
		{
			rect				150 140 340 15
			text				"would like to join the team that needs you the most hit the"
			textfont			"hud"
			textscale			.35
			forecolor			0 0 0 1
			visible				1
			decoration
		}

		itemDef
		{
			rect				150 155 340 15
			text				"'Auto Join' button at the bottom."
			textfont			"hud"
			textscale			.35
			forecolor			0 0 0 1
			visible				1
			decoration
		}

		///////////////////////////////////////////////////////////////////////
		// TEAMS
		///////////////////////////////////////////////////////////////////////

		itemDef
		{
			name			"team_blue"
			type			ITEM_TYPE_BUTTON
			style			WINDOW_STYLE_FILLED
			rect			145 175 170 180
			border			1
			bordercolor		0 0 0 1
			visible			1

			backcolor		0 0 0 0

			mouseEnter
			{
				play "sound/misc/menus/hilite1.wav" ; 

				setitemcolor team_blue  backcolor 0 0 0 .25;
			}

			mouseExit
			{
				setitemcolor team_blue  backcolor 0 0 0 0;
			}

			action
			{
				play	 "sound/misc/menus/select.wav" ; 			
				close	 ingame_team;
				open	 ingame_identity_blue;
			}
		}


		itemDef
		{
			name			"team_red"
			type			ITEM_TYPE_BUTTON
			style			WINDOW_STYLE_FILLED
			rect			322 175 170 180
			border			1
			bordercolor		0 0 0 1
			visible			1

			backcolor		0 0 0 0

			mouseEnter
			{
				play "sound/misc/menus/hilite1.wav" ; 

				setitemcolor team_red  backcolor 0 0 0 .25;
			}

			mouseExit
			{
				setitemcolor team_red  backcolor 0 0 0 0;
			}

			action
			{
				play	 "sound/misc/menus/select.wav" ; 			
				close	 ingame_team;
				open	 ingame_identity_red;
			}
		}

		itemDef
		{
			rect			230 185 0 0
			text			"TEAM COLOR"
			textfont		"hud"
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			230 195 0 0
			text			"BLUE"
			textfont		"hud"
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}

		itemDef
		{
			rect			410 185 0 0
			text			"TEAM COLOR"
			textfont		"hud"
			textalign		2
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			410 195 0 0
			text			"RED"
			textfont		"hud"
			textalign		2
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}



		itemDef
		{
			rect			410 225 0 0
			text			"IDENTITY"
			textfont		"hud"
			textalign		2
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			410 235 0 0
			cvar			"ui_info_redteam"
			textfont		"hud"
			textalign		2
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}

		itemDef
		{
			rect			230 225 0 0
			text			"IDENTITY"
			textfont		"hud"
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			230 235 0 0
			cvar			"ui_info_blueteam"
			textfont		"hud"
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}




		itemDef
		{
			rect			410 265 0 0
			text			"PLAYERS"
			textfont		"hud"
			textalign		2
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			410 275 0 0
 			ownerdraw		UI_RED_TEAM_COUNT
			textfont		"hud"
			textalign		2
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}

		itemDef
		{
			rect			230 265 0 0
			text			"PLAYERS"
			textfont		"hud"
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			230 275 0 0
 			ownerdraw		UI_BLUE_TEAM_COUNT
			textfont		"hud"
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}




		itemDef
		{
			rect			410 305 0 0
			text			"SCORE"
			textfont		"hud"
			textalign		2
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			410 315 0 0
			ownerdraw		UI_RED_TEAM_SCORE
			textfont		"hud"
			textalign		2
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}

		itemDef
		{
			rect			230 305 0 0
			text			"SCORE"
			textfont		"hud"
			textscale		.34
			forecolor		0 0 0 .75
			visible			1
			decoration
		}

		itemDef
		{
			rect			230 315 0 0
			ownerdraw		UI_BLUE_TEAM_SCORE
			textfont		"hud"
			textscale		.43
			forecolor		0 0 0 1
			visible			1
			decoration
		}




		itemDef
		{
			rect			155 180 68 142
			border			0
			bordercolor		0 0 0 1
			visible			1
			ownerdraw		UI_BLUETEAM_IDENTITY
			ownerdrawparam	0
			decoration
		}

		itemDef
		{
			rect			417 180 68 142
			border			0
			bordercolor		0 0 0 1
			visible			1
			ownerdraw		UI_REDTEAM_IDENTITY
			ownerdrawparam	0
			decoration
		}

		///////////////////////////////////////////////////////////////////////
		// BUTTONS
		///////////////////////////////////////////////////////////////////////

		itemDef 
		{
			name		autoteam_button
			text		"Auto Join"
			type		1
			textfont	"hud"
			textscale	.53
			type		ITEM_TYPE_BUTTON
			style		WINDOW_STYLE_FILLED
			rect		210 370 100 26
			textalignx	10
			textaligny	4
			forecolor	0 0 0 1
			backcolor	0 0 0 0
			border		1
			bordercolor	0 0 0 1
			visible		1
			
			action 
			{ 
				play		"sound/misc/menus/select.wav" ; 
				uiScript	autoTeamJoin ingame_identity_red ingame_identity_blue ;
				close		"ingame_team" ;
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor autoteam_button backcolor .12 .14 .08 1
				setitemcolor autoteam_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor autoteam_button backcolor 0 0 0 0
				setitemcolor autoteam_button forecolor 0 0 0 1
			}
		}

		itemDef 
		{
			name		spec_button
			text		"Spectate"
			type		1
			textfont	"hud"
			textscale	.53
			type		ITEM_TYPE_BUTTON
			style		WINDOW_STYLE_FILLED
			rect		325 370 100 26
			textalignx	15
			textaligny	4
			forecolor	0 0 0 1
			backcolor	0 0 0 0
			border		1
			bordercolor	0 0 0 1
			visible		1
			
			action 
			{ 
				play		"sound/misc/menus/select.wav" ; 
				exec		"cmd team s" ;
				close		"ingame_team" ;
			}
			mouseEnter 
			{ 
				play "sound/misc/menus/hilite1.wav" ; 
				setitemcolor spec_button backcolor .12 .14 .08 1
				setitemcolor spec_button forecolor .49 .56 .27 1
			}				 
			mouseExit 
			{ 
				setitemcolor spec_button backcolor 0 0 0 0
				setitemcolor spec_button forecolor 0 0 0 1
			}
		}
	}
}
