stringID_table_t bg_animTable [MAX_ANIMATIONS+1] =
{
	ENUM2STRING(BOTH_DEATH_NORMAL),
	ENUM2STRING(BOTH_DEATH_NECK),
	ENUM2STRING(BOTH_DEATH_CHEST_1),
	ENUM2STRING(BOTH_DEATH_CHEST_2),
	ENUM2STRING(BOTH_DEATH_GROIN_1),
	ENUM2STRING(BOTH_DEATH_GROIN_2),
	ENUM2STRING(BOTH_DEATH_GUT_1),
	ENUM2STRING(BOTH_DEATH_GUT_2),
	ENUM2STRING(BOTH_DEATH_HEAD_1),
	ENUM2STRING(BOTH_DEATH_HEAD_2),
	ENUM2STRING(BOTH_DEATH_SHOULDER_LEFT_1),
	ENUM2STRING(BOTH_DEATH_SHOULDER_LEFT_2),
	ENUM2STRING(BOTH_DEATH_ARMS_LEFT_1),
	ENUM2STRING(BOTH_DEATH_ARMS_LEFT_2),
	ENUM2STRING(BOTH_DEATH_LEGS_LEFT_1),
	ENUM2STRING(BOTH_DEATH_LEGS_LEFT_2),
	ENUM2STRING(BOTH_DEATH_LEGS_LEFT_3),
	ENUM2STRING(BOTH_DEATH_THIGH_LEFT_1),
	ENUM2STRING(BOTH_DEATH_THIGH_LEFT_2),
	ENUM2STRING(BOTH_DEATH_ARMS_RIGHT_1),
	ENUM2STRING(BOTH_DEATH_ARMS_RIGHT_2),
	ENUM2STRING(BOTH_DEATH_LEGS_RIGHT_1),
	ENUM2STRING(BOTH_DEATH_LEGS_RIGHT_2),
	ENUM2STRING(BOTH_DEATH_LEGS_RIGHT_3),
	ENUM2STRING(BOTH_DEATH_SHOULDER_RIGHT_1),
	ENUM2STRING(BOTH_DEATH_SHOULDER_RIGHT_2),
	ENUM2STRING(BOTH_DEATH_THIGH_RIGHT_1),
	ENUM2STRING(BOTH_DEATH_THIGH_RIGHT_2),

	ENUM2STRING(TORSO_DROP),
	ENUM2STRING(TORSO_DROP_ONEHANDED),
	ENUM2STRING(TORSO_DROP_KNIFE),
	ENUM2STRING(TORSO_RAISE),
	ENUM2STRING(TORSO_RAISE_ONEHANDED),
	ENUM2STRING(TORSO_RAISE_KNIFE),

	ENUM2STRING(LEGS_IDLE),
	ENUM2STRING(LEGS_IDLE_CROUCH),
	ENUM2STRING(LEGS_WALK),
	ENUM2STRING(LEGS_WALK_BACK),
	ENUM2STRING(LEGS_WALK_CROUCH),
	ENUM2STRING(LEGS_WALK_CROUCH_BACK),

	ENUM2STRING(LEGS_RUN),
	ENUM2STRING(LEGS_RUN_BACK),

	ENUM2STRING(LEGS_SWIM),

	ENUM2STRING(LEGS_JUMP),
	ENUM2STRING(LEGS_JUMP_BACK),

	ENUM2STRING(LEGS_TURN),

	ENUM2STRING(LEGS_LEAN_LEFT),
	ENUM2STRING(LEGS_LEAN_RIGHT),
	ENUM2STRING(LEGS_LEAN_CROUCH_LEFT),
	ENUM2STRING(LEGS_LEAN_CROUCH_RIGHT),

	ENUM2STRING(LEGS_LEANLEFT_WALKLEFT),
	ENUM2STRING(LEGS_LEANLEFT_WALKRIGHT),
	ENUM2STRING(LEGS_LEANRIGHT_WALKLEFT),
	ENUM2STRING(LEGS_LEANRIGHT_WALKRIGHT),

	ENUM2STRING(LEGS_LEANLEFT_CROUCH_WALKLEFT),
	ENUM2STRING(LEGS_LEANLEFT_CROUCH_WALKRIGHT),
	ENUM2STRING(LEGS_LEANRIGHT_CROUCH_WALKLEFT),
	ENUM2STRING(LEGS_LEANRIGHT_CROUCH_WALKRIGHT),

	ENUM2STRING(TORSO_IDLE_KNIFE ),
	ENUM2STRING(TORSO_IDLE_PISTOL ),
	ENUM2STRING(TORSO_IDLE_RIFLE ),
	ENUM2STRING(TORSO_IDLE_MSG90A1_ZOOMED ),
	ENUM2STRING(TORSO_IDLE_M4 ),
	ENUM2STRING(TORSO_IDLE_M590 ),
	ENUM2STRING(TORSO_IDLE_USAS12 ),
	ENUM2STRING(TORSO_IDLE_RPG),
	ENUM2STRING(TORSO_IDLE_M60),
	ENUM2STRING(TORSO_IDLE_MM1),
	ENUM2STRING(TORSO_IDLE_GRENADE),

	ENUM2STRING(TORSO_ATTACK_KNIFE ),
	ENUM2STRING(TORSO_ATTACK_KNIFE_THROW ),
	ENUM2STRING(TORSO_ATTACK_PISTOL ),
	ENUM2STRING(TORSO_ATTACK_RIFLE ),
	ENUM2STRING(TORSO_ATTACK_MSG90A1_ZOOMED ),
	ENUM2STRING(TORSO_ATTACK_M4 ),
	ENUM2STRING(TORSO_ATTACK_M590 ),
	ENUM2STRING(TORSO_ATTACK_USAS12 ),
	ENUM2STRING(TORSO_ATTACK_RIFLEBUTT ),
	ENUM2STRING(TORSO_ATTACK_RPG),
	ENUM2STRING(TORSO_ATTACK_M60),
	ENUM2STRING(TORSO_ATTACK_MM1),
	ENUM2STRING(TORSO_ATTACK_GRENADE_START ),
	ENUM2STRING(TORSO_ATTACK_GRENADE_END ),
	ENUM2STRING(TORSO_ATTACK_BAYONET ),
	ENUM2STRING(TORSO_ATTACK_PISTOLWHIP ),

	ENUM2STRING(TORSO_RELOAD_M60),
	ENUM2STRING(TORSO_RELOAD_PISTOL),
	ENUM2STRING(TORSO_RELOAD_RIFLE),
	ENUM2STRING(TORSO_RELOAD_MSG90A1),
	ENUM2STRING(TORSO_RELOAD_RPG),
	ENUM2STRING(TORSO_RELOAD_USAS12),

	ENUM2STRING(TORSO_RELOAD_M590_START),
	ENUM2STRING(TORSO_RELOAD_M590_SHELL),
	ENUM2STRING(TORSO_RELOAD_M590_END),

	ENUM2STRING(TORSO_RELOAD_MM1_START),
	ENUM2STRING(TORSO_RELOAD_MM1_SHELL),
	ENUM2STRING(TORSO_RELOAD_MM1_END),

	ENUM2STRING(TORSO_USE),

	//must be terminated
	NULL,-1
};


