58 lines
2.3 KiB
Text
58 lines
2.3 KiB
Text
#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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local entity tokenguy1
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local entity tokenguy2
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local entity tokenguy3
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local entity player_shoot // the player
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local int sig1
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local int sig2
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tokenguy1 = find entity with targetname "tokenguy1"
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tokenguy2 = find entity with targetname "tokenguy2":
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tokenguy3 = find entity with targetname "tokenguy3"
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player_shoot = find entity player
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// animate entity tokenguy1 performing action CCH_XCROUCH_UP_PK_A
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// wait .2 seconds
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play sound "speech/tsr1/skn/bt9-7.adp" for entity tokenguy1 at volume 0.9
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animate entity tokenguy1 performing action CCH_XCROUCH_UP_MRS_2 // first guy gets up
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animate entity tokenguy1 performing action STD_F_FWD_S_2 targeting entity player_shoot // first guy takes a shot at the player
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// THIS IS THE GUY RUNNING AWAY OUT THE BACK EXIT
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// animate entity tokenguy1 performing action STD_R_N_MRS_2 by moving [-112, 0, 0] // guy running towards the back of the room
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// animate entity tokenguy1 performing action STD_R_N_MRS_2 by moving [0, 112, 0] // guy running up the little hall and to the left
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// animate entity tokenguy1 performing action STD_R_N_MRS_2 by moving [-216, 0, 0] //
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// animate entity tokenguy1 performing action STD_R_N_MRS_2 by moving [0, 256, 0] // running towards the door
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// SECOND GUY DOING HIS THING
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animate entity tokenguy2 performing action CCH_XCROUCH_UP_PK_A // JUMPS UP TO TAKE A SHOT AT THE PLAYER
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animate entity tokenguy2 performing action STD_F_FWD_P_2 targeting entity player_shoot
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animate entity tokenguy2 performing action STD_XCROUCH_DWN_PK_A // HIM DUCKING DOWN AGAIN
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animate entity tokenguy2 performing action STD_F_FWD_P_2 targeting entity player_shoot // signaling sig1
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// THIRD GUY DOING HIS THING
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animate entity tokenguy3 performing action CCH_XCROUCH_UP_PK_A
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animate entity tokenguy3 performing action STD_F_FWD_P_2 targeting entity player_shoot
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animate entity tokenguy3 performing action STD_XCROUCH_DWN_PK_A // HIM DUCKING DOWN AGAIN
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animate entity tokenguy3 performing action STD_F_FWD_P_2 targeting entity player_shoot // signaling sig2
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// wait for all clearing sig1, sig2
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animate entity tokenguy2 performing action SCRIPT_RELEASE
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animate entity tokenguy3 performing action SCRIPT_RELEASE
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animate entity tokenguy1 performing action SCRIPT_RELEASE
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