33 lines
No EOL
1.2 KiB
Text
33 lines
No EOL
1.2 KiB
Text
#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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local entity stallshooter // the guy who will shoot the stall
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local entity breakstall // the breakable brush for the stall
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local entity originalwall // the func wall that needs to be removed
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local entity stall_playerfind // the target that the stall guy will shoot at
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local int sig1
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stallshooter = find entity with targetname "stallshooter" // \
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breakstall = find entity with targetname "breakstall"
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originalwall = find entity with targetname "originalwall"
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stall_playerfind = find entity with targetname "stall_playerfind"
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// use entity stallshooter // spawns the guy in
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if stallshooter.health > 0
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use entity originalwall // this should remove the func_wall
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animate entity stallshooter performing action STD_F_FWD_S_2 targeting entity stall_playerfind signaling sig1 //breakstall // this should get the guy to fire and break the brush
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wait .1 seconds
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use entity breakstall // should trigger the stall to break no matter what, lets hope this fixes a bug
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wait for all clearing sig1
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endif
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reset ai for entity stallshooter
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animate entity stallshooter performing action SCRIPT_RELEASE
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exit |