sof-sdk/Sample/ds/tsr1/gbnyc5b.ds
2000-06-15 00:00:00 +00:00

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#include "../common/header.ds"
output "p:/base/ds/tsr1"
local entity camroom_door
local entity camroom_hole
local entity camdoorkicker // the guy who will actually kick the door open
local entity kickedopen // the func wall clip brush that is collision for when it is kicked open
local entity playerpush
local int sig1
camroom_door = find entity with targetname "camroom_door"
camroom_hole = find entity with targetname "camroom_hole"
camdoorkicker = find entity with targetname "camdoorkicker"
kickedopen = find entity with targetname "kickedopen"
playerpush = find entity with targetname "playerpush"
camroom_hole.movetype = MOVETYPE_NOCLIP
if camdoorkicker.health <= 0
exit
endif
use entity camroom_hole
animate entity camdoorkicker performing action STD_XKICKDOOR_N_A_A // plays the actual kicking animation
animate entity camdoorkicker performing action SCRIPT_RELEASE // lets him go from the script
camroom_door.health = 0
moverotate entity camroom_door from file "generic_door_cw.rof" signaling sig1
play sound "impact/vending/kick.wav" for entity camroom_door at volume 0.9
use entity playerpush
wait .5 seconds
use entity playerpush
use entity kickedopen // spawns the func wall in for clipping
wait for all clearing sig1
// End