sof-sdk/Sample/ds/common/fallbackdeath.ds
2000-06-15 00:00:00 +00:00

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// Guy that gets shot gets blown backward!
#include "../common/header.ds"
output "p:/base/ds/common"
parameter entity deadguy // This is the enemy that should fall back
parameter vector falldist // This is the direction and distance that he should go
parameter entity breakbrush // This is the entity (such as a window) that the enemy should bust through
// If there is no window, make sure to set the breakbrush parameter to the same as the dying enemy parm
// That way, it will ignore breaking it
if breakbrush != deadguy
use entity breakbrush
endif
animate entity deadguy performing action STD_SBLOWN_2BK_N_N by moving falldist