sof-sdk/Docs/SoF partial animation list.htm
2000-06-15 00:00:00 +00:00

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<x:Sort>Animation Name</x:Sort>
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<col class=xl25 width=78 style='mso-width-source:userset;mso-width-alt:2852;
width:59pt'>
<col class=xl25 width=1768 style='mso-width-source:userset;mso-width-alt:64658;
width:1326pt'>
<tr class=xl25 height=21 style='height:15.75pt'>
<td height=21 class=xl30 width=214 style='height:15.75pt;width:161pt'><a
name="Master_Animation_List">Animation Name</a></td>
<td class=xl30 width=51 style='border-left:none;width:38pt'>Meso</td>
<td class=xl30 width=49 style='border-left:none;width:37pt'>Ecto</td>
<td class=xl30 width=53 style='border-left:none;width:40pt'>Female</td>
<td class=xl30 width=71 style='border-left:none;width:53pt'>Scriptable</td>
<td class=xl30 width=1564 style='border-left:none;width:1173pt'>Description</td>
<td class=xl30 width=143 style='border-left:none;width:107pt'>Catagory</td>
<td class=xl30 width=76 style='border-left:none;width:57pt'>StartFrame</td>
<td class=xl30 width=67 style='border-left:none;width:50pt'>EndFrame</td>
<td class=xl30 width=78 style='border-left:none;width:59pt'>FrameCount</td>
<td class=xl30 width=1768 style='border-left:none;width:1326pt'>Notes</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl28 style='height:15.0pt'>A4_ASCRAMBLE_N_A_N</td>
<td class=xl29 style='border-left:none'>o</td>
<td class=xl29 style='border-left:none'>&nbsp;</td>
<td class=xl29 style='border-left:none'>&nbsp;</td>
<td class=xl28 align=center style='border-left:none' x:bool="FALSE">FALSE</td>
<td class=xl28 style='border-left:none'>Frantic scramble away on all
fours.<span style="mso-spacerun: yes"><EFBFBD> </span>Use when in prone position.</td>
<td class=xl28 style='border-left:none'>Fear</td>
<td class=xl28 align=right style='border-left:none' x:num>0</td>
<td class=xl28 align=right style='border-left:none' x:num>4</td>
<td class=xl28 align=right style='border-left:none' x:num>5</td>
<td class=xl28 style='border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_A_FWD_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>aiming while
crouching with a rocket launcher</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_A_FWD_MS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch aim forward
with machine gun or shotgun (two handed)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps -32 -7)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_A_FWD_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>DO NOT USE FOR ECTO</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps -20 -1)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_A_FWD_R_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch aim forward
with rifle (2 handed).<span style="mso-spacerun: yes"><EFBFBD> </span>Taken from
soft file- cch_f_fwd_r_2.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps -32 -7)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ECCH2WALK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from
crouch to a crouch walk</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ECHOKEDEATH_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Expriring from
choking while crouched</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>58</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>77</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ECHOKEKNEES_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>on knees choking</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>50</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>57</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHAWKCROUCH_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Special crouch pose
for Hawk</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHAWKDEATH_2BK_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Hwk getting shot
while on his knees, to his side and ultimately to his back.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>56</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHAWKKNEES_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Hawk raged breathe
cycle on his knees looking beat up.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>8 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHAWKKNEETLK_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Beat-up Hawk shaking
his head, &quot;John, don't.<span style="mso-spacerun: yes"><EFBFBD> </span>It's
Dekker.&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHEADNOD_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Taken from cch_italk
series.<span style="mso-spacerun: yes"><EFBFBD> </span>Quick affirmative nod facing
forward.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>88</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>93</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHEADSET_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Taking left hand away
from left ear in crouch pose.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>54</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>57</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHEADSET_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>left hand to left ear
in crouch pose talking into headset.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>39</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>53</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EHEADSET_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Bringning left hand
to left ear in crouch pose.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ENODLEFT_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>look to the left and
nod in affirmation.<span style="mso-spacerun: yes"><EFBFBD> </span>From soft file
cch_iready_n_a_a.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>56</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>71</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ENODRIGHT_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>look to the right and
nod in affirmation.<span style="mso-spacerun: yes"><EFBFBD> </span>From soft file
cch_iready_n_a_a.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>72</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>87</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ESCANTALK_LT_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Slowly scanning to
the left<66>could be used for talking as well, but don't make the talking super
obvious.<span style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>From soft file
cch_iready_n_a_a (24-39).</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>5 frames per second</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ESCANTALK_RT_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Slowly scanning to
the right<68>could be used for talking as well, but don't make the talking super
obvious.<span style="mso-spacerun: yes"><EFBFBD> </span>From soft file
cch_iready_n_a_a (40-55).</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>5 frames per second</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ESTARTLE_RT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Startled from the
right while crouched.<span style="mso-spacerun: yes"><EFBFBD> </span>Used primarily
for John as Hawn rolls in and spooks him.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ETALK_DWN_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Hawk talking through
a grate below him to the player.<span style="mso-spacerun: yes"><EFBFBD>
</span>Generic speech.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ETOSTAND_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Dekker slowly
standing up (Scene 38)</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_EWALK2CCH_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch walk
transition to crouched.<span style="mso-spacerun: yes"><EFBFBD> </span>At the end of
the cch_w loop.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_F_FWD_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch fire forward
rocket launcher</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_F_FWD_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch fire machine
gun forward.<span style="mso-spacerun: yes"><EFBFBD> </span>Taken from soft file-
cch_a_fwd_ms_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_F_FWD_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>DO NOT USE FOR ECTO</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_F_FWD_R_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>fire rifle while
crouched</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_F_FWD_S_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch fire forward
shotgun.<span style="mso-spacerun: yes"><EFBFBD> </span>Taken from soft file-
cch_a_fwd_ms_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANLTSHT_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
crouched leaning left around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>47</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>50</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANLTSHT_FRM_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
crouched leaning left around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>75</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>78</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANLTSHT_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouched leaning left
around corner aim breathe<68>5FPS.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANLTSHT_MID_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouched leaning left
around corner aim breathe<68>5FPS.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>65</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>74</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANLTSHT_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to
crouched leaning left around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANLTSHT_TO_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to
crouched leaning left around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>62</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>65</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANRTSHT_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
crouched leaning right around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>31</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANRTSHT_FRM_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
crouched leaning right around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>59</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>62</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANRTSHT_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouched leaning
right around corner aim breathe...5FPS.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANRTSHT_MID_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouched leaning
right around corner aim breathe...5FPS.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>58</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANRTSHT_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to
crouched leaning right around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_HLEANRTSHT_TO_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to
crouched leaning right around corner.<span style="mso-spacerun: yes"><EFBFBD>
</span>Intended as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_IREADY_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>generic idle poaition
while chrouched<65>use 5 FPS (Soft file frames 0-23)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>5 frames per second</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_ITALKPOSE_DWN_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle breathe
chrouched while looking down.<span style="mso-spacerun: yes"><EFBFBD> </span>Merges
with etalk_dwn.<span style="mso-spacerun: yes"><EFBFBD> </span>5FPS</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_R_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch run while
holding the knife with right hand (or pistol)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_RAIM_FWD_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch run aiming
machine gun/rifle/shotgun (can use for fire)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_RAIM_FWD_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch run aim pistol
with 2 hands (can use as fire)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_RAIM_N_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch run aim rocket
launcher (can use as fire).<span style="mso-spacerun: yes"><EFBFBD> </span>THIS
SHOULD BE USED AS THE NORMAL RUN CROUCH FOR GUYS WITH ROCKET LAUNCHERS (THEY
ARE ALWAYS AIMING IT)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_RSWIPE_N_K_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>swiping with knife
while crouch-running</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_SDEAD_2BK_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy shot while
crouching (only crouch death available)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_SONKNEES_2FRNT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy on knees with
hands behind head shot, falls to face.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_TLOBGRENADE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch, throw grenade
(lob overhead)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_W_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crpouched over
walk<6C>brisk but not a jog.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_XCCHCOWER_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>male afraid cowering
(looped).<span style="mso-spacerun: yes"><EFBFBD> </span>Transitons with up and
down.</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>loop of guys cowering</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_XCCHCOWER_UP_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy stand up after
cowering (transitions with &quot;mid&quot;)</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>reverse of the go
into crouch cower from stand</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_XCCHCOWER2_MID_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>play in middle of
previous anim (guy looks up and back down while cowering).</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>look up durning loop
of guys cowering</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_XCROUCH_UP_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch back to stand
carrying rocket launcher (note he comes up from knee)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_XCROUCH_UP_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand up from crouch
aim carrying machine gun/rifle/shot gun</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_XCROUCH_UP_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand up from aim
crouch carrying pistol/knife (anything in left hand)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>dwn: 1-5 mid: 6-7 up:
8-15<span style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>Best if used for enemies with
pisols and nothing in left hand (so they can hold pistol 2 handed in aim and
shoot).<span style="mso-spacerun: yes"><EFBFBD> </span>People carrying briefcases or
anything else in left hand probably shouldn't be crouching at all.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>CCH_XONKNEES_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Hostage on knees with
hands behind head.<span style="mso-spacerun: yes"><EFBFBD> </span>Breathing.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_ESLIDE_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character sliding
down shaft on his back<63> 45 degree surface.<span style="mso-spacerun: yes"><EFBFBD>
</span>Missionm 7 level 2.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PCRAWL_BK_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy injured, crawling
backwards.<span style="mso-spacerun: yes"><EFBFBD> </span>NOTE:<span
style="mso-spacerun: yes"><EFBFBD> </span>MOST LIKELY HAS NOTHING IN HIS HANDS!</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PGENERIC_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy writhing on back
with generin injury (arm over face).<span style="mso-spacerun: yes"><EFBFBD>
</span>Has a trasition &quot;to&quot; and from (&quot;die&quot;).<span
style="mso-spacerun: yes"><EFBFBD> </span>Probably should die after 6 or 7 seconds.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PGENERICDIE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to death
from pgeneric after several seconds.<span style="mso-spacerun: yes"><EFBFBD>
</span>Based off of Softimage file-lb_pgenericdie_n_n_n_vrs4.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>64</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PGENERICTO_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to the
pain loop after initial knock down</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PHOLDLEG_LT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>lay on back holding
left leg in pain (has transition &quot;to&quot; and from
{&quot;die&quot;}).<br>
<br>
DO NOT USE IF LEG SHOT OFF AT HIP--ONLY FOR PLAIN SHOT OR SHOT OFF AT KNEE</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>41</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PHOLDLEG_RT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>lay on back holding
right leg in pain (has transition &quot;to&quot; and from
{&quot;die&quot;}).<br>
<br>
DO NOT USE IF LEG SHOT OFF AT HIP--ONLY FOR PLAIN SHOT OR SHOT OFF AT KNEE</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>41</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PHOLDLEGDIE_LT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from right
leg pain to dying. (happens after 6 or 7 seconds)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>42</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>73</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PHOLDLEGDIE_RT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from left
leg pain to dying. (happens after 6 or 7 seconds)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>42</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>87</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PHOLDLEGTO_LT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to pain
holding left leg after innitial knock down.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_PHOLDLEGTO_RT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to pain
holding right leg after innitial knock down.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_SAUTOFIRE_END_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Always use after
sautofire_loop.<span style="mso-spacerun: yes"><EFBFBD> </span>ALSO use when a guy
laying on back (dead or alive) is shot with a single fire weapon.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_SAUTOFIRE_LOOP_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Plays as guy getting
shot with machine gun while on back (dead or alive).<span
style="mso-spacerun: yes"><EFBFBD> </span>Body shakes.<span style="mso-spacerun:
yes"><EFBFBD> </span>When firing stops, transition to sautofire_end.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_XGETUP_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>get up from laying on
back</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_XLEANUPSHOOT_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy dead on ground,
leans up, and fires off a couple shots.<span style="mso-spacerun: yes"><EFBFBD>
</span>Dies.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>52</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>51</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LB_XTWITCH2_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Dead guy twitching
violently. (can play at any time, lay on back only)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LF_SAUTOFIRE_END_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>plays after
lf_autofire_loop.<span style="mso-spacerun: yes"><EFBFBD> </span>ALSO use when guy
laying on front gets shot with single fire weapon.<span style="mso-spacerun:
yes"><EFBFBD> </span>(also use when guy gets shot in prone position!)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LF_SAUTOFIRE_LOOP_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy laying dead or
alive on front getting shot with automatic weapon.<span style="mso-spacerun:
yes"><EFBFBD> </span>Shots stop, play sautofire_end.<span style="mso-spacerun:
yes"><EFBFBD> </span>(also use when guy gets shot in prone position!)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>LS_XGETKICKED_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>NPC laying on left
side getting kicked.<span style="mso-spacerun: yes"><EFBFBD> </span>Looped laying on
side, afraid, shaking in pain!<span style="mso-spacerun: yes"><EFBFBD> </span>If you
shoot him, goes into lb_sautofire anim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_A_N_A_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>aim OR fire any
weapon in prone position.</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>4 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_C_N_A_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone low crawl
carrying any weapon 2 handed</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_XCOVERHEAD_FRM_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from the
coverhead</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>filename:std_xgoprone_n_a_a
frames: 35 to 40</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_XCOVERHEAD_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>looped anim of prone
head covered (enemies and NPCs).<span style="mso-spacerun: yes"><EFBFBD>
</span>Especially good for scripted events of NPCs on ground, captured by
baddies.</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>48</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_XCOVERHEAD_TO_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to
prn_xcoverhead_n_a_a.<span style="mso-spacerun: yes"><EFBFBD> </span>Transition from
std_xgoprone_n_a_a OR any of the aims.</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>52</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_XFALLING_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>falling from high
place death, looped</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>std_sfallfwd_2frnt_n_n</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_XFALLLAND_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>hitting the ground on
stomach.<span style="mso-spacerun: yes"><EFBFBD> </span>Bounce and death.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>std_sfallfwd_2frnt_n_n
frames 25-35</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>PRN_XTOSTAND_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone position to
stand from any prone position except coverhead</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>58</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>73</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>filename:std_xgoprone_n_a_a
60 to 73</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>SI_EWALLFEAR_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>putting hand (left
hand especially) up to sheild head from falling objects.<span
style="mso-spacerun: yes"><EFBFBD> </span>Dekker death</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>41</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>SI_EWALLFEAR_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>putting hand (left
hand especially) up to sheild head from falling objects.<span
style="mso-spacerun: yes"><EFBFBD> </span>Dekker death</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>41</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>SI_EWALLIDLE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>laying against a wall
breathing (dekker)</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>SI_EWALLTALK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>talking loop to fit
in with the wallidle</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>SI_ISIT_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy sitting idle with
any weapon</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>export at 5 fps (soft
notes -24 - -1 change play control to 5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>SI_XALERTSTAND_UP_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy stands up from
sitting idle (alerted)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>SI_XBYWALL_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy dead or passed
out sitting, leaning against wall.<span style="mso-spacerun: yes"><EFBFBD>
</span>One frame</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_DWN_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>aim or fire launcher
down (1 frame anim).<span style="mso-spacerun: yes"><EFBFBD> </span>Take pose from
aim fwd rocket launcher.<span style="mso-spacerun: yes"><EFBFBD> </span>Use second
frame of animation- first frame is up.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_DWN_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand aiming down
with mrs 2 handed (1 FRAME ANIM!)<span style="mso-spacerun: yes"><EFBFBD>
</span>Make match pose of mrs aim forward.<span style="mso-spacerun: yes"><EFBFBD>
</span>Taken from soft file, std_a_fwd_ms_2.<span style="mso-spacerun: yes"><EFBFBD>
</span>Exported with 2 frames, (up/down)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_DWN_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand aiming down
with pistol 2 handed (1 FRAME ANIM!).<span style="mso-spacerun: yes"><EFBFBD>
</span>Make match pose of pistol aim forward 2 handed.<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>Taken from soft file std_f_fwd_p_2.<span
style="mso-spacerun: yes"><EFBFBD> </span>Exported with 2 frames (up/dwn).</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>31</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_FWD_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>aim fwd with launcher
(breathe).<span style="mso-spacerun: yes"><EFBFBD> </span>Use pose from fire
launcher anim.<span style="mso-spacerun: yes"><EFBFBD> </span>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps -32 -7)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_FWD_MS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand, aiming machine
gun OR shotgun<span style="mso-spacerun: yes"><EFBFBD> </span>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps -32 -7)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_FWD_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand aim pistol 2
handed<span style="mso-spacerun: yes"><EFBFBD> </span>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps<span
style="mso-spacerun: yes"><EFBFBD> </span>4<span style="mso-spacerun: yes"><EFBFBD>
</span>23)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_FWD_P_CB</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand aim pistol 1
handed, briefcase/bat/nothing in left hand<br>
<br>
WILL WE EVER USE?<span style="mso-spacerun: yes"><EFBFBD> </span>TALK TO STEVE. . .</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>use also as auto
shoot<span style="mso-spacerun: yes"><EFBFBD> </span>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps -32 -7)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_FWD_R_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand aim rifle.<span
style="mso-spacerun: yes"><EFBFBD> </span>From soft file std_ashuffle_n_r_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_UP_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>aim up with launcher
(1 frame anim).<span style="mso-spacerun: yes"><EFBFBD> </span>Take pose from aim
fwd rocket launcher.<span style="mso-spacerun: yes"><EFBFBD> </span>Use first frame
of animation- second frame is down.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_UP_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand aiming up with
mrs (1 FRAME ANIM!).<span style="mso-spacerun: yes"><EFBFBD> </span>Make rougly
match aim forward with ms.<span style="mso-spacerun: yes"><EFBFBD> </span>Taken from
soft file, std_a_fwd_ms_2.<span style="mso-spacerun: yes"><EFBFBD> </span>Exported
with 2 frames, (up/down)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_A_UP_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand aiming up with
pistol 2 handed (1 FRAME ANIM!)<span style="mso-spacerun: yes"><EFBFBD><EFBFBD>
</span>Taken from soft file std_f_fwd_p_2.<span style="mso-spacerun: yes"><EFBFBD>
</span>Exported with 2 frames (up/dwn).</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>31</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>31</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ASHUFFLE_N_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shuffle holding
rocket launcher (right or left).<span style="mso-spacerun: yes"><EFBFBD> </span>Same
shuffle as below but with rocket (see other anims for how rocket held)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ASHUFFLE_N_MS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shuffle right or left
aiming mach gun or shotgun.<span style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Taken
from soft file Std_a_fwd_ms_2.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_ashuffle_n_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shuffle right or left
while aiming pistol 2 handed</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_ashuffle_n_p_a</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Shuffle right or left
while aiming pistol one handed (replace what is there now) taken from soft
file- std_a_fwd_p_cb</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_ashuffle_n_r_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shuffle right or left
aiming rifle (replace what is there)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ATALK_FWD_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>aiming with 2hands on
pistol while talking</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ATHREAT_DWN_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Aiming pistol at head
level of a guy sitting, on knees or crouching...body more askew in a
threatening pose<span style="mso-spacerun: yes"><EFBFBD> </span>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps 1 20)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ATHREAT_FWD_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Aiming pistol at head
level...body more askew in a threatening pose<span style="mso-spacerun:
yes"><EFBFBD> </span>5 fps.<span style="mso-spacerun: yes"><EFBFBD> </span>*soft notes
(play control 5 fps 1 20)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ATHREATSHT_DWN_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Aiming pistol at head
level of a guy sitting, on knees or crouching...body more askew in a
threatening pose<73>shooting hostage.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ATHREATYEL_DWN_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Aiming pistol at head
level of a guy sitting, on knees or crouching...body more askew in a
threatening pose<73>yelling at hostage while still keeping a bead on the
hostages head.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ATHREATYEL_FWD_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Aiming pistol at head
level...body more askew in a threatening pose and yelling at hostage<67>gun
keeping a bead on hostage's head</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EBUSTGLASS_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character breaking
through a window with the tip of his weapon.<span style="mso-spacerun: yes"><EFBFBD>
</span>Should be a violent action.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ECHOKEKNEES_TO_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>falling to knees from
chokeing animation</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>42</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ECHOKESHOOT_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>From shoking stand
animation to falling down and accidently shooting gun while doing so.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ECLIMBLEDG_DWN_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>lowering self off
over a ledge<67>match up with &quot;std_eclimbledg_mid_a_n&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ECLIMBLEDG_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>hanging off<span
style="mso-spacerun: yes"><EFBFBD> </span>of a ledge breathing 5 FPS<span
style="mso-spacerun: yes"><EFBFBD> </span>amtch up with the other ledge animations.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ECLIMBLEDGE_UP_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character pulling
self up and over a ledge and standing up</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ECLIMBSHAFT_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Hawk climbing into
ventelator shaft.<span style="mso-spacerun: yes"><EFBFBD> </span>Hight=32 (mission 7
level 3)<span style="mso-spacerun: yes"><EFBFBD> </span>Designers will likely have
to no clip the charactrer to make this work.<span style="mso-spacerun: yes"><EFBFBD>
</span>This is a horizontal crawl.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ECOMEHERE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character waving
someone to &quot;come hither&quot; to and from idle position.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EDKRAIM_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Dekker looking at
john while he has the gun pointed at hawks head.<span style="mso-spacerun:
yes"><EFBFBD> </span>5FPS and trans with other edkr moves</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EDKRAIMLK_FWD_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Dekker looking away
from hawk to john as he enters the room.<span style="mso-spacerun: yes"><EFBFBD>
</span>All the while he has the gun pointed at hawks head.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EDKRAIMTALK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Dekker ltalking to
john as he has the gun pointed at hawks head.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EDKRFIRELK_RT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Dekker looking back
to hawk as john watches helplessly &amp; shoots hawk.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EDROPCROUCH_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy falling through
air and landing, ends up in crouch position.<span style="mso-spacerun: yes"><EFBFBD>
</span>Especially good for special events, like guys falling from vents in
ceiling.<span style="mso-spacerun: yes"><EFBFBD> </span>Surprise factor.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EDROPGRENADE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>throwing a grenade
down off of a ledge or into a manhole more of a<span style="mso-spacerun:
yes"><EFBFBD> </span>vertical downward throw.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EEXAMINEWALL_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character looking at
a controll pannel.<span style="mso-spacerun: yes"><EFBFBD> </span>Match up with the
std_epushbuttons<6E></td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>62</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>131</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>70</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EFALLDEATH_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>A guy in verticle
position falling<span style="mso-spacerun: yes"><EFBFBD> </span>and flailing</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EFALLIMPACT_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>The impact to go
along with std_efalldeath_n_n_n crumpling and bouncing from the impact. This
animation should have him end up on his stomach.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EFLIPTABLE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character flipping a
table over to offer cover in front of him</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EFRMSHADOW_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Sneaking out of the
shadows and taking a quick look around.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>39</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>40</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EFRMSHADOW_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Sneaking out of the
shadows and taking a quick look around.<span style="mso-spacerun: yes"><EFBFBD>
</span>Gun un up position.<span style="mso-spacerun: yes"><EFBFBD> </span>Transition
into &quot;STD_IGUNUP_N_A_N&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>39</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EGANGSALUTE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Gang style
salute<74>cross arms in front<span style="mso-spacerun: yes"><EFBFBD> </span>(left arm
in front) then the left arm jutting forward.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHANDTALK_FRM_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>taking hand away from
face and returning to idle position</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHANDTALK_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>generic talking into
left hand loop</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHANDTALK_TO_MRS_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to<span
style="mso-spacerun: yes"><EFBFBD> </span>handtalk <20>..Character talking into a hand
mounted comunicator.<span style="mso-spacerun: yes"><EFBFBD> </span>Transition from
alert ready</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHANDTALK_TO_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character taking an
invisible communicator from his belt and bringing it up to his mouth</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHANDTLK_FRM_MRS_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
handtalk.. Transitions into idle alert.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHEADNOD_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>nodding
afirmatively<6C>not vigorously.<span style="mso-spacerun: yes"><EFBFBD>
</span>Interfaces with the etalk serries</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>66</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>67</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHEADSET_FRM_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition back to
ialert</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>54</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>57</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHEADSET_MID_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>loop whith left hand
to left ear.<span style="mso-spacerun: yes"><EFBFBD> </span>Very, very subtle
talking more of just a breathe.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>39</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>53</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHEADSET_TO_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character bringing
left hand up to touch left ear to activate his comlink.<span
style="mso-spacerun: yes"><EFBFBD> </span>Transition from ialert.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EHEADSHAKE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Shaking head
negatively<6C>not vigorously though.<span style="mso-spacerun: yes"><EFBFBD>
</span>Interfaces with the etalk serries.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>55</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EJUMPRAIL_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Plants hand on a 32
unit tall railing and vaults over transitions into std_jdrop<6F></td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ELEADERWAVE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>dictator waving to
crowd</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>6 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ENIPPLETWEAK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>grabbing another
characters nipples, twisting and then yanking down.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EOFFLADDER_UP_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>getting to the top of
a ladder and climbing up on to the &quot;ground&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>77</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EPOUNDDOOR_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Pounding fist on a
door or wall in deseration<6F>let me out!</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EPUSHBUTTONH_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>dekker leaning over
and pushing button in scene 75 on a horizontal (32 pixel) surface.<span
style="mso-spacerun: yes"><EFBFBD> </span>&quot;You killed my brother!&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>47</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>48</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EPUSHBUTTONS_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character pressing
buttons on a wall mounted control pannel.<span style="mso-spacerun: yes"><EFBFBD>
</span>We can use a voyager animation from crew 4: &quot;console a -or-
b&quot;.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 style='border-top:none;border-left:none'>We may wan to go back
and split this up<span style="mso-spacerun: yes"><EFBFBD> </span>to have a loopable
middle.<span style="mso-spacerun: yes"><EFBFBD> </span>Or make it work with a normal
idle.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EPUSHCRATE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character bearing
into a crate full fore with right shoulder and left hand pushing it along the
ground.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be used for pushing
crates off of high places onto the player.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ERAGEIDLE_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>This is a 1 frame
looping idle taken from the last frame of erageshoot.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ERAGESHOOT_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Sabre gets very
angry, looks to his right and shoots an inocent who is crouched or kneeling
on the ground.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>31</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESABREMOCK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Mantis looking down
from a train, mocking our heros by<span style="mso-spacerun: yes"><EFBFBD>
</span>laughing dementedly with crossed arms.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESALUTATIONS_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>mullins and taylor
great each other with a slight nod</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESALUTE_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Going from salute
pose to idle with a snap of the hand.<span style="mso-spacerun: yes"><EFBFBD>
</span>Crisp and militaristic.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESALUTE_FRM_MRS_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Going from salute
pose to idle with a snap of the hand.<span style="mso-spacerun: yes"><EFBFBD>
</span>Crisp and militaristic.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESALUTE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>looping few frames in
saulute pose with left hand</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESALUTE_N_MRS_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>looping couple of
frames in saulute pose with left hand</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESALUTE_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Going from idle to
salute animation using left hand<6E>.snappy</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESALUTE_TO_MRS_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Going from idle to
salute animation using left hand<6E>.snappy</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESIGNALALARM_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Looking to the side
and signalling to sound the alarm</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESIGNALWAVE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>waving with both
hands high in air.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESPIN180_LT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>spin 180 degrees from
a normal idle position to an ialert pose (as if to turn toward enemy).<span
style="mso-spacerun: yes"><EFBFBD> </span>To the left.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESPIN180_RT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>spin 180 degrees from
a normal idle position to an ialert pose (as if to turn toward enemy). To the
right.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ESUPRISE90_LT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>quick look right and
and then turn 90.<span style="mso-spacerun: yes"><EFBFBD> </span>Ends up facing 90
degrees from start.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALK_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to istand
from etalk serries</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>A generic talking
loop used for non-specific talking during cinematics or scripted events. This
is a very subtle talking loop as opposed to some of the idle talking loops.
Works with:<br>
<br>
std_etalkright_n_a_n<br>
<br>
std_etalkleft_n_a_n<br>
<br>
std_etalkboth_n_a_n</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALK_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to etalk
serries from istand</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALK_UP_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character talking at
an upward angle</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKBOTH_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>generic talking with
a breif conversational gesture with both hands.<span style="mso-spacerun:
yes"><EFBFBD> </span>This animation transitions to and from std_etalk_n_a_n.<br>
<br>
Works with:<br>
<br>
std_etalkright_n_a_n<br>
<br>
std_etalkleft_n_a_n<br>
<br>
std_etalk_n_a_n</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>40</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKLEFT_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>generic talking with
a breif conversational gesture from the left hand.<span style="mso-spacerun:
yes"><EFBFBD> </span>This animation transitions to and from std_etalk_n_a_n.<br>
<br>
Works with:<br>
<br>
std_etalkright_n_a_n<br>
<br>
std_etalk_n_a_n<br>
<br>
std_etalkboth_n_a_n</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKLKLT_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition form
&quot;etalklklt_mid&quot;<span style="mso-spacerun: yes"><EFBFBD> </span>to
std_etalk_n_a_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKLKLT_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>standing talk loop
looking to the left<66>to be linked up with &quot;etalklklt_to&quot; and &quot;
&quot;etalklklt_frm&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKLKLT_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
std_etalk_n_a_n to looking to the left<66>to be linked up with
&quot;etalklklt_mid&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKLKRT_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition form
&quot;etalklkrt_mid&quot;<span style="mso-spacerun: yes"><EFBFBD> </span>to
std_etalk_n_a_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKLKRT_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>standing talk loop
looking to the left<66>to be linked up with &quot;etalklkrt_to&quot; and &quot;
&quot;etalklkrt_frm&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKLKRT_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
std_etalk_n_a_n to looking to the right<68>to be linked up with
&quot;etalklklt_mid&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETALKRIGHT_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>generic talking with
a breif conversational gesture from the right hand.<span style="mso-spacerun:
yes"><EFBFBD> </span>This animation transitions to and from std_etalk_n_a_n.<br>
<br>
Works with:<br>
<br>
std_etalk_n_a_n<br>
<br>
std_etalkleft_n_a_n<br>
<br>
std_etalkboth_n_a_n</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>41</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETOAIM_N_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character quickly
pulling gun up to an aim position from an idle of some sort<72>doesn't need to
transition perfectly from anything because it<69>s a fast movement.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-60</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-56</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>15 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETORUN_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from Idle
to run</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETORUN_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from Idle
to run</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>171</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>176</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETURN90_LT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Truning in place 90
degree to the left.<span style="mso-spacerun: yes"><EFBFBD> </span>Interfaces with
normal idle</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETURN90_RT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Truning in place 90
degree to the right.<span style="mso-spacerun: yes"><EFBFBD> </span>Interfaces with
anormal idle</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ETYPING_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>character typing in
keyboard at table level while standing.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALL2WALK_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition of
character going from std_ewallidle_n_mrs_2 into a walk</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>70</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>73</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALL2WALK_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>up against the wall
transitioning into a walk cycle</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>70</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>74</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALLIDLE_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character pressed up
against a wall holding gun close</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALLIDLE_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Standing pressed up
against a wall breathing hands down to the side.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALLLOOK_LT_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Pressed up against a
wall looking left breifly.<span style="mso-spacerun: yes"><EFBFBD>
</span>Transitions in and out of std_ewallidle_n_mrs_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>69</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALLLOOK_LT_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>looking to the left
breifly and then back.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions in
and out of std_ewallidle_n_pk_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>69</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALLLOOK_RT_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character looking to
the right breifly and then back.<span style="mso-spacerun: yes"><EFBFBD>
</span>Transistions into and out of std_ewallidle_n_mrs_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>44</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALLLOOK_RT_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character breifly
looking to the right and then back.<span style="mso-spacerun: yes"><EFBFBD>
</span>Transitions in and out of std_ewallidle_n_pk_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>44</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWALLWALK_LT_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>pressed up against a
wall walking sideways</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWHIRL_RT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>John whirling to his
right.<span style="mso-spacerun: yes"><EFBFBD> </span>Happens right after Hawn
shoots someone on the other side of the glass.<span style="mso-spacerun:
yes"><EFBFBD> </span>John should be surprised.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWRENCHH_FRM_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
wratcheting to idle horizontal</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWRENCHH_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Ratcheting a wrnech
on a horizontal surface<63>perhaps a vehical engine</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWRENCHH_TO_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to
ratcheting a wrench<span style="mso-spacerun: yes"><EFBFBD> </span>on a horizontal
surface</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWRENCHV_FRM_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Coming from
ratcheting animation on a verticle surface.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWRENCHV_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>ratchetting a wrench
on a vertical surface</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EWRENCHV_TO_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Going to ratchetting
a wrench on a vertical surface</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_EYELL_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Brute Yelling
&quot;Hury up..they'l be here soon&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_F_FWD_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand, fire launcher</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_F_FWD_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand fire machine
gun.<span style="mso-spacerun: yes"><EFBFBD> </span>From soft file std_a_fwd_ms_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 style='border-top:none;border-left:none'>MALE</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_F_FWD_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand fire pistol 2
handed</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_F_FWD_P_CB</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand fire pistol 1
handed, briefcase/bat/sword in left.<span style="mso-spacerun: yes"><EFBFBD>
</span>Taken from soft file- std_a_fwd_p_cb.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_F_FWD_R_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand fire
rifle.<span style="mso-spacerun: yes"><EFBFBD> </span>From soft file
std_ashuffle_n_r_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_F_FWD_S_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>fire shot gun,
automatic cock.<span style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Taken from soft
file Std_a_fwd_ms_2.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_F2ININJA_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from
std_f_fwd_n_p_n to std_ininja_n_p_cb</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FATTITUDE_N_P_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand fire pistol
with attitude (like skinhead or tough drug/mafia guy).<span
style="mso-spacerun: yes"><EFBFBD> </span>Esp. good for execution scripted events.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FAUTOSWEEP_N_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>fire machine gun with
sweeping action</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FAUTOSWEEP_N_PM_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand firing SINGLE
HANDED auto pistol/ingram or other automatic light weapon in sweeping
motion.<span style="mso-spacerun: yes"><EFBFBD> </span>CURRENTLY NOT USED!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FAUTOSWEEP_UP_M_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>used for dekker
shooting at the ceiling (40 degrees)<span style="mso-spacerun: yes"><EFBFBD>
</span>at the end of the game<6D>lengthen out the sweeping portion of it to
accommodate designer's needs.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FCORNERPEAK_LT_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Peak around corner,
fire an automatic burst, and return to cover</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 style='border-top:none;border-left:none'>quake_ground must
atay in the same place<63>a satalite entity will cover the character's movement
outside of his bounding box.<span style="mso-spacerun: yes"><EFBFBD> </span>Spins
out from the wall now.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FCORNERPEAK_LT_P_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Peak around corner,
fire 2 shots (pistol), and return to cover</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>quake_ground must
atay in the same place<63>a satalite entity will cover the character's movement
outside of his bounding box.<span style="mso-spacerun: yes"><EFBFBD> </span>Spins
out from the wall now.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FCORNERPEAK_RT_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Peak around corner,
fire an automatic burst, and return to cover</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 style='border-top:none;border-left:none'>quake_ground must
atay in the same place<63>a satalite entity will cover the character's movement
outside of his bounding box.<span style="mso-spacerun: yes"><EFBFBD> </span>Spins
out from the wall now.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FCORNERPEAK_RT_P_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Peak around corner,
fire 2 shots (pistol), and return to cover</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>quake_ground must
atay in the same place<63>a satalite entity will cover the character's movement
outside of his bounding box.<span style="mso-spacerun: yes"><EFBFBD> </span>Spins
out from the wall now.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FGANGBANGER_N_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Violent machine gun
bursts (gun held up high and thrust forward during shots).<span
style="mso-spacerun: yes"><EFBFBD> </span>Use esp. for skinheads/punk/mob guys?<span
style="mso-spacerun: yes"><EFBFBD> </span>CURRENTLY NOT USED!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FRAPID_N_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Shooting very rapidly
20 FPS<50>a loop of 4 frames.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>20 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FRAPIDSWEEP_LT_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Firing 8 shots from
right to left</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 style='border-top:none;border-left:none'>15 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FSWATSTYLE_FWD_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand fire with gun
right up to face as if aiming.<span style="mso-spacerun: yes"><EFBFBD>
</span>Hunched shoulders.<span style="mso-spacerun: yes"><EFBFBD> </span>Use for
more high tech and official guys (esp. swat and Black Raiders)<span
style="mso-spacerun: yes"><EFBFBD> </span>CURRENTLY NOT USED!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FVIOLENT_DWN_M_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand fire machine
gun down violently (as if over ledge or at victim on floor)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_FVIOLENT_DWN_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand fire pistol
down violently (as if over ledge or at victim on floor)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>47</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANLTSHT_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
leaning left around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended
as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>52</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANLTSHT_FRM_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
leaning left around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended
as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>62</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>65</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANLTSHT_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>leaning left around
corner aim breathe<68>5FPS.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended as
a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>39</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>48</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANLTSHT_MID_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Leaning left around
corner aim breathe<68>5FPS.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended as
a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>52</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>61</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANLTSHT_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to leaning
left around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended as a
client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>39</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANLTSHT_TO_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to leaning
left around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended as a
client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>52</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANRTSHT_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
leaning right around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended
as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANRTSHT_FRM_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition frm
leaning right around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended
as a client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>59</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>62</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANRTSHT_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>leaning right around
corner aim breathe...5FPS.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended
as a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANRTSHT_MID_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Leaning right around
corner aim breathe<68>5FPS.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended as
a client animation.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANRTSHT_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to leaning
right around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended as a
client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_HLEANRTSHT_TO_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to leaning
right around corner.<span style="mso-spacerun: yes"><EFBFBD> </span>Intended as a
client animation.<br>
<br>
ONLY TWO FRAMES LONG!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Iadjust_n_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Rocket launcher guy
standing around adjusting launcher on shoulder</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IALERT_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand idle alert
(guarding something) with machine gun/rifle/shotgun<span style="mso-spacerun:
yes"><EFBFBD> </span>5 fps.<span style="mso-spacerun: yes"><EFBFBD> </span>*soft notes
(play control 5 fps 0<span style="mso-spacerun: yes"><EFBFBD> </span>34)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IALERT_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand idle alert
(guarding something) with pistol</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>Use when enemies are
guarding something or on edge.<span style="mso-spacerun: yes"><EFBFBD> </span>Not
just standing around casually.<span style="mso-spacerun: yes"><EFBFBD> </span>Danger
is imminent.<span style="mso-spacerun: yes"><EFBFBD> </span>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play control 5 fps 0 34)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IALERTLK_LT_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something quick glance left</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>Use when enemies are
guarding something or on edge.<span style="mso-spacerun: yes"><EFBFBD> </span>Not
just standing around casually.<span style="mso-spacerun: yes"><EFBFBD> </span>Danger
is imminent.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ialertlk_lt_p_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something quick glance left<span style="mso-spacerun: yes"><EFBFBD>
</span>(transitions to and from std_ialert. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ialertlk_rt_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something quick glance right<span style="mso-spacerun: yes"><EFBFBD>
</span>(transitions to and from std_ialert. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ialertlk_rt_p_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something quick glance right<span style="mso-spacerun: yes"><EFBFBD>
</span>(transitions to and from std_ialert. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ialerttrn_lt_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something turn back left<span style="mso-spacerun: yes"><EFBFBD> </span>(transitions
to and from std_ialert. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ialerttrn_lt_p_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something turn back left<span style="mso-spacerun: yes"><EFBFBD> </span>(transitions
to and from std_ialert. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ialerttrn_rt_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something turn back right<span style="mso-spacerun: yes"><EFBFBD>
</span>(transitions to and from std_ialert. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-51</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-39</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ialerttrn_rt_p_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle alert, guarding
something turn back right<span style="mso-spacerun: yes"><EFBFBD>
</span>(transitions to and from std_ialert. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-50</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-38</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ICLEANGUN2_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>From the
istand_n_mrs_2, enemy lifts guns, checks and wipes off.<span
style="mso-spacerun: yes"><EFBFBD> </span>Basic variation of the idle.<span
style="mso-spacerun: yes"><EFBFBD> </span>Transitions back to istand.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>44</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ICLEANGUN2_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy wipes gun.<span
style="mso-spacerun: yes"><EFBFBD> </span>Transition to and from std_istand_n_a_a is
included in the animation</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>44</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IETALKPOSE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle for talking
people transitions with the to and frm of etalk<6C>5 FPS</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IETALKPOSE_RT_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle breathe looking
right.<span style="mso-spacerun: yes"><EFBFBD> </span>2 frames long</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>47</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 style='border-top:none;border-left:none'>1 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IGUNUP_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle breathe with the
gun in the up position.<span style="mso-spacerun: yes"><EFBFBD> </span>From the Soft
file std_efrmshadow_n_p_n (39-58).</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>5 fps.<span
style="mso-spacerun: yes"><EFBFBD> </span>Joins with std_efrmshadow_n_p_n.<span
style="mso-spacerun: yes"><EFBFBD> </span>Also taken from that soft scene.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IGUNUPLOOK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Scan around idle that
matches up with &quot;STD_IGUNUP_N_A_N&quot;.<span style="mso-spacerun:
yes"><EFBFBD> </span>See if we could get away with a lower frame rate<74>not
necessarilly 5 FPS though.<span style="mso-spacerun: yes"><EFBFBD> </span>Mark the
resultant frame rate under notes if it is different than 10 fps.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>59</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>74</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>5fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ILEAN_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>leaning forward with
hands on a 32 unit tall rail. Looking straight ahead and down, breathing,
interfaces with the ILEANLOOK series<span style="mso-spacerun: yes"><EFBFBD>
</span>5 fps.<span style="mso-spacerun: yes"><EFBFBD> </span>*soft notes (play
control 5 fps 91<span style="mso-spacerun: yes"><EFBFBD> </span>110)</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>55</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ILEANLOOK_FRM_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition back to
I_stand<span style="mso-spacerun: yes"><EFBFBD> </span>From looking over railing</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>67</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>90</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>transitions to and
from std_istand_n_a_a???<br>
<br>
<br>
<br>
Softimage filename: std_ileanlook_n_pk_n</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ILEANLOOK_MID_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>looking over railing</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>66</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 style='border-top:none;border-left:none'>transitions to and
from std_istand_n_a_a???<br>
<br>
<br>
<br>
Softimage filename: std_ileanlook_n_pk_n</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ILEANLOOK_TO_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to leaning
on railing from I_stand_p</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 style='border-top:none;border-left:none'>transitions to and
from std_istand_n_a_a???<br>
<br>
<br>
<br>
Softimage filename: std_ileanlook_n_pk_n</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ILOOKING_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy looking over
shoulders.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to and from
std_istand_n_a_a.<span style="mso-spacerun: yes"><EFBFBD> </span>Do not use on guys
holding longer weapons (like minimi, sniper rifle).<span style="mso-spacerun:
yes"><EFBFBD> </span>Could be use for shot gun, ingram if desired)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>101</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>65</td>
<td class=xl26 style='border-top:none;border-left:none'>Filename:
std_istand_allmocaps_a_a frames 35-101</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ILOOKING_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy looks right and
left, transitions to and from std_istand_n_mrs_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>101</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>65</td>
<td class=xl26 style='border-top:none;border-left:none'>is saved under file
std_istand_mrs</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Imonitor_n_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>cuts in on
istand.<span style="mso-spacerun: yes"><EFBFBD> </span>Use only for guys looking at
monitors.<span style="mso-spacerun: yes"><EFBFBD> </span>Guy looks back and forth,
scanning information in front of him.<span style="mso-spacerun: yes"><EFBFBD>
</span>Taken from soft file -std_imonitorup_n_a_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>62</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>131</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>70</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IMONITORUP_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy staring up at a
high monitor.<span style="mso-spacerun: yes"><EFBFBD> </span>Do not use on guys
holding longer weapons (like minimi, sniper rifle).<span style="mso-spacerun:
yes"><EFBFBD> </span>Could be use for shot gun, ingram if desired).<span
style="mso-spacerun: yes"><EFBFBD> </span>Add cut into &quot;imonitorup2&quot; as
variation.<span style="mso-spacerun: yes"><EFBFBD> </span>From Soft<span
style="mso-spacerun: yes"><EFBFBD> </span>database-std_imonitorup2_n_a_n</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>62</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>131</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>70</td>
<td class=xl26 style='border-top:none;border-left:none'>looking up at monitor</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IMONITORUP2_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Cut in for variation
of Imonitorup.<span style="mso-spacerun: yes"><EFBFBD> </span>In this, guy looks
back and forth, holds chin, points. Taken from soft file-
std_imonitorup_n_a_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>61</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>61</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ININJA_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Ninja stance idle
breathe</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IPISS_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>enemy taking a piss
at urinal (one frame)</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ishift_n_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle movement, brings
hand to neck and rubs.<span style="mso-spacerun: yes"><EFBFBD> </span>Originates
from and returns to std_I_n_a_a for the female.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>55</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>44</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Ishiftlook_n_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Rocket launceher guy
shifting weight and looking casually to the left.<span style="mso-spacerun:
yes"><EFBFBD> </span>Returns to normal state.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISMOKE_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy flicks cig down
and stamps out.<span style="mso-spacerun: yes"><EFBFBD> </span>Trans back into
istand with p.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>95</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>132</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>38</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISMOKE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Taking a drag from a
cigarette and then flicking the asches while looking around.<span
style="mso-spacerun: yes"><EFBFBD> </span>Do not use on guys holding longer weapons
(like minimi, sniper rifle).<span style="mso-spacerun: yes"><EFBFBD> </span>Could be
use for shot gun, ingram if desired)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>49</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>50</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISMOKE_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>From istand with
pistol, he lights cig and starts smoking</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>50</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>94</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISPIT_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transitions with base
mrs idle.<span style="mso-spacerun: yes"><EFBFBD> </span>Guy simply leans forward a
little and spits.<span style="mso-spacerun: yes"><EFBFBD> </span>Trans back to mrs
istand.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISTAND_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand idle breathe
(female)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISTAND_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>the stand from which
almost everything originates.<span style="mso-spacerun: yes"><EFBFBD> </span>Do not
use on guys holding longer weapons (like minimi, sniper rifle).<span
style="mso-spacerun: yes"><EFBFBD> </span>Could be use for shot gun, ingram if
desired)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 style='border-top:none;border-left:none'>Filename: *soft notes
std_istand_allmocaps_a_a frames 0-34, change play control to 5.<span
style="mso-spacerun: yes"><EFBFBD> </span>Export at 5fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISTAND_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand idle with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 style='border-top:none;border-left:none'>soft notes (frames
0-34 - change playcontrol to 5 fps)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ISTRETCH_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stretch, transition
to and from std_istand_n_a_a.<span style="mso-spacerun: yes"><EFBFBD> </span>Do not
use on guys holding longer weapons (like minimi, sniper rifle).<span
style="mso-spacerun: yes"><EFBFBD> </span>Could be use for shot gun, ingram if
desired)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>102</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>168</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>67</td>
<td class=xl26 style='border-top:none;border-left:none'>Filename:
std_istand_allmocaps_a_a frames 102-168</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_Istretch_n_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>idle stretch carrying
machine gun/rifle/shotgun.<span style="mso-spacerun: yes"><EFBFBD>
</span>Transitions to and from std_istand_n_mrs_2</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>102</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>169</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>68</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ITALK_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy talking.<span
style="mso-spacerun: yes"><EFBFBD> </span>Can loop or transition with istand.<span
style="mso-spacerun: yes"><EFBFBD> </span>Do not use on guys holding longer weapons
(like minimi, sniper rifle).<span style="mso-spacerun: yes"><EFBFBD> </span>Could be
use for shot gun, ingram if desired).</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>82</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>86</td>
<td class=xl26 style='border-top:none;border-left:none'>Filename:
std_istand_allmocaps_a_a frames ?-?<span style="mso-spacerun: yes"><EFBFBD>
</span>talk to designers to see how talking will work (a talking flag?)<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>DAN--GET THIS IN AS SOON AS IT IS
EXPORTED AND READY!</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ITALK_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy talking.<span
style="mso-spacerun: yes"><EFBFBD> </span>Can loop or transition with istand.<span
style="mso-spacerun: yes"><EFBFBD> </span>Holding machine gun/rifle/shotgun.</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>67</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>73</td>
<td class=xl26 style='border-top:none;border-left:none'>talk to designers to
see how talking will work (a talking flag?)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ITALKPOSE_UP_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Character idle
breathe while looking up. Merges with etalk_up.<span style="mso-spacerun:
yes"><EFBFBD> </span>5FPS</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>46</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>55</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ITOUCHNUTS_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy adjusts his
package.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to and from
std_istand_n_a_a.<span style="mso-spacerun: yes"><EFBFBD> </span>Do not use on guys
holding longer weapons (like minimi, sniper rifle).<span style="mso-spacerun:
yes"><EFBFBD> </span>Could be use for shot gun, ingram if desired)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>43</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ITURNVALVE_FRM_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition back to
istand_n_pk_n from turning valve</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ITURNVALVE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy turning a valve
(32 pixels off ground, 24 pixel wide valve).<span style="mso-spacerun: yes"><EFBFBD>
</span>Transitions with to and from.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>45</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_ITURNVALVE_TO_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to turning
valve from istand_n_pk_n.<span style="mso-spacerun: yes"><EFBFBD> </span>Aprox. 5-10
pixels away.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_IWIPEBROW_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy (someone in hot
locale) wipes his forehead, annoyed with heat.<span style="mso-spacerun:
yes"><EFBFBD> </span>Do not use on guys holding longer weapons (like minimi, sniper
rifle).<span style="mso-spacerun: yes"><EFBFBD> </span>Could be use for shot gun,
ingram if desired)</td>
<td class=xl26 style='border-top:none;border-left:none'>Idle</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>taken from soft file:
std_iwipebrow2_n_a_n</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JDIVE2PRONE_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy dives to avoid
something/escape.<span style="mso-spacerun: yes"><EFBFBD> </span>Ends up in prone
positon.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to
prn_xtoready_n_a_a.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JDOWN_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Used only for
scripted events.<span style="mso-spacerun: yes"><EFBFBD> </span>A run/jump down a
minimal height<span style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>(32 pixels).<span
style="mso-spacerun: yes"><EFBFBD> </span>Ends up in generic ready position.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JDROP_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy falling through
air and landing, ends up in generic ready position.<span style="mso-spacerun:
yes"><EFBFBD> </span>Especially good for special events, like guys falling from
vents in ceiling.<span style="mso-spacerun: yes"><EFBFBD> </span>Surprise factor.<span
style="mso-spacerun: yes"><EFBFBD> </span>DO NOT USE ON ECTO</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>frames 8-24</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JDROP_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transitioning into
jdrop with a small hop or a step.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JFLIP_BK_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Ninja
backflipping.<span style="mso-spacerun: yes"><EFBFBD> </span>From soft scene named
Std_jflip_n_p_n</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>frame rate should be
at 13fps in .ghl.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JRUN_FWD_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Jump/run across
chasm.<span style="mso-spacerun: yes"><EFBFBD> </span>Steve, we are under the
impression you can control height and distance of jump.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>This animation will
pop slightly due to the fact that it has to be &quot;spontaneous&quot; enough
to start at any point durring the run cycle.<span style="mso-spacerun: yes"><EFBFBD>
</span>It will, however, merge perfectly with the beginning of a new run
cycle.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JSTRAIGHTUP_UP_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>initial jump straight
up</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>use last half for
&quot;drop in&quot; animation: Split drop, fall loop, and ground hit.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JSTRAIGHTUP_UP_L_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>initial jump straight
up with launcher (transitions to jstraitup_mid_l_2)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JTHROWSTAR_BK_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Ninja jump, retreat
backwards while throwing 3 stars</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>fire @f's 6,7,8</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JTHROWSTAR_FWD_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>ninja jump while
throwing 3 stars</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_JUPTO_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy jumps up to table
height place.<span style="mso-spacerun: yes"><EFBFBD> </span>Can carry any weapon
(but rocket launcher)<span style="mso-spacerun: yes"><EFBFBD> </span>NOT SURE WHERE
THIS COULD BE USED.<span style="mso-spacerun: yes"><EFBFBD> </span>POSSIBLY TO
TRAVERSE OBSTACLES.<span style="mso-spacerun: yes"><EFBFBD> </span>CUT?</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_l_n_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>load rocket
launcher.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to and from
aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_l_n_ms_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Load machine and shot
gun.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to and from aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>31</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_l_n_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>load pistol 2
handed.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to and from aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_L_N_P_K</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Reloading the pistol
with a machette in the left hand.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_L_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>load pistol 1
handed.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to and from aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_l_n_r_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>reload rifle.<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD> </span>Transitions to and from aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MKICKLOW_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Violent kick at
something on the ground, most likely a hostage.<span style="mso-spacerun:
yes"><EFBFBD> </span>Transitions to and from ialert</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MKNEENUTS_FRM_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>transistion from
character reaching out and kneeing another character in the nads.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MKNEENUTS_MID_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>character kneeing
another character in the nads.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MKNEENUTS_TO_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>transistion to
character reaching out and kneeing another character in the nads.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MNINJAKICK_N_A_B</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>ninja forward kick</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MPISTOLWHIP_N_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Pistol whip
pound.<span style="mso-spacerun: yes"><EFBFBD> </span>Great for hostages!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MRIFLEBUTT_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>a violent punch with
rifle butt.<span style="mso-spacerun: yes"><EFBFBD> </span>Again, great for
hostages!<span style="mso-spacerun: yes"><EFBFBD> </span>Can be used to push hostage
in front of train.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MSLASH_N_KP_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>slash with knife
(right hand) or pistol (player knife slash, desert eagle secondary fire)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_MSWIPE_N_KP_B</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Sword or bat swipe
(left hand)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_paim_n_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand attack while
injured and moving (limping).<span style="mso-spacerun: yes"><EFBFBD> </span>Used
for either shot in foot, leg, or arm.<span style="mso-spacerun: yes"><EFBFBD>
</span>Could possibly be used for shoulder shot.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_parm_lt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy standing, holding
arm and writhing in pain.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions
from std_sarm_lt_n_n.<span style="mso-spacerun: yes"><EFBFBD> </span>If shot again,
transitions into any standing death.<span style="mso-spacerun: yes"><EFBFBD> </span>Or,
he could limp away (std_plimp_lt_n_n)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>50</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_parm_rt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy standing, holding
arm and writhing in pain.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions
from std_sarm_rt_n_n.<span style="mso-spacerun: yes"><EFBFBD> </span>If shot again,
transitions into any standing death.<span style="mso-spacerun: yes"><EFBFBD> </span>Or,
he could limp away (std_plimp_rt_n_n)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_pblinded_frm_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition out of
pblinded_mid</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>42</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>60</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_pblinded_loop_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy writhes, blinded
by flash grenade (or generic explosion if you want)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>42</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_pblinded_to_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition into
pblinded_mid</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_phop_lt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>hopping when shot in
right foot OR could try once in a while when leg shot off at right knee</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_phop_rt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>hopping when shot in
left foot OR could try once in a while when leg shot off at left knee</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_plimp_lt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>limp away when shot
in right???? Leg.<span style="mso-spacerun: yes"><EFBFBD> </span>Also could be used
after std_parm_lt_n_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_plimp_rt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>limp away when shot
in left???? Leg.<span style="mso-spacerun: yes"><EFBFBD> </span>Also could be used
after std_parm_rt_n_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_R_DWNST_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run downstairs with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_R_DWNST_PN_A</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>female run downstairs
with pistol or nothing</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'><span
style="mso-spacerun: yes"><EFBFBD></span>(keep left hand down somewhat) (make sure
this is one with her running sideways)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_r_dwnst_pn_a</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run downstairs with
pistol/knife or anything</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'><span
style="mso-spacerun: yes"><EFBFBD></span>(keep left hand down somewhat)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_r_n_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>female run with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>This animation has a
specific Hierarchy modification.<span style="mso-spacerun: yes"><EFBFBD> </span>IF
THERE IS NEED OF FUTURE RE-EXPORTATION, THE NEW HIERARCHY MUST BE MODIFIED IN
A LIKE MANNER OR STEPS MUST BE MADE TO INSURE THAT THE ANIMATION IS
SUCCESSFULLY TRANSFERRED.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_R_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run carrying machine
gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_r_n_pk_n</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>female run with
pistol/knife and nothing (change to anything--make work for briefcase?)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_R_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run with pistol/knife
and nothing</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_r_upst_pn_a</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run upstairs with
pistol/knife and anything</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>(keep left hand down
somewhat for briefcase)</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_rafraid_n_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>female run afraid</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RAFRAID_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>male run afraid</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_rafraid_to_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to
run_afraid.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be used for NPC or
after enemy gets gun shot from hand.</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_rafraid2_n_a_a</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>another version of
run afraid; leaning lower to ground.<span style="mso-spacerun: yes"><EFBFBD>
</span>USE?<span style="mso-spacerun: yes"><EFBFBD> </span>Could use on female.</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_rafraid2_n_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run afraid for
female.</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_raim_n_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run and aim/shoot
rocket launcher</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_raim_n_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run aim/fire with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_raim_n_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run aim/fire carrying
pistol 2 handed</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_raim_n_p_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run aim/fire pistol
one handed.<span style="mso-spacerun: yes"><EFBFBD> </span>ONLY USE ON ECTO!!!!!</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_raimstraf_lt_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>strafe aim/shoot left
carrying launcher.<span style="mso-spacerun: yes"><EFBFBD> </span>Probably only
useful for deathmatch.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RAIMSTRAF_LT_P_CBN</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>strafe left
aim/shooting pistol and briefcase/bat/nothing</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_raimstraf_rt_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>strafe aim/shoot
right carrying launcher</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RAIMSTRAF_RT_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>strafe right
aiming/firing machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RAIMSTRAF_RT_P_CBN</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>strafe right carrying
pistol and briefcase/bat/nothing</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_rbackaim_n_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>retreat aiming/firing
launcher</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RBACKAIM_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>retreat aiming/firing
machine gun/shotgun/rifle</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RBACKAIM_N_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>retreat
aiming/shooting pistol 1 handed</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RDYNAMIC_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>More powerfull run
for cinematics including slow motion shots<74>20 FPS</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>MUST BE RUN THROUGH
AT 20 FPS</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RGUNUP_N_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>run with pistol (gun
up in air, 2 handed).</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>Old version of
std_rgunup_n_p_2 is from bin 2, frames 0-5 and is no longer used.<span
style="mso-spacerun: yes"><EFBFBD> </span>Instead, it's been replaced by
std_wjoggunup_n_p_a and saved with the above name.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RONFIRE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>running around on
fire waving arms &amp; thrashing</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RONFIRETODTH_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
std_ronfire_n_n_n to std_sonfire_2bk_n_n</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RSWIPE_N_K_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Run loop with an
&quot;swipe&quot; attack that works with &quot;std_raim_fwd_p_n&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RTOSTOP_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to idle
stand from running (only works when placed at the end of the run cycle!)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_RTOSTOP_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition to idle
from run (only works when used at end of run cycle)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sarm_lt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand shot in
arm.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to std_parm_lt_n_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sarm_rt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand shot in
arm.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to std_parm_rt_n_n.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SBLOWN_2BK_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot with powerful
weapon (like shotgun) and blown backward</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_schest_2frnt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in chest, fall
forward.<span style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>Arms flail back and body
hits the ground with nice weight.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sdance_n_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy dancing from
machine gun fire.<span style="mso-spacerun: yes"><EFBFBD> </span>Falls when firing
stops (or after certain amount of time)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SELECTROCUTE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>loop of guy standing
getting electrocuted and not dying.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SFALLFWD_2FRNT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot, fall forward
off a high place, transition into prn_xfalling_n_n_n.<span
style="mso-spacerun: yes"><EFBFBD> </span>Use as a &quot;scripted event&quot; (guy
set close to guard tower edge, doesn't move.<span style="mso-spacerun: yes"><EFBFBD>
</span>Just shoots at you until you kill him.<span style="mso-spacerun:
yes"><EFBFBD> </span>He falls)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to falling
off tower</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sgroin_2side_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in nuts, falls
to left side.<span style="mso-spacerun: yes"><EFBFBD> </span>Use groin null for hit
detection to make this work.<span style="mso-spacerun: yes"><EFBFBD>
</span>Transitions to ls_sautofire for when shot while on ground</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>39</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>40</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sgunfromhand_n_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>gun shot from hand,
shakes hand (ouch!), into ready stance, can transition into run or run afraid</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sgut_2side_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in gun, double
over, fall to left side</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>31</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_shead_2frnt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in head.<span
style="mso-spacerun: yes"><EFBFBD> </span>Immediate fall to face.<span
style="mso-spacerun: yes"><EFBFBD> </span>USE FOR SINGLE SHOT TO HEAD, ESP. WITH
SNIPER RIFLE.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SINBACK_2FRNT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in back with
powerful weapon.<span style="mso-spacerun: yes"><EFBFBD> </span>Fly.<span
style="mso-spacerun: yes"><EFBFBD> </span>Fall to front.<span style="mso-spacerun:
yes"><EFBFBD> </span>Could be used for scripted events, esp. in response to
explosions.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sleg_lt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in left
leg.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to limp</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sleg_rt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in rt leg.<span
style="mso-spacerun: yes"><EFBFBD> </span>Transitions to limp</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sleglt_2bk_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Use for major blow to
leg (esp. leg blown off).<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions
in generic pain or leg pain.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_slegrt_2bk_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Use for major blow to
leg (esp. leg blown off).<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions
in generic pain or leg pain.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_smicro_n_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Puff up and explode
from getting shot by microwave gun</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>50</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 style='border-top:none;border-left:none'>set frame rate to
20frames per second.<span style="mso-spacerun: yes"><EFBFBD> </span>Also keep high
res hands turned on.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_snervegun_2bck_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>death from neural
pulse emitter</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>17</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>80</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>64</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sonfire_2bk_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy on fire, falls to
back and dies</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>52</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>53</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SSABREDEATH_BK_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Sabre getting shot in
the chest, stubling back and falling off a building, make transition with the
xfall animation</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sshoulder_lt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>use for shot in left
shoulder front, right shoulder back.<span style="mso-spacerun: yes"><EFBFBD>
</span>Ends up laying on front!</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sshoulder_rt_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>use for shot in right
shoulder front, left shoulder back.<span style="mso-spacerun: yes"><EFBFBD>
</span>Ends up laying on front!</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SSTUMBLE_2BK_P_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy shot while
running forward.<span style="mso-spacerun: yes"><EFBFBD> </span>Does a flip forward
and dies on back.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SSTUMBLE_2FRNT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot while running
forward, stumbles, ends up on stomach</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sthroat_2side_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot in throat (use
throat null on neck for detection), grabs neck, falls to left side</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>54</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>55</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_stoknees_2bk_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>shot, fall to knees,
then to back</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>57</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>54</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sunhurt_bk_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>jerk backward (shot
in front while wearing armor)<span style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>Use
for when a guy is hit but has armor OR WHEN A GUY IS HIT (LIKE WITH GLOCK)
BUT DOES NOT DIE OR GO INTO INJURED ANIM</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sunhurt_bk_pk_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>jerk backward (shot
in front while wearing armor)<span style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>Use
for when a guy is hit but has armor OR WHEN A GUY IS HIT (LIKE WITH GLOCK)
BUT DOES NOT DIE OR GO INTO INJURED ANIM</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sunhurt_fwd_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>jerk forward (shot in
back while wearing armor).<span style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Use for
when a guy is hit but has armor OR WHEN A GUY IS HIT (LIKE WITH GLOCK) BUT
DOES NOT DIE OR GO INTO INJURED ANIM</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_sunhurt_fwd_pk_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>jerk fwd (shot in
back while wearing armor)<span style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>Use for
when a guy is hit but has armor OR WHEN A GUY IS HIT (LIKE WITH GLOCK) BUT
DOES NOT DIE OR GO INTO INJURED ANIM</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_SVIOLENT_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>a violent generic
death to be used when limbs are shot off.<span style="mso-spacerun: yes"><EFBFBD>
</span>LET'S LOOK AT THIS.<span style="mso-spacerun: yes"><EFBFBD> </span>GET ERIC.</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_tgrenade_n_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand throw grenade
with left hand (pull pin and chuck forward over head)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_tknife_n_k_a</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>throw knife/throwing
stars with right hand-knife leaves hand between frame 8 &amp; 9</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>22</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_tmolotov_n_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand and throw
molotov cocktail (basic throw but without the pin-pulling action)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>37</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_TRUN_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>throw grenade while
running</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>16</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_TSTAR_FWD_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>missile attack for
ninjas, throwing stars with left hand</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_tunder_n_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand, throw grenade
underhanded (needed?)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>25</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_w_n_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>female walk with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>The null hierarchy
has been altered to accommodate the animation.<span style="mso-spacerun:
yes"><EFBFBD> </span>If re-application is necessary, look at the original scene's
structure and duplicate.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_W_N_PN_N</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>female walk with
pistol/nothing and nothing in left hand</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WAFRAID_BK_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>walking backwards
fearfully,<span style="mso-spacerun: yes"><EFBFBD> </span>right hand slightly
forward, keeping in mind gun may be in hand.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waim_fwd_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk aim forward
carrying rocket launcher.<span style="mso-spacerun: yes"><EFBFBD> </span>Can shoot
during this anim.<span style="mso-spacerun: yes"><EFBFBD> </span>Take the mocap and
make sure the launcher is aimed forward.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waim_fwd_ms_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk forward aiming,
possibly shooting.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions with
stand aim, walk strafe aim, walk back aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waim_fwd_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk forward aiming,
possibly shooting.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions with
stand aim, walk strafe aim, walk back aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waim_fwd_r_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk forward aiming,
possibly shooting.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions with
stand aim, walk strafe aim, walk back aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_lt_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_lt_ms_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_lt_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_lt_r_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_rt_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_rt_ms_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_rt_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_waimstraf_rt_r_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk strafe
left.<span style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if
desired.<span style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions
roughly into walk back and stand aim and walk forward aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WATTITIUDE_N_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk with attitude
(esp. for skinheads, etc.)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wbackaim_n_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk back.<span
style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if desired.<span
style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions roughly into walk
fwd, and stand aim and strafe walk aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WBACKAIM_N_MS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk back.<span
style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if desired.<span
style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions roughly into walk
fwd, and stand aim and strafe walk aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wbackaim_n_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk back.<span
style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if desired.<span
style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions roughly into walk
fwd, and stand aim and strafe walk aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wbackaim_n_r_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk back.<span
style="mso-spacerun: yes"><EFBFBD> </span>Could be firing weapon if desired.<span
style="mso-spacerun: yes"><EFBFBD> </span>Make sure transitions roughly into walk
fwd, and stand aim and strafe walk aim.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WBACKWARDS_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Walking backwards<64>not
aiming.<span style="mso-spacerun: yes"><EFBFBD> </span>Same speed as w_aim series</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WBCKSIGNAL_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walking backwards,
signalling helicopter</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WCARRY1_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy carrying
something heavy (like a bunch of pipes)</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WCARRY2_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Carrying a<span
style="mso-spacerun: yes"><EFBFBD> </span>16 X 16 crate.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WFAST_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>A walk cycle that
fits into 8 frames</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wgunup_n_p_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk with pistol up,
2 handed (cautious looking)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wgunup_n_p_nc</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>female walk with
pistol up, 1 handed (cautious looking).<span style="mso-spacerun: yes"><EFBFBD>
</span>Could be carrying nothing or briefcase.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WJOG_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk jog, hunched
over with machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WJOGGUNDWN_N_P_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk jog (cautious)
with pistol in downward position, 2 handed</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WJOGGUNUP_N_P_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk jog with gun
pointed up, one hand (briefcase can work in left).<span style="mso-spacerun:
yes"><EFBFBD> </span>This one is used under the name std_rgunup_n_p_2.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WLOOK_RT_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>guard walking and
looking at Decker to his right.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>20</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wmilitary_n_p_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>stiff, military walk
carrying pistol</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WNORMAL_N_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walk normal with
pistol/knife and anything in left (will briefcase work?)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>Eport frames 1-14 not
0-13</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WPATROL_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>walking, patrolling
area carrying machine gun/rifle/shotgun.<span style="mso-spacerun: yes"><EFBFBD>
</span>*for animators (Replaces std_wpatrol_n_mrs_2 Bin#7 0-9, with soft file
-std_wtalk_n_mrs_2.)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WPUSH_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Pushing a gate open</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WPUSHCART_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>pushing a cart, hands
32 pixels off ground.<span style="mso-spacerun: yes"><EFBFBD> </span>Meant for
pushing object like a pallette jack.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>used only as scripted
event</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WSTEALTH_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Stealthfully walking,
merges with efrmshadows</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>23</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WTALK_LT_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>A generic talking
cycle encompassing a walk cycle or two. Looking left.</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WTOSTOP_N_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from walk
to idle for cinimatic use.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_WTOSTOP_N_PK_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>transition from walk
to idle for cinimatic use.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wturn180_lt_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>turn 180 degrees with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>has 1 cycle of walk
at front of this anim to allow for smooth transition and a &quot;finish&quot;
1/2 cycle at the end to make it mesh with the regular walk cycle<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Based off of the walk patrol animation.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wturn180_lt_pk_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>turn 180 degrees with
machine pistol/knife</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>has 1 cycle of walk
at front of this anim to allow for smooth transitionand a &quot;finish&quot;
1/2 cycle at the end to make it mesh with the regular walk cycle<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Based off of the walk normal animation</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wturn90_lt_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>turn 90 degrees with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>has 1 cycle of walk
at front of this anim to allow for smooth transitionand a &quot;finish&quot;
1/2 cycle at the end to make it mesh with the regular walk cycle<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Based off of the walk patrol animation.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wturn90_lt_pk_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>turn 90 degrees with
machine pistol/knife</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>has 1 cycle of walk
at front of this anim to allow for smooth transition and a &quot;finish&quot;
1/2 cycle at the end to make it mesh with the regular walk cycle<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Based off of the walk normal animation.<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD> </span>JUST MAKE 1 CYCLE LIKE<span
style="mso-spacerun: yes"><EFBFBD> </span>THE MACHINE GUNS!!!</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wturn90_rt_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>turn 90 degrees with
machine gun/rifle/shotgun</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>has 1 cycle of walk
at front of this anim to allow for smooth transition and a &quot;finish&quot;
1/2 cycle at the end to make it mesh with the regular walk cycle.<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Based off of the walk patrol animation.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_wturn90_rt_pk_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>turn 90 degrees with
machine pistol/knife</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Walk/Run</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>has 1 cycle of walk
at front of this anim to allow for smooth transition and a &quot;finish&quot;
1/2 cycle at the end to make it mesh with the regular walk cycle.<span
style="mso-spacerun: yes"><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Based off of the walk normal animation.<span
style="mso-spacerun: yes"><EFBFBD> </span>JUST MAKE 1 CYCLE LIKE<span
style="mso-spacerun: yes"><EFBFBD> </span>THE MACHINE GUNS!!!</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XAFRAIDSHAKE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand shaking, afraid
(used mostly for npcs)</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>3</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XALARMPUSH_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>generic push button</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xatkpause1_n_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>during firefight, guy
stops shooting, just stands ready, breathing hard<span style="mso-spacerun:
yes"><EFBFBD> </span>5 fps.<span style="mso-spacerun: yes"><EFBFBD> </span>*soft notes
(play control 5 fps -21<span style="mso-spacerun: yes"><EFBFBD> </span>-2)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XATKPAUSE1_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>during firefight, guy
stops shooting, just stands ready, breathing hard<span style="mso-spacerun:
yes"><EFBFBD> </span>5 fps.<span style="mso-spacerun: yes"><EFBFBD> </span>*soft notes
(play control 5 fps -21<span style="mso-spacerun: yes"><EFBFBD> </span>-1)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XATKPAUSE2_N_MRS_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>variation of attack
pause--guy lifts head and looks around up ahead (transition with
std_atkpause1. . .).<span style="mso-spacerun: yes"><EFBFBD> </span>From soft file
std_xatkpause_n_mrs_2.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XATKPAUSE2_N_PK_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>variation of attack
pause--guy lifts head and looks around up ahead (transition with
std_atkpause1. . .)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Attack</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>29</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>30</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XBOOMCROUCH_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch and cover head
(reaction to explosion), then stand</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>41</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>41</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XCCHCOWER_DWN_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stand, then
transition to cch_xcchcower_mid_a_a.</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>11</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XCHOKE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Choking from
explosion or gas grenade</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xcock_n_r_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>cocking rifle, back
to aim (MAKE SURE STEVE USES!)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>32</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xcock_n_s_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>cock shot gun.<span
style="mso-spacerun: yes"><EFBFBD> </span>SEPARATE COCK FROM STD_F_FWD_S_2 AND PUT
IT HEAR.<span style="mso-spacerun: yes"><EFBFBD> </span>MUST TRANSITION FROM FIRE
AND INTO AIM!<span style="mso-spacerun: yes"><EFBFBD> </span>ONLY USED ON SHOTGUNS.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xcrouch_dwn_l_2</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>crouch down, aiming
rocket launcher (trans to cch_a_n_l_2)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>15</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xcrouch_dwn_mrs_2</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>from stand, crouch
down with machine gun/rifle/shotgun.<span style="mso-spacerun: yes"><EFBFBD>
</span>(trans to cch_a_fwd_m_2, cch_a_fwd_s_2, and cch_a_fwd_r_2)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xcrouch_dwn_pk_a</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>from stand, crouch
down with pistol.<span style="mso-spacerun: yes"><EFBFBD> </span>(trans to
cch_a_fwd_p_2)</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>4</td>
<td class=xl26 style='border-top:none;border-left:none'>Soft database
filename: std_xcrouch_n_pk_a<span style="mso-spacerun: yes"><EFBFBD><EFBFBD>
</span>SHOULDN'T USE FOR PEOPLE WITH BRIEFCASES.<span style="mso-spacerun:
yes"><EFBFBD> </span>THEY SHOULD NOT BE CROUCHING!</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XDANCE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>loopable dance</td>
<td class=xl26 style='border-top:none;border-left:none'>Scripted Events</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>61</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>57</td>
<td class=xl26 style='border-top:none;border-left:none'>USED FOR SECRET AREA
ON SIBERIA CHEMICAL WEAPONS LAB</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XDONTSHOOT_N_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy signalling
frantically &quot;don't shoot&quot;.<span style="mso-spacerun: yes"><EFBFBD>
</span>For NPCs.<span style="mso-spacerun: yes"><EFBFBD> </span>Starts in
std_istand_n_a_a.<span style="mso-spacerun: yes"><EFBFBD> </span>Ends in
std_xafraidshake.<span style="mso-spacerun: yes"><EFBFBD> </span>(as if guy
standing, gun pointed at, and he reacts)</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XFEARWAVE_N_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>guy waving in fear
(transitions with std_xafraidshake_n_n_n to give some variation!)</td>
<td class=xl26 style='border-top:none;border-left:none'>Fear</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>47</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>48</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XGOPRONE_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>going prone from
stand.<span style="mso-spacerun: yes"><EFBFBD> </span>Transitions to prone aim or
prn_xcoverhead_to_n_n (NPC ONLY!!!!)</td>
<td class=xl26 style='border-top:none;border-left:none'>Prone</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>14</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XHANDSPRNG_BK_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>evasive ninja menuver
to escape player</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>26</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>15 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XHANDSPRNG_FWD_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>evasive ninja menuver
to escape player</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>24</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>12</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XKICKDOOR_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>kick door open.<span
style="mso-spacerun: yes"><EFBFBD> </span>Used when an activated/fighting enemy
wants to open a door.<span style="mso-spacerun: yes"><EFBFBD> </span>Also used for
scripted events.<span style="mso-spacerun: yes"><EFBFBD> </span>Aprox 30-32 pixels
from door.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XLADDER_DWN_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>climb down
ladder.<span style="mso-spacerun: yes"><EFBFBD> </span>Based off of soft file
std_xladder.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-13</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-8</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XLADDER_UP_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>climb up ladder.<span
style="mso-spacerun: yes"><EFBFBD> </span>Based on soft file- std_xladder.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>5</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>6</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XLADDERFRM_UP_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition from
climbing up the ladder<65>is mostly going to be used for john in the cinematic,
so quickly get him in a stance that transitions well with the 'xroll_rt'</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>52</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>72</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>21</td>
<td class=xl26 style='border-top:none;border-left:none'>12 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XLADDERTO_UP_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Transition to
climbing up the ladder</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-7</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>-1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>7</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xopendoor_n_a_n</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl27 style='border-top:none;border-left:none'>k</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="TRUE">TRUE</td>
<td class=xl26 style='border-top:none;border-left:none'>Guy, stopped, pushes
door open with left hand.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>9</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XROLL_LT_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>roll left to crouch
position.<span style="mso-spacerun: yes"><EFBFBD> </span>From there guy can fire.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>use as surprise roll
out from corner or as an quick evasive movement in firefight.<span
style="mso-spacerun: yes"><EFBFBD> </span>At least 115-130 pixel room needed to
complete move.<span style="mso-spacerun: yes"><EFBFBD> </span>15 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XROLL_RT_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>roll right to crouch
position.<span style="mso-spacerun: yes"><EFBFBD> </span>From there guy can fire.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>use as surprise roll
out from corner or as an quick evasive movement in firefight.<span
style="mso-spacerun: yes"><EFBFBD> </span>At least 115-130 pixel room needed to
complete move.</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XROLLTOCCH_FWD_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>roll forward to
crouch.<span style="mso-spacerun: yes"><EFBFBD> </span>Can be used as evasive
maneuver.<span style="mso-spacerun: yes"><EFBFBD> </span>At least 130 pixels needed
to complete the move.</td>
<td class=xl26 style='border-top:none;border-left:none'>Crouch</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>18</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>19</td>
<td class=xl26 style='border-top:none;border-left:none'>15 fps</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XSTARTLED_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>startled jump, quick
look, and to ready position (from there he can spin, attack, etc.)</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>10</td>
<td class=xl26 style='border-top:none;border-left:none'>Use when guys are
standing in a room and buddy is shot, a bullet hits close by, etc. . .</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XSTUMBLE_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>stumble (knocked off
balance) from nearby explosion</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>std_xtakecover_n_n_n</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>TAKE COVER ANIM.<span
style="mso-spacerun: yes"><EFBFBD> </span>End of animation merges with
std_rafraid_n_n_n for female.</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>1</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>60</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>60</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XTUMBLE_2FRNT_N_N</td>
<td class=xl27 style='border-top:none;border-left:none'>o</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>violent tumble and
then death (laying on front)</td>
<td class=xl26 style='border-top:none;border-left:none'>Injury/Death</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>2</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>36</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>35</td>
<td class=xl26 style='border-top:none;border-left:none'>play when guys fall
off train, hit ground</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XYELLATYOU_N_A_A</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>yelling at someone,
taunting.<span style="mso-spacerun: yes"><EFBFBD> </span>Good for yelling at
hostages</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>27</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>28</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XYELLPOINT_FWD_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>yelling to someone on
his right and pointing &quot;he's there!&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<tr height=20 style='height:15.0pt'>
<td height=20 class=xl26 style='height:15.0pt;border-top:none'>STD_XYELLWAVE_BK_A_N</td>
<td class=xl27 style='border-top:none;border-left:none'>l</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl27 style='border-top:none;border-left:none'>&nbsp;</td>
<td class=xl26 align=center style='border-top:none;border-left:none'
x:bool="FALSE">FALSE</td>
<td class=xl26 style='border-top:none;border-left:none'>Yelling and waving at
guys behind him &quot;come on!&quot;</td>
<td class=xl26 style='border-top:none;border-left:none'>Stand Misc. Movement</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>0</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>33</td>
<td class=xl26 align=right style='border-top:none;border-left:none' x:num>34</td>
<td class=xl26 style='border-top:none;border-left:none'>&nbsp;</td>
</tr>
<![if supportMisalignedColumns]>
<tr height=0 style='display:none'>
<td width=214 style='width:161pt'></td>
<td width=51 style='width:38pt'></td>
<td width=49 style='width:37pt'></td>
<td width=53 style='width:40pt'></td>
<td width=71 style='width:53pt'></td>
<td width=1564 style='width:1173pt'></td>
<td width=143 style='width:107pt'></td>
<td width=76 style='width:57pt'></td>
<td width=67 style='width:50pt'></td>
<td width=78 style='width:59pt'></td>
<td width=1768 style='width:1326pt'></td>
</tr>
<![endif]>
</table>
</body>
</html>