#pragma once #define EYEBALL_HEIGHT 35 //26 //22 <-- old values #define DUCK_EYEHEIGHT 0 /* dk -- 2/4/00 To change the view height: The viewheight is sent from the client to the server via MSG_WriteChar and and MSG_ReadChar, which write/read signed bytes. Thus, we have a range of -128 - 127. The view height in actual world units is defined above. Then there is some clamping done in SV_CalcViewOffset1stPerson in p_view.cpp. The relevant variable is v. I've got it set up now to clamp between -11 and 40. Now to transmit this from server to client, I subtract 14.6 on the serer side, and then multiply by 5. This gives us the desired range of -128 to 127. Of course, on the client, I then multiply by .2 and add 14.6. */ // end