#include "../common/header.ds" output "p:/base/ds/tsr1" // the script that calls the death animation of the swat guy in the intro local entity introdeadswat // the guy who will be killed introdeadswat = find entity with targetname "introdeadswat" animate entity introdeadswat performing action STD_SINBACK_2FRNT_N_N // this is him getting shot in the back