SoF SDK V1.1
June 15, 2000

Added to the Bin directory:
	SoF.QE4			- Sample project file for QERadiant

Added to the Docs directory:
	SoF partial animation list.htm	- Animation listing for SoF

Changed the Ghoul directory to:
	Max2/GHOULExp.dle		- the 3DS Max V2.x plugin
	Max3/GHOULExp3.dle		- the 3DS Max V3.x plugin

Added the Source directory:
	It is recommended that you compile the source code using Microsoft Visual C++ V6.0 SP3

	Game				- Gamex86.dll source code
	Tools
		SoFData			- SoFData source code (with M32 texture format)

SoF SDK V1.0
March 28, 2000

The initial release of the SDK contains programs and information on how to create custom maps, scripts, menus, and ghoul models.  Please refer to the Mod Community Board under the SoF Message Boards at http://sof.ravensoft.com for assistance, feedback, and other issues relating to this SDK.

The Bin directory contains the following programs:
	SoFRadiant 		- the SoF map editor
	Entities.def		- the SoF entity list (for SoFRadiant)
	SoFBSP			- to BSP your map
	SoFVis			- to Vis your map
	SoFArhgRad		- to Light your map
	SoFBSPInfo		- to get information about your bsp file
	SoFDS			- the designer script compiler
	SoFData			- to generate textures

The Ghoul directory contains the 3DS Max 2.0 or higher plugin for GHOUL model creation:
	pmodels/buddy.gpm	- an example of a GHOUL Player Model file for custom player models in deathmatch

The Configs directory contains config files useful for effect and map creation:
	AI.cfg			- Config file to help see various aspects of the AI
	FX.cfg			- Config file to assist in the creation of effects

The Docs directory contains useful documentation:
	Raven Menu Format.doc		- Describes the various commands to create a menu
	Scripting Documentation.doc	- Describes the various commands for the designer scripting language
	SoF SDK.rtf			- This document

The Menus directory contains examples for creating menus under SoF.

The Sample directory contains the scripts and original map file for the TSR1 level, which is the New York Subway level (first mission in the game).